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== Plot == |
== Plot == |
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The game begins with Voyager being en route to a Borg transwarp hub that might transport it to the Alpha Quadrant when the Borg sphere captures the ship. The Hazard Team led by Lieutenant Munro is dispatched to destroy the dampening field. After successfully destroying the powering generators, Munroe faces an Advanced Borg Drone, the first boss. Once Voyager escapes, it enters the hub and returns to the Alpha Quadrant where the sphere is destroyed. |
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Alexander Munroe, now a Lieutenant and leader of the Hazard team, is the main protagonist of the game. At the beginning, Voyager is en route to a worm hole that supposedly should get it to the Alpha Quadrant when the Borg capture the ship. The Hazard Team, led by Lieutenant Munroe, are sent to destroy the dampening field that imprisons the ship. After successfully destroying the Dampening field, Munroe faces the Super-Borg (The first boss of the game). Once Voyager escapes and enters the Worm Hole, they return to the Alpha Quadrant, and the Borg Sphere is destroyed. The Hazard team is reluctantly split up, with each member assigned to petty jobs; with Munroe teaching small group tactics at Starfleet Academy. Years later, Captain Picard witnesses Munroe's performance in a simulated combat situation and requests that Munroe re-establish the Hazard Team for service on board the USS Enterprise. Not long after being brought onboard does the Enterprise receive a distress call from the USS Dallas, the same ship that Munroe's former love interest Telsia Murphy had been assigned to as a security officer. However, once beamed aboard, the Hazard Team encounters a vicious race of alien later known as exomorphs. After saving the remaining crew, the Hazard Team is sent to an Atrexian Colony, also being attacked by the mysterious Exomorphs. The rest of the game, similar to the first, revolves around the Hazard Team and their attempts to discover the origin of the Exomorphs. Acescout gave this game a 5 out of 5 because it has intense action, immersive levels, and a great storyline. |
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Considered to be redundant by the Starfleet, the Hazard team is split up with each member assigned to petty jobs with Munro teaching small unit tactics at Starfleet Academy. Two years later, Captain Picard witnesses his performance during a simulated combat situation and requests that Munro re-establish the Hazard Team for service on board the USS Enterprise. Not long after being brought onboard the Enterprise receives a distress call from the USS Dallas in orbit of an Attrexian station, the same ship that Munroe's former love interest Telsia Murphy had been assigned to as a security officer. |
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Once beamed aboard, the Hazard Team encounters a race of alien later known as Exomorphs who garrisoned the ship. After saving the remaining crew from the teleporter's buffer, Munro is reunited with Telsia who joins the Hazard Team. On the Atrexian station, the teams finds it under siege of Exomorphs as well. Reinitiating the station defense systems, the remaining creatures abandon it while leaving ion trail which Enterprise follows to the Idryll planet. |
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On the planet's surface Hazard Team must fight giant Queen Bug, the secong boss. Munro then discovers an archeologic post manufacturing the Exomorphs. The post is under the command of Krindo, his father and Kleeya (along with Telsia an optional love interest of the main character) who use the creatures as slaves. The three explain malfunction that rendered Exomorphs hostile. Kleeya later decides to stay on board the Enterprise to help Munro in his cause. This upsets Krindo whose forces invade Enterprise with its shields lowered to enable the Hazard Team teleport to another Exomorphs-infested Attrexian colony, Taravar 7. Having averted the destruction of warp core, Munro ascends on the hull to operate lasers in order to incapacitate agressor's ship. |
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With Enterprise secured the team is beamed to the colony, where team aids the inhabitants by defeating Quadruped, the third boss. In the nearby factory Munro discovers Krindo's crashed ship. Tracking him to another planet, Munro overcomes Leviathan, the fourth boss and proceeds to extract information from him to local facility. Shorlty after he's captured, Krindo is a witness to efforts of his father to help Attrexians on Taravar 7. Munro then persuades Krindo to cancel the invasion and after the encounter with Stalker, the fifth boss, the two escape together. |
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Krindo confesses he made money by selling priceless artifacts to Ferengi. He surmises that one of them decoded the location of Master Control Facility, a place with the ability to override all Exomorphs controls. Following the pursuit through the Ferengi base and a clash with a Klingon Lurok, the sixth boss, the Ferengi named Omag is captured. |
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During the interrogation it is revealed that the coordinates to the facility were sold to a secret Romulan group called the Empty Crown. Disguised as Romulan, Munro infiltrates the base and with the help of a Romulan spy retrieves the location of the Master Control Facility. However, when the informant declares her allegiance as a double agent of the Empty Crown, he is forced to fight her as the seventh boss. In the process Gonzalez, one of the Hazard Team members, sacrifices himself so that Munro can be beamed out to Enterprise. |
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Final battle takes place in the Romulan Neutral Zone. After navigating through the lava-filled caves, Munro faces Commander, the eighth boss. He then enters facility where the remnants of Romulan forces reside under the leadership of Commander Suldok. While Enterprise is approached by the Birds-of-Prey for violating the neutral zone, Munro deals with Suldok, the ninth boss. Finally the archenemy Archeopendra appears and Munro enters the final confrontation with it. |
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With Archeopendra defeated, the team leader returns to Enterprise. Picard hands over the evidence regarding the Empty Crown and peacefully leaves the neutral zone. Also he is extremely pleased with the Hazard Team's performance and recommends incorporating similar units within the Starfleet. In the last scene Alexander Munro is seen kissing with either Telsia Murphy or Kleeya depending on whose invitation he chose during the exploration of the ship prior to the last mission. |
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==External links== |
==External links== |
Revision as of 19:21, 22 August 2007
Star Trek: Elite Force II | |
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Developer(s) | Ritual Entertainment |
Publisher(s) | Activision |
Engine | id Tech 3 (Team Arena variant with Ritual's UberTools) |
Platform(s) | |
Release | June 24, 2003 |
Genre(s) | First-Person Shooter |
Mode(s) | Single player, Multiplayer |
Star Trek: Elite Force II is a first-person shooter computer game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows. Elite Force II is a sequel to 2000's Star Trek: Voyager: Elite Force.
