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{{short description|2000 video game}} |
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{{About|the first installment of the franchise|the series of ''The Sims'' video games|The Sims}} |
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{{Lead too short|date=April 2020}} |
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{{TAFI}} |
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{{About|the video game|the series|The Sims}} |
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{{Infobox video game |
{{Infobox video game |
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| title = The Sims |
| title = The Sims |
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| series = ''[[The Sims]]'' |
| series = ''[[The Sims]]'' |
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| platforms = [[Microsoft Windows]], [[Mac OS]], [[macOS|OS X]], [[Linux]], [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]]{{#tag:ref|The Xbox version of this game is not compatible with [[Xbox 360]].|group="note"}} |
| platforms = [[Microsoft Windows]], [[Mac OS]], [[macOS|OS X]], [[Linux]], [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]]{{#tag:ref|The Xbox version of this game is not compatible with [[Xbox 360]].|group="note"}} |
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| released = '''Microsoft Windows'''<br>{{vgrelease|NA|February 4, 2000<ref>{{ |
| released = '''Microsoft Windows'''<br>{{vgrelease|NA|February 4, 2000<ref>{{Cite web |url=https://www.ea.com/news/groundbreaking-franchise-the-sims-turns-ten |title=EA’S Groundbreaking Franchise The Sims Turns Ten |website=EA |access-date=31 January 2020}}</ref>|EU|February 11, 2000<ref name="CTW776">{{Cite magazine |date=11 February 2000 |title=Game Guide |magazine=Computer Trade Weekly |location=United Kingdom |issue=776 |page=45}}</ref>|JP|April 2000}}'''Mac OS'''<br>{{vgrelease|NA|July 25, 2000}}'''Linux'''{{vgrelease|WW|March 12, 2003}}'''PlayStation 2'''<br>{{vgrelease|NA|January 14, 2003|EU|January 31, 2003}}'''GameCube''' & '''Xbox'''<br>{{vgrelease|NA|March 25, 2003|EU|April 4, 2003}} |
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| genre = [[Life simulation game|Life simulation]] |
| genre = [[Life simulation game|Life simulation]] |
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| modes = [[Single-player video game|Single-player]] |
| modes = [[Single-player video game|Single-player]] |
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}} |
}} |
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'''''The Sims''''' is a [[strategy game|strategic]] [[life simulation game|life |
'''''The Sims''''' is a [[strategy game|strategic]] [[life simulation game|life simulation]] [[video game]] developed by [[Maxis]] and published by [[Electronic Arts]] in 2000. It is a [[computer simulation|simulation]] of the daily activities of one or more virtual people ("Sims") in a [[suburb]]an household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life. The game's development was led by [[Will Wright (game designer)|Will Wright]] and the game was a follow-up to Wright's earlier ''[[SimCity]]'' series; Wright was inspired to create the game by [[Christopher Alexander]]'s 1977 book ''[[A Pattern Language]]'', and [[Scott McCloud]]'s 1993 book ''[[Understanding Comics]]'' later played a role in the game's design. Seven [[expansion pack]]s were released from 2000 to 2003, each of which added new items, characters, skins, and features. Upon release, it garnered generally positive reviews and was described by Wright as being successful in attracting casual and female gamers. It also won several awards, and placed 31st on [[Time (magazine)|''Time'']]'s The 50 Best Video Games of All Time list. Several sequels were released - ''[[The Sims 2]]'' in 2004, ''[[The Sims 3]]'' in 2009, and ''[[The Sims 4]]'' in 2014. |
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==Gameplay== |
==Gameplay== |
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The |
The structure of the game is actually an [[Agent-based model|agent-based]] [[artificial life]] program. The presentation of the game's [[artificial intelligence]] is advanced, and the Sims will respond to outside conditions independently, though often the player's intervention is necessary to keep the Sims on the right track. ''The Sims'' technically has unlimited [[replay value]], in that there is no way to truly win the game, and the player can play over and over indefinitely. It has been described as more like a toy than a game.<ref name="Boland2010-p24" /> |
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Sims are influenced by the player |
Sims are influenced by the player to interact with objects and/or other Sims. Sims may receive guests at their home lot, invited or not, from other playable lots or from unhoused [[non-player character]] (NPC) Sims. If enabled in the game's options, Sims have a certain amount of [[free will]], allowing them to autonomously interact with their world. However, the player can override most of these autonomous actions by cancelling them out in the action queue at the top of the screen. Unlike the simulated environments in games such as ''SimCity'', ''[[SimEarth]]'' or ''[[SimLife]]'', Sims are not fully autonomous.<ref name="Boland2010-p23" /> They are unable to take certain actions without specific commands, such as paying bills, finding a job, exercising, and conceiving children. Sims communicate in a fictional language called [[Simlish]], which is mostly composed of blowing raspberries and saying nonsense.<ref name="Boland2010" /> |
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[[File:SimsSS.jpg|left|thumb|200px|A lazy and sloppy Sim]] |
[[File:SimsSS.jpg|left|thumb|200px|A lazy and sloppy Sim]] |
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The player can make decisions about time spent in skill development, such as exercise, reading, creativity, and logic by adding activities to Sims' daily agenda. Daily needs such as hygiene and eating can and must also be scheduled. Although Sims can autonomously perform these actions, they may not prioritize them effectively |
The player can make decisions about time spent in skill development, such as exercise, reading, creativity, and logic by adding activities to Sims' daily agenda. Daily needs such as hygiene and eating can and must also be scheduled. Although Sims can autonomously perform these actions, they may not prioritize them effectively and can suffer consequences for neglecting their own needs. In addition, Sims must maintain balanced budgets and usually supplement an income by obtaining a job. Sims may earn promotions by fulfilling skills and maintaining friendships with others for each level, which lead to new job titles, increased wages, and different work hours. Alternately, Sims may create and sell various artwork and items at home.<ref name="Boland2010-p24">{{Cite book |last=Boland |first=Eric |url=https://books.google.com/?id=5fkLAgAAQBAJ&printsec=frontcover&dq=isbn:0557847397#v=onepage&q&f=false |title=The Sims: The Complete Guide |date=2010 |publisher=WTYW7 Books |isbn=978-0-557-84739-6 |location=Vancouver |page=24 |access-date=10 August 2016 |archive-url=https://web.archive.org/web/20160919004525/https://books.google.co.uk/books?id=5fkLAgAAQBAJ&printsec=frontcover&dq=isbn:0557847397&hl=en&sa=X&ved=0ahUKEwiAzovE5rbOAhXrAsAKHXAWD6EQ6AEIHjAA#v=onepage&q&f=false |archive-date=September 19, 2016 |url-status=live |df=mdy-all}}</ref> |
