Pathways into Darkness is a first-person
adventure video game developed and published by Bungie Software Products Corporation (now
Bungie) in 1993, exclusively for
Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.
Pathways began as a sequel to Bungie's
Minotaur: The Labyrinths of Crete, before the developers created an original story.
Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional
texture mapped graphics and stereo sound on supported Macintosh models.
Pathways was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success, enabling the two-man team of Jason Jones and
Alex Seropian to move into a Chicago office and begin paying staff. (
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