Programming
GML |
This user programs in the GML. |
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Projects and Groups
W3C |
This user believes in compliance with W3C standards. |
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This user does not put two spaces after a full stop. |
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xDanielx (Talk / Contributions) is a student from Northern California.
Activities, interests, and miscellany
- I am a programmer! I started getting my feet wet with assembly some years ago, and over the years have developed an immense interest in everything from cryptography to game programming.
- I am a web designer. I take particular interest in database programming, search engine optimization, internet security, and just about everything else that involves back-end programming. I do front-end work (using text editors exclusively), though it is something of a lesser interest of mine.
- I am a computer artist. I've been toying around with PhotoShop and various 3D modelors for five or six years. I especially like doing abstracts.
- I am a runner. I compete in cross country and outdoor track.
- I am a debater. I can't think of something witty to put here, which is unusual.
- I am interested in philosophy, and consider myself well-read in some areas. My foci are epistemology and moral philosophy. I do read some Continental philosophy (Nietzsche, Baudrillard, Derrida, etc.), but err heavily on the analytic side.
- After college I hope to be an entrepreneur, a lawyer, a professor, or a combination thereof, each with a focus on computer science.
- Some time in my life, I'd like to visit Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch.
Editing philosophy
- In AfDs and similar discussions, I tend to lean toward inclusionism. My explanation for this is that I value utility over professionalism. I acknowledge that including articles on low-profile subjects can make Wikipedia appear less "encyclopedic" to some, but I find that the overall quality of information is mostly unaffected, while the breadth is widened. There are of course pragmatic arguments against inclusionism, but in general I find these unconvincing. I also greatly respect the work of other editors, so while I don't think articles should be retained based on the hours invested, I try to exercise careful reservation when deciding whether material should be deleted against the wishes of an editor who wants his work to be publicly available.
- Generally, I give more weight to a specific consensus (when it is clear) than a loosely related policy. In other words, I take WP:IGNORE more seriously than the average editor. I think many editors overestimate the extent to which various policies are reflective of strong consensus -- often an essay will pass by a small margin in order to become an official guideline, and from there it is stretched far beyond anything that might reflect a strong consensus. And of course, it doesn't help that many policy pages must abstract equivalence among ~2 million articles, which inevitably necessitates heavy generalizations.
- In general, as an editor I try to focus on issues where I have expertise. I am frequently making exceptions to this, especially in areas where there are no "experts," but I still consider it part of my editing philosophy. Nothing is more irritating to me than a discussion in which informed opinions are overpowered by others. Again, I do frequently edit outside of my expertise, but when doing so I try to exercise greater reservation and respect the views of those who might know more than I do on a subject.
- Above all, I ascribe great value to the practice of following consensus. I strongly oppose excessive boldness in controversial issues. I don't think that every decision should be made by counting heads, but I support relatively few exceptions (obvious ones being sockpuppetry and votestacking) in comparison to other editors. I will never hesitate to express my opinion and engage in argument, but I am strongly committed to not pushing my views against a consensus.
Pages I have created
Licensing
Multi-licensed into the public domain |
I agree to multi-license my eligible text contributions, unless otherwise stated, under the GFDL and into the public domain. Please be aware that other contributors might not do the same, so if you want to use my contributions in the public domain, please check the multi-licensing guide. |