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[[File:Sims NH.JPG|thumb|200px|right|The original neighborhood in ''The Sims'' consists of a single screen displaying all playable houses.]] |
[[File:Sims NH.JPG|thumb|200px|right|The original neighborhood in ''The Sims'' consists of a single screen displaying all playable houses.]] |
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While there is no eventual objective to the game, states of failure do exist in ''The Sims''. One is that Sims may die, either by starvation, drowning, fire, or electrocution |
While there is no eventual objective to the game, states of failure do exist in ''The Sims''. One is that Sims may die, either by starvation, drowning, fire, or electrocution (Or from natural causes/age in certain versions) When a Sim dies, a tombstone or an urn will appear (in later expansion packs the [[Grim Reaper]] will appear first),<ref name="Boland2010-p23" /> and the ghost of the deceased Sim may haunt the building where it died. In addition, Sims can leave the game for good and never return, or two adult Sims with a bad relationship may [[Brawling (legal definition)|brawl]], eventually resulting in one of them moving out. Children will be sent away to [[military school]] if they fail their classes or if they have not fulfilled their needs (especially when hunger is very low), a [[social care]] worker will take them away from their household and they are no longer returnable.<ref name="Boland2010" /> |
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===Building=== |
===Building=== |
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When the "live mode" occurs in the game, the player may enter "Build mode" or "Buy mode" to pause time and renovate the house or lot. When the game begins, each family will start off with [[§]]20,000 Simoleons (regardless of its number of members). These funds can be used to purchase a small house or vacant lot on the Neighborhood screen.<ref name="Boland2010-p23">{{Cite book |last=Boland |first=Eric |url=https://books.google.com/?id=5fkLAgAAQBAJ&printsec=frontcover&dq=isbn:0557847397#v=onepage&q&f=false |title=The Sims: The Complete Guide |date=2010 |publisher=WTYW7 Books |isbn=978-0-557-84739-6 |location=Vancouver |page=23 |access-date=10 August 2016 |archive-url=https://web.archive.org/web/20160919004525/https://books.google.co.uk/books?id=5fkLAgAAQBAJ&printsec=frontcover&dq=isbn:0557847397&hl=en&sa=X&ved=0ahUKEwiAzovE5rbOAhXrAsAKHXAWD6EQ6AEIHjAA#v=onepage&q&f=false |archive-date=September 19, 2016 |url-status=live |df=mdy-all}}</ref> Once a lot is purchased, a house may be constructed or remodeled in Build mode, and/or purchase or move furniture in the Buy mode. All architectural and customizable features and furnishings in the Build and Buy modes follow a square tile system in which items must be placed on a tile. Walls and fences go on the edge of a tile and can follow the edge of the tile or cross it, but furniture items cannot be placed on either side of a crossed tile. The base game contains over 150 items including furniture and architectural elements.<ref name="Boland2010-p23" /> |
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In addition, the game includes an [[architecture]] system. The game was originally designed as an architecture simulation alone, with the Sims there only to evaluate the houses, but during development it was decided that the Sims were more interesting than originally anticipated and their once limited role in the game was developed further.<ref name="GDD">{{ |
In addition, the game includes an [[architecture]] system. The game was originally designed as an architecture simulation alone, with the Sims there only to evaluate the houses, but during development it was decided that the Sims were more interesting than originally anticipated and their once limited role in the game was developed further.<ref name="GDD">{{Cite news |last=Thompson |first=Bob |title=Guys and Digital Dolls |date=April 14, 2002 |work=[[The Washington Post]] |pages=W08}}</ref> |
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===Objects=== |
===Objects=== |
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Players have a broad choice of objects that their respective Sims may purchase. Objects fall into one of eight broad categories: seating, surfaces, decorative, electronics, appliances, plumbing, lighting and miscellaneous.<ref>{{ |
Players have a broad choice of objects that their respective Sims may purchase. Objects fall into one of eight broad categories: seating, surfaces, decorative, electronics, appliances, plumbing, lighting and miscellaneous.<ref>{{Cite book |last=Chong, David |url=https://archive.org/details/simshotdateexpan00chon/page/60 |title=The Sims: Hot Date: Prima's Official Strategy Guide |publisher=Prima Games |year=2001 |isbn=978-0-7615-3729-8 |page=[https://archive.org/details/simshotdateexpan00chon/page/60 60] |url-access=registration}}</ref> |
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==Development== |
==Development== |
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[[File:simsvr.JPG|thumb|150px|right|A Sim using a virtual reality simulator]] |
[[File:simsvr.JPG|thumb|150px|right|A Sim using a virtual reality simulator]] |
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The original inspiration for ''The Sims'' was [[Christopher Alexander]]'s 1977 book on architecture and [[urban design]], ''[[A Pattern Language]]''. Game designer Will Wright was inspired by the book's focus on functionality in architecture, as Alexander based his design principles on structural usability rather than aesthetic values. Wright wanted to create a simulation game about enabling human behavior and interaction through design. [[Scott McCloud]]'s 1993 book ''[[Understanding Comics]]'' became a big influence on the design of ''The Sims'' later on, as it advocates a certain type of "collaboration" between designer and consumer and outlines the value of [[abstraction]] for getting readers or players involved with a story.<ref name=RouseIII>{{ |
The original inspiration for ''The Sims'' was [[Christopher Alexander]]'s 1977 book on architecture and [[urban design]], ''[[A Pattern Language]]''. Game designer Will Wright was inspired by the book's focus on functionality in architecture, as Alexander based his design principles on structural usability rather than aesthetic values. Wright wanted to create a simulation game about enabling human behavior and interaction through design. [[Scott McCloud]]'s 1993 book ''[[Understanding Comics]]'' became a big influence on the design of ''The Sims'' later on, as it advocates a certain type of "collaboration" between designer and consumer and outlines the value of [[abstraction]] for getting readers or players involved with a story.<ref name="RouseIII">{{Cite book |last=Rouse III |first=Richard |title=Game Design Theory & Practice |publisher=Wordware Publishing, Inc. |year=2005 |isbn=978-1-55622-912-1 |series=Second Edition |pages=425–427 |author-link=Richard Rouse III}}</ref> |
