Flower is a PlayStation 3video game. It was developed by Thatgamecompany, designed by Jenova Chen and Nicholas Clark, and announced at the 2007 Tokyo Game Show. Flower was released on February 12, 2009, via the PlayStation Network. The game was intended as a "spiritual successor" to Flow, a previous title by Chen and Thatgamecompany. In it, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Flying close to flowers results in the player's petal being followed by other flower petals. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary windmills. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues.
Flower was primarily intended to arouse positive emotions in the player, rather than to be a challenging and "fun" game. This focus was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience, and that the emotional range of most games was very limited. The team viewed their efforts as creating a work of art, removing gameplay elements and mechanics that were not provoking the desired response in the players. The music, composed by Vincent Diamante, dynamically responds to the player's actions and corresponds with the emotional cues in the game. Flower was a critical success, to the surprise of the developers. Reviewers praised the game's music, visuals, and gameplay, calling it a unique and compelling emotional experience. It was named the "best independent game of 2009" at the Spike Video Game Awards, and won the "Casual Game of the Year" award by the Academy of Interactive Arts and Sciences. (more...)
August 30: Independent developer Renegade Kid was replaced by two companies: Atooi (who owns all of Renegade Kid's 2D IPs) and Infinitizmo (which owns all of Renegade Kid's 3D IPs).[5]
The Genesis Nomad is a handheld game console by Sega released in North America in October 1995. A portable variation of Sega's home console, the Sega Genesis, Nomad served to succeed the Game Gear and was the last handheld console released by Sega. In addition to functioning as a portable device, it was designed to be used with a television set via a video port. Released late in the Genesis era, the Nomad had a short lifespan and was sold exclusively in North America.
The Game Gear is a handheld game console by Sega, released in various countries between 1990 and 1992. The Game Gear shares much of its hardware with the Master System, and can play Master System games through an adapter. Containing a full-color backlit screen with a landscape format, Sega positioned the Game Gear as a technologically superior handheld to the rival Game Boy but due to issues with its short battery life, lack of original titles, and weak support from Sega, the Game Gear was unable to beat the Game Boy. The Game Gear was succeeded by the Genesis Nomad in 1995 and discontinued in 1997. It sold approximately 11 million units.
Three different multitaps released for the Sega's Mega Drive console. A multitap is a console peripheral that increases the number of game controller ports available.
The Mega Drive(top), known as the Sega Genesis (bottom) in North America, is a 16-bithome video game console developed and sold by Sega Enterprises, Ltd. Using hardware adapted from Sega's System 16 arcade board, it was first released in 1988 and supported a library of more than 900 games. Though sales were poor in Japan, the system achieved considerable success in North America, Brazil, and Europe. The release of the Super Nintendo Entertainment System two years after the Genesis resulted in a fierce battle for market share in the United States and Europe that has often been termed as a "console war" by journalists and historians.
The SG-1000 is a cartridge-basedhome video game console manufactured by Sega. Introduced in 1983, it was developed in response to a downturn in arcades in 1982. Its game library comprises 68 standard cartridge releases and 29 Sega Card releases. The SG-1000 made little impact in the video game industry, but provided the basis for the more successful Master System in 1985.
Sony's PlayStation and PlayStation 2 consoles use memory cards to store game data. The PlayStation cards (left) can store 128 KB of data, while the PlayStation 2 cards (right) can store 8MB.