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{{nihongo title|The Legend of Zelda: Phantom Hourglass|ゼルダの伝説 夢幻の砂時計|Zeruda no Densetsu Mugen no Sunadokei|literally "''The Legend of Zelda: Hourglass of Fantasies''"}}, is an [[ |
{{nihongo title|The Legend of Zelda: Phantom Hourglass|ゼルダの伝説 夢幻の砂時計|Zeruda no Densetsu Mugen no Sunadokei|literally "''The Legend of Zelda: Hourglass of Fantasies''"}}, is an [[role-playing game]] developed by [[Nintendo Entertainment Analysis and Development]] and published by [[Nintendo]] for the [[Nintendo DS]]. |
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''Phantom Hourglass'' was released in [[Japan]] on [[June 23]], [[2007]], in [[North America]] on [[October 1]], [[2007]], in [[Australia]] on [[October 11]], [[2007]], and will be released throughout [[Europe]] on [[October 19]], [[2007]]. |
''Phantom Hourglass'' was released in [[Japan]] on [[June 23]], [[2007]], in [[North America]] on [[October 1]], [[2007]], in [[Australia]] on [[October 11]], [[2007]], and will be released throughout [[Europe]] on [[October 19]], [[2007]]. |
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Revision as of 00:47, 18 October 2007
The Legend of Zelda: Phantom Hourglass | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | Nintendo DS |
Release | [1] [2] [3] [4] |
Genre(s) | Action-adventure game |
Mode(s) | Single player, Multiplayer, Online multiplayer[5] |
Template:Nihongo title, is an role-playing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo DS. Phantom Hourglass was released in Japan on June 23, 2007, in North America on October 1, 2007, in Australia on October 11, 2007, and will be released throughout Europe on October 19, 2007.
Phantom Hourglass is part of Nintendo's critically acclaimed The Legend of Zelda and a sequel to The Legend of Zelda: The Wind Waker.[6] It features 3D cel-shaded graphics with an overhead camera perspective, and uses several features of the DS for game controls, including the Touch Screen and microphone.
Gameplay
Phantom Hourglass is an action-adventure game, and its gameplay is structured similar to other games in the The Legend of Zelda series. The player controls the protagonist, named Link, as he explores the world to find new items, information, and allies to free Tetra and defeat the evil of Bellum within the game. As the game follows chronologically after The Wind Waker, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot.
To travel between islands, the player is given control of a paddle steamer called the S.S. Linebeck. The player can plot a course by drawing on a sea chart, redrawing the course to make alterations if needed, and then while in voyage, can shoot at enemies attacking the ship and jump to avoid torpedoes and net traps that may appear. The player can also salvage treasures from the ocean floor, go fishing, or quickly warp to remote points once certain symbols are learned.
When on land, the game shows a map of the area on the top screen, and a 3D top-down view of Link and his nearby surroundings on the lower screen. At nearly any time, the player can bring down the map to the lower screen and draw on it, typically to make notes but also to identify locations of objects for later reference or to control certain aspects of the world. The player controls Link through the stylus, moving him around by pointing to the sides of the screens, and interacting with objects and people, or attacking foes by pointing at them; other motions with the stylus can be used for additional moves and attacks. Tools common to the Zelda series such as the boomerang, grappling hook, and shovel are acquired through the game, and are used to open new passages to acquire additional treasures, all used by either pointing or drawing with the stylus. The game also uses the microphone for some events, including blowing out fires and defeating certain types of monsters, and other aspects of the DS system, such as closing the unit to create an imprint on a map.
The game possesses a number of stealth elements. In certain dungeons, near-invincible sentries known as Phantoms may roam the floor, with their location and direction visible to the player on the map, and will chase Link down if he is spotted or makes a loud noise. However, special areas on these floors allow a safe haven for Link to stay undetected in, even if he was detected just moments before. These special areas also play a role in the main dungeon, the Temple of the Ocean King. This temple is filled with a miasma that will sap Link's life unless Link stays in these special areas or time remains in the Phantom Hourglass. The amount of time in the Hourglass can be restored by returning to sunlight, and additional time is gained by defeating the primary bosses within the game.
Battle mode
A multiplayer battle mode is also included in Phantom Hourglass. This battle mode is a one-on-one multiplayer game dubbed "Hide-and-Go-Seek" by Eiji Aonuma. In an arena, one player takes on the role of Link, while the other player, on defense, controls three Phantom Guardians. Players of both sides are aided by power-up items that shortly appear on the playing field, such as the Pegasus Shoes, a Decoy, a Time Increase and a Whirlwind maker.
Link's goal is to grab a Force Gem from one of the many zones and carry it to his own base at one side of the arena. The other player, controlling the three Phantom Guardians, must try to find and catch Link before he scores any points. When Link is caught, or if the turn-time has passed, players switch sides. A game consists of three rounds, and in each round, each player takes a turn at both sides. The maximum length of one whole multiplayer game is twelve minutes.[7]
In addition to playing to win, players can earn Big Plays by doing certain things in the battle mode. For every four Big Plays a player unlocks, they earn a gift in the story mode. They must receive a letter, then pick up the gift on Cannon Island.