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Will Wright started working on ''The Sims'' after releasing ''[[SimAnt]]'' in 1991. However, the game's concept was very poorly received by a [[focus group]], so Wright had difficulty getting the project off the ground. He managed to convince his company to let him work on the project (codenamed "Project X" at the time) in the background while developing ''[[SimCity 2000]]'' and ''[[SimCopter]]''. He was lent one programmer for the project, Jamie Doornbos, who went on to become the lead programmer for ''The Sims''. During the first few years of the project, Wright and Doornbos were primarily developing an open-ended system of character behavior. As the project continued, Wright found that the social aspect of the game turned out to be highly engaging, and the team started to focus more on the characters of the game, such as by letting Sims visit one another's houses and by implementing long-term relationships.<ref name=RouseIII /> |
Will Wright started working on ''The Sims'' after releasing ''[[SimAnt]]'' in 1991. However, the game's concept was very poorly received by a [[focus group]], so Wright had difficulty getting the project off the ground. He managed to convince his company to let him work on the project (codenamed "Project X" at the time) in the background while developing ''[[SimCity 2000]]'' and ''[[SimCopter]]''. He was lent one programmer for the project, Jamie Doornbos, who went on to become the lead programmer for ''The Sims''. During the first few years of the project, Wright and Doornbos were primarily developing an open-ended system of character behavior. As the project continued, Wright found that the social aspect of the game turned out to be highly engaging, and the team started to focus more on the characters of the game, such as by letting Sims visit one another's houses and by implementing long-term relationships.<ref name=RouseIII /> |
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A demo of the game was presented at the 1999 [[Electronic Entertainment Expo]]. During a displaying in front of the press, two female attendants at a wedding fell in love and kissed each other. After the event, the relationship mechanics were further modified so the character's [[sexual orientation]] was set depending on the player's actions.<ref>[https://www.newyorker.com/tech/elements/the-kiss-that-changed-video-games The Kiss That Changed Video Games] {{Webarchive|url=https://web.archive.org/web/20180801094431/https://www.newyorker.com/tech/elements/the-kiss-that-changed-video-games |date=August 1, 2018 }} - 18 June 2014</ref> |
A demo of the game was presented at the 1999 [[Electronic Entertainment Expo]]. During a displaying in front of the press, two female attendants at a wedding fell in love and kissed each other. After the event, the relationship mechanics were further modified so the character's [[sexual orientation]] was set depending on the player's actions.<ref>[https://www.newyorker.com/tech/elements/the-kiss-that-changed-video-games The Kiss That Changed Video Games] {{Webarchive|url=https://web.archive.org/web/20180801094431/https://www.newyorker.com/tech/elements/the-kiss-that-changed-video-games |date=August 1, 2018 }} - 18 June 2014</ref> |
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''The Sims'' uses a combination of [[3D computer graphics|3D]] and [[2D computer graphics|2D]] graphics techniques. The Sims themselves are rendered in 3D, whereas the house and all its objects are pre-rendered and displayed [[Dimetric projection|diametrically]].<ref name="Boland2010">{{ |
''The Sims'' uses a combination of [[3D computer graphics|3D]] and [[2D computer graphics|2D]] graphics techniques. The Sims themselves are rendered in 3D, whereas the house and all its objects are pre-rendered and displayed [[Dimetric projection|diametrically]].<ref name="Boland2010">{{Cite book |last=Boland |first=Eric |url=https://books.google.com/?id=5fkLAgAAQBAJ&printsec=frontcover&dq=isbn:0557847397#v=onepage&q&f=false |title=The Sims: The Complete Guide |date=2010 |publisher=WTYW7 Books |isbn=978-0-557-84739-6 |location=Vancouver |page=25 |access-date=10 August 2016 |archive-url=https://web.archive.org/web/20160919004525/https://books.google.co.uk/books?id=5fkLAgAAQBAJ&printsec=frontcover&dq=isbn:0557847397&hl=en&sa=X&ved=0ahUKEwiAzovE5rbOAhXrAsAKHXAWD6EQ6AEIHjAA#v=onepage&q&f=false |archive-date=September 19, 2016 |url-status=live |df=mdy-all}}</ref> |
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For the game's Japanese release, the game was renamed to '''''SimPeople''''' (シムピープル) to match the names of the other Sim games from Maxis. |
For the game's Japanese release, the game was renamed to '''''SimPeople''''' (シムピープル) to match the names of the other Sim games from Maxis.<ref>[https://www.gamespot.com/articles/simpeople-take-japan/1100-2541656/]</ref> |
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===Music=== |
===Music=== |
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===Modding scene=== |
===Modding scene=== |
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{{expand section|date=November 2018}} |
{{expand section|date=November 2018}} |
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''The Sims'' is credited with opening up modding to a new demographic, making it easy enough to mod to allow for "casual modders".<ref>{{ |
''The Sims'' is credited with opening up modding to a new demographic, making it easy enough to mod to allow for "casual modders".<ref>{{Cite web |url=https://tampub.uta.fi/bitstream/handle/10024/65431/951-44-6448-6.pdf?sequence=1&isAllowed=y |page=4}}</ref> ''The Sims'' was designed in a way that it would be easy to add user-created content to the game,<ref name="tampub.uta.fi">{{Cite web |url=https://tampub.uta.fi/bitstream/handle/10024/65431/951-44-6448-6.pdf?sequence=1&isAllowed=y |page=68}}</ref> with Will Wright stating in an interview that he wanted to put the player in the design role.<ref>{{Cite journal |title=Game Studies 0102: Sims, BattleBots, Cellular Automata, God and Go. By Celia Pearce |url=http://gamestudies.org/0102/pearce/ |url-status=live |journal=Gamestudies.org |archive-url=https://web.archive.org/web/20180421094445/http://www.gamestudies.org/0102/pearce/ |archive-date=April 21, 2018 |access-date=November 28, 2018 |df=mdy-all}}</ref> Maxis released [[Mod (video gaming)|modding]] tools for ''The Sims'' before the game itself, resulting in a suite of fan-created mods being available at launch.<ref name="tampub.uta.fi" /> |
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==Expansion packs== |
==Expansion packs== |
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{{refimprove section|date=March 2017}} |
{{refimprove section|date=March 2017}} |
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===Computer expansions=== |
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{{further|The Sims: Livin' Large|The Sims: Hot Date}} |
{{further|The Sims: Livin' Large|The Sims: Hot Date}} |
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''The Sims'' has a total of seven [[expansion pack]]s produced. Each expansion generally adds new items, characters, skins, and features. |