Background
Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek: Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices.
In the game, the player reprise the role of Alexander Munro, a Starfleet lieutenant (there is no option to play as a female Alexandria Munro). During the first few levels Lieutenant Munro returns to the Alpha Quadrant with the rest of the Voyager's crew and is assigned to a teaching position at Starfleet Academy. Eventually he is transferred to the position of a newly formed Hazard Team's leader on Enterprise-E under the command of Captain Picard. There are also limited opportunities for exploring the ship between missions, reminiscent of the "Virtual Voyager" feature found in the first game's expansion pack.
Engine
Whereas the original game was powered by the first version of id Software's id Tech 3, Elite Force II is based on a heavily modified version of id Tech 3 (the Quake III: Team Arena code) with Ritual's UberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.
Plot
The game begins with Voyager being en route to a Borg transwarp hub that might transport it to the Alpha Quadrant when the Borg sphere captures the ship. The Hazard Team led by Lieutenant Munro is dispatched to destroy the dampening field. After successfully destroying the powering generators, Munroe faces an Advanced Borg Drone, the first boss. Once Voyager escapes, it enters the hub and returns to the Alpha Quadrant where the sphere is destroyed.
Considered to be redundant by the Starfleet, the Hazard team is split up with each member assigned to petty jobs with Munro teaching small unit tactics at Starfleet Academy. Two years later, Captain Picard witnesses his performance during a simulated combat situation and requests that Munro re-establish the Hazard Team for service on board the USS Enterprise. Not long after being brought onboard the Enterprise receives a distress call from the USS Dallas in orbit of an Attrexian station, the same ship that Munroe's former love interest Telsia Murphy had been assigned to as a security officer.
Once beamed aboard, the Hazard Team encounters a race of alien later known as Exomorphs who garrisoned the ship. After saving the remaining crew from the teleporter's buffer, Munro is reunited with Telsia who joins the Hazard Team. On the Atrexian station, the teams finds it under siege of Exomorphs as well. Reinitiating the station defense systems, the remaining creatures abandon it while leaving ion trail which Enterprise follows to the Idryll planet.
On the planet's surface Hazard Team must fight giant Queen Bug, the secong boss. Munro then discovers an archeologic post manufacturing the Exomorphs. The post is under the command of Krindo, his father and Kleeya (along with Telsia an optional love interest of the main character) who use the creatures as slaves. The three explain malfunction that rendered Exomorphs hostile. Kleeya later decides to stay on board the Enterprise to help Munro in his cause. This upsets Krindo whose forces invade Enterprise with its shields lowered to enable the Hazard Team teleport to another Exomorphs-infested Attrexian colony, Taravar 7. Having averted the destruction of warp core, Munro ascends on the hull to operate lasers in order to incapacitate agressor's ship.
With Enterprise secured the team is beamed to the colony, where team aids the inhabitants by defeating Quadruped, the third boss. In the nearby factory Munro discovers Krindo's crashed ship. Tracking him to another planet, Munro overcomes Leviathan, the fourth boss and proceeds to extract information from him to local facility. Shorlty after he's captured, Krindo is a witness to efforts of his father to help Attrexians on Taravar 7. Munro then persuades Krindo to cancel the invasion and after the encounter with Stalker, the fifth boss, the two escape together.
Krindo confesses he made money by selling priceless artifacts to Ferengi. He surmises that one of them decoded the location of Master Control Facility, a place with the ability to override all Exomorphs controls. Following the pursuit through the Ferengi base and a clash with a Klingon Lurok, the sixth boss, the Ferengi named Omag is captured.
During the interrogation it is revealed that the coordinates to the facility were sold to a secret Romulan group called the Empty Crown. Disguised as Romulan, Munro infiltrates the base and with the help of a Romulan spy retrieves the location of the Master Control Facility. However, when the informant declares her allegiance as a double agent of the Empty Crown, he is forced to fight her as the seventh boss. In the process Gonzalez, one of the Hazard Team members, sacrifices himself so that Munro can be beamed out to Enterprise.
Final battle takes place in the Romulan Neutral Zone. After navigating through the lava-filled caves, Munro faces Commander, the eighth boss. He then enters facility where the remnants of Romulan forces reside under the leadership of Commander Suldok. While Enterprise is approached by the Birds-of-Prey for violating the neutral zone, Munro deals with Suldok, the ninth boss. Finally the archenemy Archeopendra appears and Munro enters the final confrontation with it.
With Archeopendra defeated, the team leader returns to Enterprise. Picard hands over the evidence regarding the Empty Crown and peacefully leaves the neutral zone. Also he is extremely pleased with the Hazard Team's performance and recommends incorporating similar units within the Starfleet. In the last scene Alexander Munro is seen kissing with either Telsia Murphy or Kleeya depending on whose invitation he chose during the exploration of the ship prior to the last mission.