The game supports multiplayer both locally and online through the Nintendo Wi-Fi Connection. Local Download Play is also supported.[5] The game is the fourth multiplayer Zelda game, the first three being Four Swords, The Wind Waker, and Four Swords Adventures respectively.
Plot
Set some period after The Wind Waker, Phantom Hourglass opens with Tetra and her pirate crew along with Link chasing down a ghost ship claimed to have taken sailors and residents of the local islands. The crew discovers the ship, but when Tetra goes aboard to explore, the ship disappears; Link attempts to follow her but ends up adrift in the ocean.
Link later recovers through the help of the fairy Ciela, who has some amnesia about her past, and a crazy old man named Oshus, who help Link on his quest to find the ghost ship and reunite with Tetra. To that end, they enlist the help of the reluctant Captain Linebeck and his ship after saving him from the Temple of the Ocean King; Linebeck only offers to help with the expectation of finding treasure along the way.[8] Link discovers that to learn of the ghost ship's position, they must find the Spirits of Courage, Wisdom, and Power, using maps and clues hidden in the Temple of the Ocean King. However, to overcome the evil forces in the Temple, Link must make use of the Sands of Hours within the Phantom Hourglass and possessed by other creatures around the islands to prevent his life force from being drained. With the aid of the Hourglass, Link is able to locate and ally with the Spirits of Wisdom and Power easily, but the Spirit of Courage he finds looks exactly like Ciela. Oshus explains that Ciela is actually the Spirit of Courage, and that he himself is the Ocean King. Oshus further explains that he and Ciela had to take their present forms to hide from the life-eating monster Bellum, who is the cause of the ghost ship and other evil in the local area, and has taken residence at the very depths of the Temple. Link attempts to rescue Tetra with the help of the three Spirits, but finds Tetra is now a statue, a further effect of Bellum's power. Link is ready to continue but Linebeck initially refuses to help further having come up empty-handed for treasure so far, though agrees to continue once Oshus promises to grant Linebeck one wish after Link's quest is complete.
Link learns that the only way to defeat Bellum is to forge the Phantom Sword from three unique metals around the local islands. After collecting the materials and forging the Phantom Sword, Link descends to the bottom level of the Temple, and initially appears to defeat Bellum. Tetra is freed from the statue form, but before the group can celebrate, Bellum reemerges from the ocean depths and takes Tetra again. In the ensuing battle, Linebeck's ship is lost, and Link is captured. Linebeck reluctantly picks up the Phantom Sword and is able to free Link and Tetra, at the cost of his own freedom, but is able to give Link back the Phantom Sword. Bellum then possesses Linebeck and turns him into a huge Phantom, but Link is ultimately able to fully defeat Bellum without harming Linebeck.
As the adventure closes, Oshus, now in his true form of a white blue whale, readies to depart with the Spirits, while Linebeck, surprising everyone, wishes not for treasure but for his ship back. After everyone says their goodbyes, Link and Tetra find themselves back on the pirate ship, where it seems only ten minutes have passed for the rest of the crew. However, Link still possesses the now-empty Hourglass, and spies Linebeck's ship on the horizon, knowing full well that his adventure was real.
Development
The main objective in the game’s creation was to fully use the DS' hardware, having a Zelda game controlled by the stylus/touch screen alone. Eiji Aonuma hopes the new control scheme will follow through into future Zelda titles, and maybe even other adventure games for the DS.
The first concept for control was that the player would control Link by using the D-pad and buttons, having a 2D map on the bottom screen, while all the visual 3D action would take place on the top screen, similar to Metroid Prime Hunters and Super Mario 64 DS. The team found however that this control scheme didn't work well, which saw the change to the 3D stylus method of control as the game uses now.
The game was first shown to the public at the 2006 Game Developers Conference, in the form of a trailer. At E3 2006, the game was in playable form for the visitors, and also saw the introduction of the multiplayer mode. At E3 it was announced to be released in the fourth quarter of 2006, but as Nintendo kept quiet on the game in the months following, it became apparent it was going to be delayed and in late November, it was officially announced to be delayed into 2007. At E3 2007, Nintendo announced the official North American release date of October 1, 2007.
Four Swords DS
The project initially started out as a Four Swords game for the DS, and the same team, having discovered the potential of cel-shaded graphics on the console, ultimately decided to opt for a single player adventure instead. When Nintendo first announced the Nintendo DS at E3 2004, Eiji Aonuma also hinted at a The Legend of Zelda title for the system. Shigeru Miyamoto stated in October 2004 "We're thinking of bringing Zelda: Four Swords to the DS",[9] but Aonuma later remarked that the idea never reached the development stage.[10] In late 2005, Aonuma told Electronic Gaming Monthly in an interview that the new The Legend of Zelda game for the Nintendo DS would not be a Four Swords title, and rumors were finally put to rest when Nintendo announced Phantom Hourglass as the actual DS project at the 2006 Game Developers Conference.