''The Sims'' has a total of seven [[expansion pack]]s produced. Each expansion generally adds new items, characters, skins, and features. |
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| '''''[[The Sims: Livin' Large]]''''' (known as '''''The Sims: Livin' It Up''''' in Europe) |
| '''''[[The Sims: Livin' Large]]''''' (known as '''''The Sims: Livin' It Up''''' in Europe) |
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| {{vgrelease|NA|August 31, 2000}} |
| {{vgrelease|NA|August 31, 2000}} |
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| Adds new unconventional characters, careers, items, and features for the home.<ref>{{ |
| Adds new unconventional characters, careers, items, and features for the home.<ref>{{Cite web |url=http://www.gamespot.com/reviews/the-sims-livin-large-review/1900-2621784/ |title=The Sims: Livin' Large Review |last=Park |first=Andrew |date=2006-05-17 |website=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20141203091228/http://www.gamespot.com/reviews/the-sims-livin-large-review/1900-2621784/ |archive-date=December 3, 2014 |access-date=January 29, 2016 |df=mdy-all}}</ref> |
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| '''''The Sims: House Party''''' |
| '''''The Sims: House Party''''' |
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| {{vgrelease|NA|April 2, 2001}} {{vgrelease|NA|October 4, 2002 (reissue)}} |
| {{vgrelease|NA|April 2, 2001}} {{vgrelease|NA|October 4, 2002 (reissue)}} |
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| Gives players the ability and facilities to hold parties and gatherings in their Sims' homes. [[Drew Carey]] |
| Gives players the ability and facilities to hold parties and gatherings in their Sims' homes. [[Drew Carey]] makes an appearance in the game if the player's Sims hold a good enough party.<ref name="easteregg">{{Cite web |url=http://www.eeggs.com/items/26869.html |title=The Sims House Party, The Easter Egg - Drew Carey at Your Party |publisher=eeggs.com |url-status=live |archive-url=https://web.archive.org/web/20161009061944/http://www.eeggs.com/items/26869.html |archive-date=October 9, 2016 |access-date=July 15, 2016 |df=mdy-all}}</ref> |
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| '''''[[The Sims: Hot Date]]''''' |
| '''''[[The Sims: Hot Date]]''''' |
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| {{vgrelease|NA|November 12, 2001}} |
| {{vgrelease|NA|November 12, 2001}} |
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| Adds new items, characters, and the ability for Sims to leave their homes and travel to new destinations. Adds new destination, "Downtown |
| Adds new items, characters, and the ability for Sims to leave their homes and travel to new destinations. Adds new destination, "Downtown", composed of ten new lots. Introduces a revamped relationship system involving short- and long-term relationships. Adds ability carry inventory and give gifts to other Sims.<ref name="GameSpot">{{Cite web |url=http://www.gamespot.com/reviews/the-sims-hot-date-review/1900-2825792/ |title=The Sims: Hot Date for PC Review |last=Park, Andrew Seyoon |date=November 19, 2001 |website=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20171107025447/https://www.gamespot.com/reviews/the-sims-hot-date-review/1900-2825792/ |archive-date=November 7, 2017 |access-date=July 7, 2016 |df=mdy-all}}</ref> |
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| '''''The Sims: Vacation''''' (known as '''''The Sims: On Holiday''''' in UK, Ireland, China |
| '''''The Sims: Vacation''''' (known as '''''The Sims: On Holiday''''' in the UK, Ireland, China and Scandinavia) |
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| {{vgrelease|NA|March 28, 2002}} |
| {{vgrelease|NA|March 28, 2002}} |
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| Introduces a new destination called "Vacation Island" where Sims can take vacations with family members or with other Sims and marks the first time Sims can stay on lots away from home. Adds ability to save the game while a Sim is on Vacation Island. Allows Sims to purchase or find souvenirs, stay at a hotel, or rent a tent/igloo |
| Introduces a new destination called "Vacation Island" where Sims can take vacations with family members or with other Sims and marks the first time Sims can stay on lots away from home. Adds ability to save the game while a Sim is on Vacation Island. Allows Sims to purchase or find souvenirs, stay at a hotel, or rent a tent/igloo.<ref name="IGN">{{Cite web |url=https://www.ign.com/articles/2002/04/08/the-sims-vacation |title=The Sims: Vacation |last=Bates, Jason |date=April 8, 2002 |website=[[IGN]] |url-status=live |archive-url=https://web.archive.org/web/20190626192845/https://www.ign.com/articles/2002/04/08/the-sims-vacation |archive-date=June 26, 2019 |access-date=June 26, 2019 |df=mdy-all}}</ref> |
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| '''''The Sims: Unleashed''''' |
| '''''The Sims: Unleashed''''' |
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| {{vgrelease|NA|November 7, 2002}} |
| {{vgrelease|NA|November 7, 2002}} |
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| Introduces pets into the game. Allows dogs and cats to be treated as Sims rather than objects. Introduces gardening and expands original ten-lot neighborhood to over forty lots, with the added ability to rezone these lots for residential or community use. Allows community lots to be modified to shops, cafes, and other commercial establishments.<ref>{{ |
| Introduces pets into the game. Allows dogs and cats to be treated as Sims rather than objects. Introduces gardening and expands original ten-lot neighborhood to over forty lots, with the added ability to rezone these lots for residential or community use. Allows community lots to be modified to shops, cafes, and other commercial establishments.<ref>{{Cite web |url=https://www.gamespot.com/reviews/the-sims-unleashed-review/1900-2881955/ |title=The Sims: Unleashed Review |last=Park, Andrew |date=September 30, 2002 |website=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20180801094536/https://www.gamespot.com/reviews/the-sims-unleashed-review/1900-2881955/ |archive-date=August 1, 2018 |access-date=June 26, 2019 |df=mdy-all}}</ref> |
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| '''''The Sims: Superstar''''' |
| '''''The Sims: Superstar''''' |
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| {{vgrelease|NA|May 13, 2003}} |
| {{vgrelease|NA|May 13, 2003}} |
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| Allows Sims to become entertainment figures and includes representations of several famous personalities. Celebrities can make cameo appearances but cannot be controlled by the player, and include [[Avril Lavigne]], [[Andy Warhol]], [[Marilyn Monroe]], [[Jon Bon Jovi]], [[Christina Aguilera]], [[Freddie Prinze, Jr.]], [[Sarah McLachlan]], [[Jennifer Lopez]] and [[Richie Sambora]]. Adds new work and leisure items, and a new destination called "Studio Town |
