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'''Victoria''' is |
'''Victoria''' is an articulated 3D female figure developed and sold by [[DAZ 3D]]. There have been several "generations" of the figure, all bearing the same name. |
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The figure was originally created as one of |
The figure was originally created as one of two standard characters which also included the male character {{"Michael"|Michael_(3D figure)}} ("Stephanie" being a full body female morph of Michael).<ref>{{cite journal|last=Katz|first=D.|title=Intelligent Design|journal=Video Systems|date=February 1, 2006|page=52|issn=0361-0942}}</ref> |
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Besides being poseable, using preset morph dials the figure can be manipulated into a variety of different aesthetic and ethnic female forms.<ref name="tribune">{{cite news|last=Oberbeck|first=Steven|title=Draper company gives boost to animators; DAZ program a boon to digital animators; Draper company's program aids animator|newspaper=The Salt Lake Tribune|date=April 3, 2005|page=E1}}</ref> The figure comes pre-rigged with standardized features, and can be exported to a variety of 3D modeling/animation applications.<ref>{{cite journal|last=Fleming|first=Jeffrey|title=Game Developers Conference 2008 Product Roundup|journal=Game Developer|date=April 1, 2008|page=33}}</ref> |
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== History == |
== History == |
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Victoria 1 |
Victoria 1 was released by then-Zygote in February 1999 and was the first named medium-resolution figure for use with [[Poser]]. She was originally released as 'The Millennium Woman', but the resulting colloquial shortening to "Millie" led to Zygote renaming her as Victoria.{{citation needed|date=January 2015}} Zygote also sold an anime-morphed character for Victoria named Aiko, and each successive generation of Victoria has so far had an accompanying Aiko (whose facial morphs can vary between anime and a less exaggerated Asian). |
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Victoria 2 |
Victoria 2 was the next step in the figure development, refining the rigging and coming with as a reduced polygon version. {{citation needed|date=March 2015}} Released in 2001<ref>{{http://docs.daz3d.com/doku.php/public/read_me/index/83/start}}</ref>, V2 contained more body shaping features and a wider range of facial expressions but was rigged to be compatible with V1's clothing and accessories. From this point forward, the Stephanie character (following the Generation numbering) was no longer a remorphed Michael but a character based off of (and requiring) Victoria. Victoria 2's eyebrows were separately transmapped objects. |
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Victoria 3, |
Victoria 3, released in 2002 yet again raised the poly count and resculpted the face, leaving out transmapped eyebrows in favor of painting them directly onto the face texture, but was no longer backwards compatible to Victoria 2's rigging, textures or clothing. More notably, this generation was the first to have both the male and female figures be modeled from the same base "unimesh," allowing Victoria 3 and Michael 3 to easily share poses, texture maps and even morph targets. This was also the first figure for which neither Victoria nor Michael had genitals modeled on the body mesh; V3 provided a fine enough poly count in the region to make it possible for third party morphers to design their own while Michael 3's genitals were a parented prop (which continued with the next generation). This figure has an even higher density of polygons (74,510 polygons compare to 28,989 polys for V1 and V2 <ref>http://www.daz3d.com/i/shop/itemdetails/?item=1098 {{dead link|date=January 2015}}</ref>) with improvement in rigging over the previous millennium figures.{{citation needed|date=March 2015}} Victoria 3 was the first of [[DAZ 3D]] figures to support morph injection poses, which allowed users to apply morphs from the Pose Library rather than manually selecting body parts and loading morph target files. Victoria 3's eyebrows were not transmapped but textures painted onto the face texture. |
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The |
The fourth and final standalone generation of Victoria was released in late 2006, which included a new body shape and added several technical improvements to the figure.{{citation needed|date=January 2015}} As with V3, V4's proportions and rigging were not designed to be backwards compatible. The mesh for Victoria 4.0 was developed using Luxology's [[modo (software)|modo]].<ref>[http://www.luxology.com/press/release/022107_Lux_3dmodel_makers.aspx] {{dead link|date=March 2015}}</ref> Sporting an almost mannequin-like appearance, Victoria 4's head nevertheless contains enough polys to make photorealistic, real-person likenesses possible. |
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Version 4.1 was released in April 2007 and improved on the capability to load multiple sets of morphs into the character without causing conflicts.{{citation needed|date=January 2015}} |
Version 4.1 was released in April 2007 and improved on the capability to load multiple sets of morphs into the character without causing conflicts. {{citation needed|date=January 2015}} |
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Version 4.2 was released in February 2008 which added a set of built-in male morphs and further technical improvements.{{citation needed|date=January 2015}} |
Version 4.2 was released in February 2008 which added a set of built-in male morphs and further technical improvements.{{citation needed|date=January 2015}} |
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As Stephanie and Aiko had been characters for Victoria's base figure, Victoria 5 was released near the end of 2011 as a character for DAZ|Studio's Genesis Female rather than a standalone figure and was not initially compatible with Poser.{{citation needed|date=March 2015}} Victoria 5 is rigged to support V4's texture maps and DAZ|Studio's cloth fitting allows her to wear Victoria 4's clothing, but due to having a different mesh she cannot use the same morph targets as Victoria 4. During the beta testing phases of [[DAZ Studio]] 4, there was released information briefly regarding the preparation of Victoria 5 as a part of Genesis. As a Genesis figure, all clothing made for one Genesis-derived character auto-fits all others (a feature of DAZ|Studio). Finally, the mesh of Victoria 5 was updated and made smoother, with the use of [[Subdivision surface|SubD]], weight maps and other DAZ|Studio native optimizations.{{citation needed|date=March 2015}} Software like [[Poser]] can now load her using some plugins or DAZ|Studio .cr2 export, but Daz|Studio-specific features will not be supported in Poser.<ref>http://forum.daz3d.com/viewtopic.php?t=176537 {{dead link|date=January 2015}}</ref> |
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In October 2014, in sync with the release of the Genesis 2 figures, DAZ released Victoria 6 as a Genesis 2 character and is the latest installment.<ref>{{cite web|title=Victoria 6|url=http://www.daz3d.com/victoria-6|publisher=[[DAZ 3D]]|accessdate=18 March 2015}}</ref> |
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==References== |
==References== |
Revision as of 20:14, 11 May 2015
Developer(s) | DAZ 3D |
---|---|
Stable release | 6
|
Operating system | Mac OS X, Windows |
Platform | Macintosh, Wintel |
Type | 3D computer graphics |
License | Proprietary (special) |
Website | http://www.daz3d.com |
Victoria is an articulated 3D female figure developed and sold by DAZ 3D. There have been several "generations" of the figure, all bearing the same name.
