“ | Hello, I'm Chip123456. I've been around since December of 2011. I'm an editor, reviewer and rollbacker. You can also find me on the Simple English Wikipedia, where I am an editor, patroller (Autopatrolled) and rollbacker. Please feel free to contact me on my talk page. My interests on wiki are reverting vandalism, making NAO's, helping editors, CSD, AFD, and other bits and bobs where appropriate. Outside of Wikipedia, my main hobby is sport, especially golf, though my favourite is polo, even though I don't do it much anymore. Happy editing. | ” |
Picture of the day | |
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Fez is an indie puzzle platform game developed by Polytron Corporation and released in 2012. The player-character Gomez receives a fez that reveals his two-dimensional world to be one of four sides of a three-dimensional world; the player rotates between these four views to realign platforms, solve the game's puzzles, and collect cubes and cube fragments to restore order to the universe. Though criticized for technical issues, and in-game navigation and backtracking, Fez was commended for its emphasis on discovery and freedom, and became a keystone example of independent video game development. Illustration: Bryan Lee O'Malley |