Reception
Compilations of multiple reviews | ||
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Game Rankings | 90.5% (based on 32 reviews) | |
Metacritic | 91% (based on 14 reviews)[11] | |
Publication | Response | |
Computer and Video Games | 10 out of 10[12] | |
Edge | 9 out of 10 | |
Famitsu | 39 out of 40 | |
Game Informer | 9.5 out of 10 | |
GameSpot | 9 out of 10 | |
IGN | 9 out of 10 | |
Nintendo Power | 9.5 out of 10 | |
Official Nintendo Magazine | 95% | |
Electronic Gaming Monthly | 8.0/9.0/9.0 out of 10 | |
1UP | 8.0 out of 10 | |
Nintendo World Report | 7.5 out of 10 |
At both E3 2006 and 2007, Phantom Hourglass won the Game Critics Awards for Best Handheld Game.[13]
On the stylus-driven control scheme, Chris Kohler of Wired gaming blog Game|Life noted that "there seems to be absolutely zero learning curve. Playing with the stylus feels totally natural,"[14] predicting that it "will be copied endlessly from here on out. It is like a textbook of how to use a touch screen for a third-person action game."[15]
In issue 179 of Edge, Phantom Hourglass scored 9 out of 10, the UK magazine saying "Phantom Hourglass is a game completely remoulded by its platform. It achieves the deep, all-encompassing synthesis with the most hardware that Nintendo's designers are famous for, but hadn't yet attempted with the idiosyncratic features of the all-things-to-all-men DS. It is an instinctive, ingenious joy to play for every minute, and it sets a new gold standard for game interface design on any platform."
Phantom Hourglass received a 97 out of 100 from Australian gaming magazine Hyper, the highest score it has given to a handheld game.
IGN writer Mark Bozon gave the title a 9.0, saying that it was much more casual and less for the hardcore gamer, but nonetheless was an enthralling piece of software for the Nintendo DS, pushing the system to its limits and using the DS in every way possible. He did, however, criticize the game for being "too simple" and its online features, citing the trading aspect as being unneeded and its Battle Mode for not being as deep or fun as Four Swords.
Sales
In terms of early sales reports, Phantom Hourglass shipped 400,000 copies to Japanese retailers, and over 350,000 of those sold in the first week. These sales on par with The Wind Waker's release (around 350,000) in Japan, and just behind Ocarina of Time (500,000) and Majora's Mask (400,000) as the third best opening week for a Zelda title.[16][17]
References
- ^ "NCL Official June Release Schedule". Nintendo. April 15, 2007.
- ^ "Like sands through the hourglass, Zelda's debut on Nintendo DS approaches". Nintendo. 2007-10-05.
{{cite web}}
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(help) - ^ http://www.nintendo.com.au/nintendo/news/index.php
- ^ "Partial list of upcoming Nintendo DS and Wii titles across Europe". Nintendo. 2007-07-29.
{{cite web}}
: Check date values in:|date=
(help) - ^ a b Billy Berghammer (2007-03-09). "GDC 07: Zelda's Link To The Past And Future - The Eiji Aonuma Interview". Game Informer.
{{cite web}}
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(help) - ^ "The Legend of Zelda: Wind Waker closed with Link and Tetra setting sail for waters unknown ... but their story was just beginning, and it continues on the Nintendo DS." "The Legend of Zelda: Phantom Hourglass". July, 2007.
{{cite web}}
: Check date values in:|date=
(help) - ^ http://www.thehylia.com/index.php?subaction=showfull&id=1173600944&archive=&start_from=&ucat=5&
- ^ "Continue the Wind Waker adventure in Link's first DS game". Nintendo.
- ^ Anoop Gantayat (October 7, 2004). "Miyamoto Speaks to Final Fantasy Producer". IGN.
- ^ Game Informer Editorial Staff (May 25, 2005). "Zelda's Twilight Prince: The Eiji Aonuma Interview". Game Informer.
- ^ "Legend of Zelda: Phantom Hourglass, The: Reviews". Metacritic. 2007. Retrieved 2007-09-24.
- ^ CVG staff. "Legend of Zelda: DS Review: Legend of Zelda: Phantom Hourglass". Retrieved 2007-08-03.
- ^ "2006 Winners". gamecriticsawards.com.
- ^ Chris Kohler. "First Impressions: Zelda Phantom Hourglass Awesome". Retrieved 2007-06-23.
- ^ Chris Kohler. "Second Impressions: Zelda Phantom Hourglass Continues To Be Awesome". Retrieved 2007-06-23.
- ^ http://www.thehylia.com/index.php?subaction=showfull&id=1182972991&archive=&start_from=&ucat=19&
- ^ http://www.famitsu.com/game/news/2007/06/27/103,1182923566,74072,0,0.html