The figure was originally created as one of two standard characters which also included the male character Template:"Michael" ("Stephanie" being a full body female morph of Michael).[1]
Besides being poseable, using preset morph dials the figure can be manipulated into a variety of different aesthetic and ethnic female forms.[2] The figure comes pre-rigged with standardized features, and can be exported to a variety of 3D modeling/animation applications.[3]
History
Victoria 1 was released by then-Zygote in February 1999 and was the first named medium-resolution figure for use with Poser. She was originally released as 'The Millennium Woman', but the resulting colloquial shortening to "Millie" led to Zygote renaming her as Victoria.[citation needed] Zygote also sold an anime-morphed character for Victoria named Aiko, and each successive generation of Victoria has so far had an accompanying Aiko (whose facial morphs can vary between anime and a less exaggerated Asian).
Victoria 2 was the next step in the figure development, refining the rigging and coming with as a reduced polygon version. [citation needed] Released in 2001[4], V2 contained more body shaping features and a wider range of facial expressions but was rigged to be compatible with V1's clothing and accessories. From this point forward, the Stephanie character (following the Generation numbering) was no longer a remorphed Michael but a character based off of (and requiring) Victoria. Victoria 2's eyebrows were separately transmapped objects.
Victoria 3, released in 2002 yet again raised the poly count and resculpted the face, leaving out transmapped eyebrows in favor of painting them directly onto the face texture, but was no longer backwards compatible to Victoria 2's rigging, textures or clothing. More notably, this generation was the first to have both the male and female figures be modeled from the same base "unimesh," allowing Victoria 3 and Michael 3 to easily share poses, texture maps and even morph targets. This was also the first figure for which neither Victoria nor Michael had genitals modeled on the body mesh; V3 provided a fine enough poly count in the region to make it possible for third party morphers to design their own while Michael 3's genitals were a parented prop (which continued with the next generation). This figure has an even higher density of polygons (74,510 polygons compare to 28,989 polys for V1 and V2 [5]) with improvement in rigging over the previous millennium figures.[citation needed] Victoria 3 was the first of DAZ 3D figures to support morph injection poses, which allowed users to apply morphs from the Pose Library rather than manually selecting body parts and loading morph target files. Victoria 3's eyebrows were not transmapped but textures painted onto the face texture.
The fourth and final standalone generation of Victoria was released in late 2006, which included a new body shape and added several technical improvements to the figure.[citation needed] As with V3, V4's proportions and rigging were not designed to be backwards compatible. The mesh for Victoria 4.0 was developed using Luxology's modo.[6] Sporting an almost mannequin-like appearance, Victoria 4's head nevertheless contains enough polys to make photorealistic, real-person likenesses possible.
Version 4.1 was released in April 2007 and improved on the capability to load multiple sets of morphs into the character without causing conflicts. [citation needed]
Version 4.2 was released in February 2008 which added a set of built-in male morphs and further technical improvements.[citation needed]
As Stephanie and Aiko had been characters for Victoria's base figure, Victoria 5 was released near the end of 2011 as a character for DAZ|Studio's Genesis Female rather than a standalone figure and was not initially compatible with Poser.[citation needed] Victoria 5 is rigged to support V4's texture maps and DAZ|Studio's cloth fitting allows her to wear Victoria 4's clothing, but due to having a different mesh she cannot use the same morph targets as Victoria 4. During the beta testing phases of DAZ Studio 4, there was released information briefly regarding the preparation of Victoria 5 as a part of Genesis. As a Genesis figure, all clothing made for one Genesis-derived character auto-fits all others (a feature of DAZ|Studio). Finally, the mesh of Victoria 5 was updated and made smoother, with the use of SubD, weight maps and other DAZ|Studio native optimizations.[citation needed] Software like Poser can now load her using some plugins or DAZ|Studio .cr2 export, but Daz|Studio-specific features will not be supported in Poser.[7]
In October 2014, in sync with the release of the Genesis 2 figures, DAZ released Victoria 6 as a Genesis 2 character and is the latest installment.[8]
References
- ^ Katz, D. (February 1, 2006). "Intelligent Design". Video Systems: 52. ISSN 0361-0942.
- ^ Oberbeck, Steven (April 3, 2005). "Draper company gives boost to animators; DAZ program a boon to digital animators; Draper company's program aids animator". The Salt Lake Tribune. p. E1.
- ^ Fleming, Jeffrey (April 1, 2008). "Game Developers Conference 2008 Product Roundup". Game Developer: 33.
- ^ Template:Http://docs.daz3d.com/doku.php/public/read me/index/83/start
- ^ http://www.daz3d.com/i/shop/itemdetails/?item=1098 [dead link]
- ^ [1] [dead link]
- ^ http://forum.daz3d.com/viewtopic.php?t=176537 [dead link]
- ^ "Victoria 6". DAZ 3D. Retrieved 18 March 2015.