| Allows Sims to become entertainment figures and includes representations of several famous personalities. Celebrities can make cameo appearances but cannot be controlled by the player, and include [[Avril Lavigne]], [[Andy Warhol]], [[Marilyn Monroe]], [[Jon Bon Jovi]], [[Christina Aguilera]], [[Freddie Prinze, Jr.]], [[Sarah McLachlan]], [[Jennifer Lopez]] and [[Richie Sambora]]. Adds new work and leisure items, and a new destination called "Studio Town", which functions as a workplace for celebrity Sims where regular visits may be required to maintain their fame and career, marking the first time where players can follow their Sims to work. Allows non-celebrity Sims to visit Studio Town for leisure. |
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| '''''The Sims: Makin' Magic''''' |
| '''''The Sims: Makin' Magic''''' |
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| {{vgrelease|NA|October 29, 2003}} |
| {{vgrelease|NA|October 29, 2003}} |
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| Introduces magic to the game and allows Sims to cast spells, forge charms, and buy alchemical ingredients. Introduces the Magic Town lots, which house vendors of magical ingredients and items and a number of magic-related mini-games. Introduces baking and nectar-making. Adds additional residential lots in Magic Town, which contain new aesthetic accents such as new grass textures, background sound effects, and a higher chance of growing magical items, marking the first time that Sims may live outside of the main neighborhood. |
| Introduces magic to the game and allows Sims to cast spells, forge charms, and buy alchemical ingredients. Introduces the Magic Town lots, which house vendors of magical ingredients and items and a number of magic-related mini-games. Introduces baking and nectar-making. Adds additional residential lots in Magic Town, which contain new aesthetic accents such as new grass textures, background sound effects, and a higher chance of growing magical items, marking the first time that Sims may live outside of the main neighborhood. Includes a disc with a preview of ''[[The Sims 2]]''. |
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! style="width: 23%;" | Collection Name || style="width: 13%;" | |
! style="width: 23%;" | Collection Name || style="width: 13%;" | Windows<br>release date || Volumes |
||
|- |
|- |
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| '''''The Sims Expansion Collection''''' || March 15, 2005 || Volume One - ''The Sims: House Party'' and ''The Sims: Unleashed''.<br>Volume Two - ''The Sims: Hot Date'' and ''The Sims: Makin' Magic''.<br>Volume Three - ''The Sims: Vacation'' and ''The Sims: Superstar''. |
| '''''The Sims Expansion Collection''''' || March 15, 2005 || Volume One - ''The Sims: House Party'' and ''The Sims: Unleashed''.<br>Volume Two - ''The Sims: Hot Date'' and ''The Sims: Makin' Magic''.<br>Volume Three - ''The Sims: Vacation'' and ''The Sims: Superstar''. |
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|- |
|- |
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! style="width: 23%;" | Name || style="width: 13%;" | |
! style="width: 23%;" | Name || style="width: 13%;" | Windows<br>release date || Features || Region(s) |
||
|- |
|- |
||
| '''''The Sims Collector's Edition''''' || March 23, 2001 || Core game and ''[[The Sims: Livin' It Up]]''. || Europe |
| '''''The Sims Collector's Edition''''' || March 23, 2001 || Core game and ''[[The Sims: Livin' It Up]]''. || Europe |
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| '''''The Sims Full House''''' || 2005 || Core game, all seven expansion packs, and ''[[The Sims 2]]'' preview disc. || Australia, New Zealand |
| '''''The Sims Full House''''' || 2005 || Core game, all seven expansion packs, and ''[[The Sims 2]]'' preview disc. || Australia, New Zealand |
||
|} |
|} |
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<br /> |
|||
==Reception== |
==Reception== |
||
{{Video game reviews |
{{Video game reviews |
||
|GR = (PC) 89.74%<ref name=GRPC>{{ |
|GR = (PC) 89.74%<ref name="GRPC">{{Cite web |url=http://www.gamerankings.com/pc/193984-the-sims/index.html |title=The Sims (PC) |website=[[GameRankings]] |url-status=live |archive-url=https://web.archive.org/web/20150627080439/http://www.gamerankings.com/pc/193984-the-sims/index.html |archive-date=June 27, 2015 |access-date=August 28, 2015 |df=mdy-all}}</ref><br />(PS2) 81.05%<ref name="GRPS2">{{Cite web |url=http://www.gamerankings.com/ps2/561482-the-sims/index.html |title=The Sims (PlayStation 2) |website=GameRankings |url-status=live |archive-url=https://web.archive.org/web/20150626104052/http://www.gamerankings.com/ps2/561482-the-sims/index.html |archive-date=June 26, 2015 |access-date=August 28, 2015 |df=mdy-all}}</ref><br>(Xbox) 81.53%<ref name="GRXbox">{{Cite web |url=http://www.gamerankings.com/xbox/589543-the-sims/index.html |title=The Sims (Xbox) |website=GameRankings |url-status=live |archive-url=https://web.archive.org/web/20150626113742/http://www.gamerankings.com/xbox/589543-the-sims/index.html |archive-date=June 26, 2015 |access-date=August 28, 2015 |df=mdy-all}}</ref><br>(GCN) 85.80%<ref name="GRGCN">{{Cite web |url=http://www.gamerankings.com/gamecube/589451-the-sims/index.html |title=The Sims (GameCube) |website=GameRankings |url-status=live |archive-url=https://web.archive.org/web/20150626114636/http://www.gamerankings.com/gamecube/589451-the-sims/index.html |archive-date=June 26, 2015 |access-date=August 28, 2015 |df=mdy-all}}</ref> |
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| MC = (PC) 92/100<ref name=MCPC>{{ |
| MC = (PC) 92/100<ref name="MCPC">{{Cite web |url=http://www.metacritic.com/game/pc/the-sims |title=The Sims for PC |website=[[Metacritic]] |url-status=live |archive-url=https://web.archive.org/web/20150401000447/http://www.metacritic.com/game/pc/the-sims |archive-date=April 1, 2015 |access-date=August 27, 2015 |df=mdy-all}}</ref><br>(PS2) 83/100<ref name="MCPS2">{{Cite web |url=http://www.metacritic.com/game/playstation-2/the-sims |title=The Sims for PlayStation 2 |website=Metacritic |url-status=live |archive-url=https://web.archive.org/web/20150524000234/http://www.metacritic.com/game/playstation-2/the-sims |archive-date=May 24, 2015 |access-date=August 27, 2015 |df=mdy-all}}</ref><br>(Xbox) 84/100<ref name="MCXBOX">{{Cite web |url=http://www.metacritic.com/game/xbox/the-sims |title=The Sims for Xbox |website=Metacritic |url-status=live |archive-url=https://web.archive.org/web/20151016043415/http://www.metacritic.com/game/xbox/the-sims |archive-date=October 16, 2015 |access-date=August 28, 2015 |df=mdy-all}}</ref><br>(GCN) 85/100<ref name="MCGCN">{{Cite web |url=http://www.metacritic.com/game/gamecube/the-sims |title=The Sims for Gamecube |url-status=live |archive-url=https://web.archive.org/web/20150918073037/http://www.metacritic.com/game/gamecube/the-sims |archive-date=September 18, 2015 |df=mdy-all}}</ref> |
||
| Allgame = {{Rating|5|5}}<ref>{{ |
| Allgame = {{Rating|5|5}}<ref>{{Cite web |url=http://www.allgame.com/game.php?id=20918&tab=review |title=The Sims - Review |last=Shif |first=Gill |website=[[AllGame]] |url-status=live |archive-url=https://web.archive.org/web/20150701133747/http://www.allgame.com/splash.php |archive-date=July 1, 2015 |access-date=June 6, 2013 |df=mdy-all}}</ref> |
||
| GamePro = {{Rating|5|5}}<ref>{{ |
