added talk page |
|||
Line 9: | Line 9: | ||
{{Reflist}} |
{{Reflist}} |
||
== Polycount == |
|||
<!-- This will add a notice to the bottom of the page and won't blank it! The new template which says that your draft is waiting for a review will appear at the bottom; simply ignore the old (grey) drafted templates and the old (red) decline templates. A bot will update your article submission. Until then, please don't change anything in this text box and press "Save page". --> |
Revision as of 18:49, 20 August 2012
Polycount is an website and community of professional & hobbyist artists that specialize in creating 3D art for video games. The website was founded by Drew Risch on April 1st, 1998 along with his friend Ted Shockey the site was originally named Q2PMP and part of Gamespy's Planetquake, and featured user created Quake 2 plug-in characters[1] . Currently Polycount is based around its community forum, but also features a wiki for resources for 3d artists, and a front page news section that features content the community would find relevant or entertaining. Polycount also played a large role in the release of the Mann Co. Store for Valve Corporation's Team Fortress 2[2][3] , and hosted a contest with Vigil Games which included four community made weapons into the game Darksiders II[4]
External links
References
- ^ Mejia, Ozzie. "Community Spotlight: Polycount". Shacknews. Retrieved 16 August 2012.
- ^ Walker, Robin. "Aye that's tha way ya do it". Valve Corporation. Retrieved 16 August 2012.
- ^ Senior, Tom. "Team Fortress 2 modders make a fortune". pcgamer. Retrieved 16 August 2012.
- ^ "PolyCount.com's Darksiders II Weapon Contest". THQ Inc. Developed by Vigil Games. Retrieved 16 August 2012.