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'''Rieko Kodama''' is a female video game designed who is commonly referred to as "the First Lady of RPGs."{{fact}} She has been involved with some of [[Sega]]'s largest projects such as [[Phantasy Star]]. |
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In an industry dominated by men, Rieko Kodama is a woman who has managed to make it all the way to the top, becoming one of the most respected designers of the last two decades. You may have seen her credited in a slew of titles as "Phoenix or Phenix Rie," as she used that as her credit name until 1993. She is commonly referred to as "the First Lady of RPGs." |
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Born in Kanagawa, Japan, she began her education undecided between art and archaeology. She opted for art and enrolled in a trade school for advertising design. It was there, in 1984, that she met a fellow student who |
Born in Kanagawa, Japan, she began her education undecided between art and archaeology. She opted for art and enrolled in a trade school for advertising design. It was there, in 1984, that she met a fellow student who introduced her to Sega. Kodama started in character design, for arcade titles such as [[Champion Boxing]] (1984) and [[Ninja Princess]] (1984), as well as some [[Master System]] games like [[Alex Kidd in Miracle World]] (1986) and [[Quartet]] (1987). As one of the few designers at the company, she found herself working on multiple titles at once, being credited on as many as five or six games a year. Kodama built up a reputation as an artist and was soon given a chance to work on larger projects, such as [[Phantasy Star]] which was released to counter rival game [[Dragon Quest]]. As the main designer, Kodama was responsible for creating all the character designs, the 2D maps, battle-scene backgrounds, and townspeople, among other things. From there, her career blossomed and she went on to work on some of the most successful titles Sega ever produced. |
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Quite a history it is, too. Kodama has been involved with some of Sega's biggest projects, including a obscure little RPG known as Phantasy Star. She got her start doing character designs for arcade titles such as Champion Boxing (1984) and Ninja Princess (1984), as well as some Master System games like Alex Kidd in Miracle World (1986) and Quartet (1987). She also did several characters for a smattering of other Master System games. As one of the few designers at the company, she found herself doing multiple games at once, as many as five or six games a year. Kodama built up quite a reputation as an artist and was soon given a chance to work on something big. To counter the release of Dragon Quest, Sega decided to make an epic RPG of their own. The result, Phantasy Star, was not only a major benchmark title for the industry and RPG genre but also launched the careers of Yuji Naka and Tokuhiko "Bo" Uwabo. Brought on as the main designer, Kodama was responsible for creating all the character designs, the 2D maps, battle-scene backgrounds, and townspeople, among other things. From there, her career blossomed and she went on to work on some of the most successful titles Sega ever produced. |
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! Title !! Year Released !! Platform !! Role |
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! ''[[Shenmue Online]]'' |
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|| 2007 || [[Personal computer|PC]] || Director |
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Revision as of 13:41, 20 April 2007
Rieko Kodama is a female video game designed who is commonly referred to as "the First Lady of RPGs."[citation needed] She has been involved with some of Sega's largest projects such as Phantasy Star.
Born in Kanagawa, Japan, she began her education undecided between art and archaeology. She opted for art and enrolled in a trade school for advertising design. It was there, in 1984, that she met a fellow student who introduced her to Sega. Kodama started in character design, for arcade titles such as Champion Boxing (1984) and Ninja Princess (1984), as well as some Master System games like Alex Kidd in Miracle World (1986) and Quartet (1987). As one of the few designers at the company, she found herself working on multiple titles at once, being credited on as many as five or six games a year. Kodama built up a reputation as an artist and was soon given a chance to work on larger projects, such as Phantasy Star which was released to counter rival game Dragon Quest. As the main designer, Kodama was responsible for creating all the character designs, the 2D maps, battle-scene backgrounds, and townspeople, among other things. From there, her career blossomed and she went on to work on some of the most successful titles Sega ever produced.