| GamePro = {{Rating|5|5}}<ref>{{Cite web |url=http://www.gamepro.com/computer/pc/games/reviews/4614.shtml |title=The Sims |last=Samuel |first=Jason |date=April 23, 2014 |website=[[GamePro]] |url-status=dead |archive-url=https://web.archive.org/web/20050209085154/http://www.gamepro.com/computer/pc/games/reviews/4614.shtml |archive-date=February 9, 2005 |access-date=August 27, 2015 |df=mdy-all}}</ref> |
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| GSpot = 9.1/10<ref>{{ |
| GSpot = 9.1/10<ref>{{Cite web |url=http://uk.gamespot.com/the-sims/reviews/the-sims-review-2533406/ |title=The Sims Review |last=Park |first=Andrew |website=[[GameSpot]] |url-status=dead |archive-url=https://archive.today/20130630195619/http://uk.gamespot.com/the-sims/reviews/the-sims-review-2533406/ |archive-date=June 30, 2013 |access-date=June 6, 2013}}</ref> |
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| IGN = 9.5/10<ref>{{ |
| IGN = 9.5/10<ref>{{Cite web |url=http://au.ign.com/articles/2000/02/05/the-sims-6/ |title=The Sims |last=Lopez |first=Vincent |date=2000-02-04 |website=[[IGN]] |access-date=August 27, 2015}}</ref> |
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| NGen = {{rating|4|5}}<ref name="NG"/> |
| NGen = {{rating|4|5}}<ref name="NG" /> |
||
| rev1 = [[ActionTrip]] |
| rev1 = [[ActionTrip]] |
||
| rev1Score = 9.0/10<ref>{{ |
| rev1Score = 9.0/10<ref>{{Cite web |url=http://www.actiontrip.com/reviews/the-sims.phtml |title=The Sims Review |last=Jojic |first=Uros |publisher=[[CraveOnline]] |url-status=dead |archive-url=https://web.archive.org/web/20150626151837/http://www.actiontrip.com/reviews/the-sims.phtml |archive-date=June 26, 2015 |access-date=December 1, 2015}}</ref> |
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|award1Pub = [[ |
|award1Pub = [[Interactive Achievement Awards]] |
||
|award1 = Game of the Year<ref>{{cite web| |
|award1 = Game of the Year<ref>{{cite web |title=The Sims |url=https://www.interactive.org/games/video_game_details.asp?idAward=2000&idGame=481 |publisher=[[Academy of Interactive Arts & Sciences]] |accessdate=April 10, 2020}}</ref> |
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|award2Pub = [[ |
|award2Pub = [[GameSpot]] |
||
|award2 = Game of the Year<ref>{{ |
|award2 = Game of the Year<ref>{{Cite web |url=http://gamespot.com/gamespot/features/pc/bestof_2000/p5_02.html |title=Best and Worst of 2000 - Game of the Year 2000 |date=January 4, 2001 |website=GameSpot |publisher=[[ZDNet]] |url-status=dead |archive-url=https://web.archive.org/web/20010607085022/http://gamespot.com/gamespot/features/pc/bestof_2000/p5_02.html |archive-date=June 7, 2001 |access-date=August 30, 2015 |df=mdy-all}}</ref> |
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|award3Pub = [[ |
|award3Pub = [[Game Developers Choice Awards]] |
||
|award3 = |
|award3 = Game of the Year<ref>{{Cite web |url=http://www.gamechoiceawards.com/archive/gdca_1st.html |title=1st Annual Game Developers Choice Awards |date=March 24, 2001 |publisher=[[Game Developers Choice Awards]] |url-status=live |archive-url=https://web.archive.org/web/20150813043409/http://www.gamechoiceawards.com/archive/gdca_1st.html |archive-date=August 13, 2015 |access-date=August 28, 2015 |df=mdy-all}}</ref> |
||
|award4Pub = [[IGN]] |
|||
|award4 = Best Simulation<ref>{{Cite news |url=http://pc.ign.com/news/30572.html |title=Best of 2000 Awards - Simulation of 2000 |date=January 26, 2001 |work=IGN PC |access-date=August 28, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20010606004813/http://pc.ign.com/news/30572.html |archive-date=June 6, 2001 |publisher=[[IGN|IGN Entertainment, Inc]] |df=mdy-all}}</ref> |
|||
}} |
}} |
||
===Critical reception=== |
===Critical reception=== |
||
''The Sims'' received positive reviews. Will Wright, the game's designer, said the game has been a success in many ways—attracting casual gamers and female gamers (the latter making up almost 60% of players).<ref>{{ |
''The Sims'' received positive reviews. Will Wright, the game's designer, said the game has been a success in many ways—attracting casual gamers and female gamers (the latter making up almost 60% of players).<ref>{{Cite web |url=http://www.nydailynews.com/lifestyle/2008/04/16/2008-04-16_women_really_click_with_the_sims.html |title=Women really click with The Sims |last=Patrick Huguenin |date=April 15, 2008 |publisher=NYDailyNews |url-status=live |archive-url=https://web.archive.org/web/20080922042019/http://www.nydailynews.com/lifestyle/2008/04/16/2008-04-16_women_really_click_with_the_sims.html |archive-date=September 22, 2008 |quote=But unlike other popular video and computer games, almost 60% of the people playing The Sims are female |df=mdy-all}}</ref> |
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Jeff Lundrigan reviewed the PC version of the game for ''[[Next Generation (magazine)|Next Generation]]'', rating it four stars out of five, and stated that "Do not miss. Run do not walk. And set aside lots of time."<ref name="NG">{{ |
Jeff Lundrigan reviewed the PC version of the game for ''[[Next Generation (magazine)|Next Generation]]'', rating it four stars out of five, and stated that "Do not miss. Run do not walk. And set aside lots of time."{{what|date=April 2020}}<ref name="NG">{{Cite magazine |last=Lundrigan |first=Jeff |date=April 2000 |title=Finals |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US|Imagine Media]] |volume=3 |issue=4 |page=92-93}}</ref> |
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⚫ | In 2012, the game was one of 14 video games selected by the [[Museum of Modern Art]] as the basis for an intended collection of 40 games.<ref>{{Cite web |url=http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters |title=Video Games: 14 in the Collection, for Starters |last=Antonelli |first=Paola |date=November 29, 2012 |publisher=MoMA |url-status=live |archive-url=https://web.archive.org/web/20121130082752/http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/ |archive-date=November 30, 2012 |access-date=November 30, 2012 |df=mdy-all}}</ref> |
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⚫ | ''The Sims'' has won numerous awards, including [[GameSpot]]'s "Game of the Year Award" for 2000. ''[[Game Informer]]'' ranked it the 80th best game ever made in its 100th issue in 2001.<ref name="gi">{{ |
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=== |
====Console ports==== |
||
⚫ | ''The Sims'' was released on February 4, 2000<ref>{{moby game|id=/sims|name=''The Sims''}}</ref> and became a best-seller shortly after launch.<ref name="gi" /> In the United States, it was the best-selling computer game of 2000, with domestic sales of 1.77 million units and revenues of $72.9 million.<ref name=pcgsales>{{ |
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⚫ | The ports enjoyed a generally favorable reception, with Metacritic scores ranging from 83-85 as of {{as of|2009|August|alt=August 2009}}.<ref>{{Cite web |url=http://www.metacritic.com/games/platforms/cube/sims |title=Sims, The (cube) |publisher=metacritic.com |url-status=dead |archive-url=https://web.archive.org/web/20050204134058/http://www.metacritic.com/games/platforms/cube/sims |archive-date=February 4, 2005 |access-date=August 10, 2009 |df=mdy-all}}</ref><ref>{{Cite web |url=http://www.metacritic.com/games/platforms/xbx/sims |title=Sims, The (xbx) |publisher=metacritic.com |url-status=dead |archive-url=https://web.archive.org/web/20050207023413/http://www.metacritic.com/games/platforms/xbx/sims |archive-date=February 7, 2005 |access-date=August 10, 2009 |df=mdy-all}}</ref><ref>{{Cite web |url=http://www.metacritic.com/games/platforms/ps2/sims |title=Sims, The (ps2) |publisher=metacritic.com |url-status=live |archive-url=https://web.archive.org/web/20150524000234/http://www.metacritic.com/game/playstation-2/the-sims |archive-date=May 24, 2015 |access-date=August 10, 2009 |df=mdy-all}}</ref> |
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⚫ | By February 2005, the game has shipped 16 million copies worldwide.<ref name="16m">{{ |
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===Awards=== |
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⚫ | |||
⚫ | ''The Sims'' has won numerous awards, including [[GameSpot]]'s "Game of the Year Award" for 2000. During the 3rd Annual [[Academy of Interactive Arts & Sciences|AIAS]] [[Interactive Achievement Awards]] (now known as the D.I.C.E. Awards), ''The Sims'' won "Game of the Year", "Outstanding Achievement in Game Design" and "Outstanding Achievement in Gameplay Engineering" (along with nominations for "Computer Family Title of the Year" and "Outstanding Achievement in Art Direction").<ref>{{cite web |title=The Sims |url=https://www.interactive.org/games/video_game_details.asp?idAward=2000&idGame=481 |publisher=[[Academy of Interactive Arts & Sciences]] |accessdate=April 10, 2020}}</ref> ''[[Game Informer]]'' ranked it the 80th best game ever made in its 100th issue in 2001.<ref name="gi">{{Cite web |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |title=Game Informer's Top 100 Games Of All Time (Circa Issue 100) |last=Cork |first=Jeff |date=November 16, 2009 |website=[[Game Informer]] |url-status=live |archive-url=https://web.archive.org/web/20100408113757/http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-date=April 8, 2010 |access-date=December 2, 2013 |df=mdy-all}}</ref> In August 2016, ''The Sims'' placed 31st on [[Time (magazine)|''Time'']]'s The 50 Best Video Games of All Time list.<ref>{{Cite news |url=http://time.com/4458554/best-video-games-all-time/ |title=The 50 Best Video Games of All Time |date=August 23, 2016 |access-date=September 19, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160826010703/http://time.com/4458554/best-video-games-all-time/ |archive-date=August 26, 2016 |publisher=[[Time Inc.]] |website=[[Time (magazine)|Time]]}}</ref> In 2019, it was ranked 17th on ''[[The Guardian]]'' newspaper's The 50 Best Video Games of the 21st Century list.<ref>{{Cite web |url=https://www.theguardian.com/games/2019/sep/19/50-best-video-games-of-the-21st-century |title=The 50 best video games of the 21st century |website=The Guardian |access-date=23 September 2019}}</ref> |
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⚫ | By March 2015, ''The Sims'' had sold more than 11.24 million copies for PC, making it one of the [[List of best-selling video games|best-selling PC games]] in history.<ref name="guinness-sims">{{ |
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===Sales=== |
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In March 2009, Electronic Arts announced that ''The Sims'' series, as a franchise, has sold more than 100 million copies.<ref name="Boland2010" /> |
|||
⚫ | ''The Sims'' was released on February 4, 2000<ref>{{moby game|id=/sims|name=''The Sims''}}</ref> and became a best-seller shortly after launch.<ref name="gi" /> In the United States, it was the best-selling computer game of 2000, with domestic sales of 1.77 million units and revenues of $72.9 million.<ref name="pcgsales">{{Cite journal |last=Staff |date=April 2001 |title=Eyewitness; It's All in the Numbers |journal=[[PC Gamer US]] |volume=8 |issue=4 |pages=40, 41}}</ref> It remained the country's #1 computer title in 2001,<ref name="npd2001">{{Cite web |url=http://www.gamespot.com:80/news/2002/02/07/news_2846252.html |title=2001 game sales break records |last=Walker, Trey |date=February 7, 2002 |website=[[GameSpot]] |url-status=dead |archive-url=https://web.archive.org/web/20041019101827/http://www.gamespot.com:80/news/2002/02/07/news_2846252.html |archive-date=October 19, 2004}}</ref> when it sold an additional 1.48 million units and earned another $60.4 million in revenue.<ref name="2001nyu">{{Cite web |url=https://cat.nyu.edu/current/news/media/marklesimcity.pdf |title=Markle Forum on Children and Media |last=Bradshaw, Lucy |authorlink=Lucy Bradshaw (game developer) |date=January 31, 2002 |publisher=[[New York University]] |url-status=live |archive-url=https://web.archive.org/web/20040619191112/https://cat.nyu.edu/current/news/media/marklesimcity.pdf |archive-date=June 19, 2004}}</ref> In 2002, ''The Sims'' became the top-selling PC game in history at the time, displacing the game ''[[Myst]]'' by selling more than 6.3 million copies worldwide.<ref name="best-selling">{{Cite web |url=http://www.gamespot.com/pc/strategy/simslivinlarge/news_2857556.html |title=The Sims overtakes Myst |last=Walker |first=Trey |date=March 22, 2002 |website=[[GameSpot]] |publisher=[[CNET Networks]] |url-status=live |archive-url=https://web.archive.org/web/20100119043947/http://www.gamespot.com/pc/strategy/simslivinlarge/news_2857556.html |archive-date=January 19, 2010 |access-date=January 13, 2019 |df=mdy-all}}</ref> |
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⚫ | By February 2005, the game has shipped 16 million copies worldwide.<ref name="16m">{{Cite press release |title=The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records |date=February 7, 2005 |publisher=[[Electronic Arts]] |url=http://www.tmcnet.com/usubmit/2005/feb/1114806.htm |access-date=October 8, 2008 |archive-url=https://web.archive.org/web/20080905043911/http://www.tmcnet.com/usubmit/2005/feb/1114806.htm |archive-date=September 5, 2008 |url-status=live |df=mdy-all}}</ref> By July 2006, the console versions of ''The Sims'' series had sold a combined 3.5 million units in the United States.<ref name="nextgensales2">{{Cite web |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |title=The Top 100 Games of the 21st Century |last=Campbell, Colin; Keiser, Joe |date=July 29, 2006 |website=[[Next Generation (magazine)|Next Generation]] |url-status=dead |archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |archive-date=October 28, 2007}}</ref> |
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By 2016, ''The Sims'' series has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.<ref name="2016 World Video Game Hall of Fame Inductees Announced">{{cite news |url=http://www.museumofplay.org/press/releases/2016/05/2688-2016-world-video-game-hall-fame-inductees-announced |title=2016 World Video Game Hall of Fame Inductees Announced}}</ref> |
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⚫ | |||
==Legacy== |
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⚫ | By March 2015, ''The Sims'' had sold more than 11.24 million copies for PC, making it one of the [[List of best-selling video games|best-selling PC games]] in history.<ref name="guinness-sims">{{Cite book |last=Guinness World Records |title=Guinness World Records 2016 Gamer's Edition |publisher=Macmillan |year=2015 |isbn=9781910561133 |page=145}}</ref> |
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⚫ | In 2012, the game was one of 14 video games selected by the [[Museum of Modern Art]] as the basis for an intended collection of 40 games.<ref>{{ |
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==Sequels== |
==Sequels== |
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⚫ | |||
⚫ | The console versions of ''The Sims'' were each followed by a sequel, ''[[The Sims Bustin' Out]]'', and a spin-off game, ''[[The Urbz: Sims in the City]]''. These versions incorporate some features of later PC expansion packs, and ''Bustin' Out'' adds a [[multiplayer]] mode supporting two simultaneous players.<ref>{{ |
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===Sequels and spinoffs=== |
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{{Main|The Sims}} |
{{Main|The Sims}} |
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⚫ | |||
⚫ | The console versions of ''The Sims'' were each followed by a sequel, ''[[The Sims Bustin' Out]]'', and a spin-off game, ''[[The Urbz: Sims in the City]]''. These versions incorporate some features of later PC expansion packs, and ''Bustin' Out'' adds a [[multiplayer]] mode supporting two simultaneous players.<ref>{{Cite web |url=https://www.gamefaqs.com/gba/917846-the-sims-bustin-out |title=The Sims Bustin' Out |website=GameFAQs |url-status=live |archive-url=https://web.archive.org/web/20170219004503/https://www.gamefaqs.com/gba/917846-the-sims-bustin-out |archive-date=February 19, 2017 |access-date=18 February 2017 |df=mdy-all}}</ref> |
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* ''[[The Urbz: Sims in the City]]'' — A console-only game with Sims gameplay, but with new faction relationships taking place in a hip city setting. |
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* ''[[The Sims Online]]'' — Online version of ''The Sims'', where players can interact with other players in real-time |
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* ''[[The Sims 2]]'' — Sequel to ''The Sims''; second generation of the main series |
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* ''[[The Sims Stories]]'' — Spinoff series featuring goal-directed story mode |
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* ''[[MySims]]'' — A [[Nintendo Wii|Wii]] spinoff focused more on building objects |
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* ''[[The Sims 3]]'' — Sequel to ''The Sims 2''; third generation of the main series |
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* ''[[The Sims Medieval]]'' — First title in a line of spinoff products set in medieval times |
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* ''[[The Sims Social]]'' — [[Facebook]] spinoff. |
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* ''[[The Sims FreePlay]]'' — A [[freemium]] version of ''The Sims'' for [[Android (operating system)|Android]], [[iOS]] and [[Windows Phone]] based devices |
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* ''[[The Sims 4]]'' — Sequel to ''The Sims 3''; fourth generation of the main series |
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* ''[[The Sims Mobile]]'' — Another iOS and ''Android'' version, with multiplayer and story mode elements. |
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===Ports and remakes=== |
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''The Sims'' and all its expansion packs were ported to the [[Mac OS|Mac]] by [[Aspyr|Aspyr Media, Inc.]]. ''The Sims'' was ported to [[Linux]] using [[Transgaming]]'s [[Cedega (software)|WineX]] technology and was bundled with [[Mandriva Linux|Mandrake Linux Gaming Edition]]. The WineX engine is unable to run the Windows version of the game. It was released on March 12, 2003.{{Citation needed|date=July 2016}} |
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⚫ | |||
==See also== |
==See also== |
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Line 222: | Line 208: | ||
==Further reading== |
==Further reading== |
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* {{ |
* {{Cite journal |last=Nakamura |first=Rika |last2=Wirman, Hanna |date=October 2005 |title=Girlish Counter-Playing Tactics |url=http://www.gamestudies.org/0501/nakamura_wirman |journal=Game Studies |volume=5 |issue=1}} |
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* {{ |
* {{Cite journal |last=Pearce |first=Celia |date=July 2002 |title=Sims, BattleBots, Cellular Automata God and Go |url=http://www.gamestudies.org/0102/pearce |journal=Game Studies |volume=2 |issue=1}} |
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* {{ |
* {{Cite journal |last=Paulk |first=Charles |date=December 2006 |title=Signifying Play: The Sims and the Sociology of Interior Design |url=http://gamestudies.org/0601/articles/paulk |journal=Game Studies |volume=6 |issue=1}} |
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* Atkins, Barry. ''More than a game: the computer Game as fictional form'' Manchester: Manchester Univ. Press, 2003. |
* Atkins, Barry. ''More than a game: the computer Game as fictional form'' Manchester: Manchester Univ. Press, 2003. |
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* {{ |
* {{Cite journal |last=Sihvonen |first=Tania |date=2011 |title=Players Unleashed!: Modding The Sims and the Culture of Gaming |journal=Players Unleashed! |location=Amsterdam |publisher=[[Amsterdam University Press]] |pages=37–86 |isbn=9789089642011 |jstor=j.ctt46mt37.5}} |
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==External links== |
==External links== |
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*{{ |
*{{Cite web |url=http://thesims.ea.com/ |title=''The Sims'' |url-status=unfit |archive-url=https://web.archive.org/web/20020603134833/http://thesims.ea.com/ |archive-date=June 3, 2002 |access-date=December 17, 2013}} |
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*{{ |
*{{Cite web |url=http://thesims.ea.com/us/ |title=''The Sims'' |url-status=unfit |archive-url=https://web.archive.org/web/20010206194247/http://thesims.ea.com/us/ |archive-date=February 6, 2001 |access-date=December 17, 2013}} |
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*{{ |
*{{Cite web |url=http://www.thesims.ea.com/ |title=''The Sims'' |url-status=unfit |archive-url=https://web.archive.org/web/20001109023600/http://www.thesims.ea.com/ |archive-date=November 9, 2000 |access-date=November 10, 2013}} |
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*{{ |
*{{Cite web |url=http://www.thesims.com/ |title=''The Sims'' |url-status=unfit |archive-url=https://web.archive.org/web/19991008222926/http://www.thesims.com/ |archive-date=October 8, 1999 |access-date=November 10, 2013}} |
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*[http://www.mobygames.com/game/sims ''The Sims''] at [[MobyGames]] |
*[http://www.mobygames.com/game/sims ''The Sims''] at [[MobyGames]] |
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*[https://www.pcgamingwiki.com/wiki/The_Sims ''The Sims''] at [[PCGamingWiki]] |
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{{The Sims (series)}} |
{{The Sims (series)}} |