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|caption=Polycount truly is the videogame art resource & community. Our mission is to provide 3D videogame artists the best resource for 3D news, discussion, and community. |
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== History == |
== History == |
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Founded on April 1, 1998 by Andrew Risch and Ted Shockey, the site was originally named Q2PMP (Quake2 Player Model Pack), featuring user created [[Quake 2]] plug-in characters.<ref>{{cite web|last=Mejia|first=Ozzie|title=Community Spotlight: Polycount|url=http://www.shacknews.com/article/75305/community-spotlight-polycount#|publisher=Shacknews|accessdate=16 August 2012}}</ref> |
Founded on April 1, 1998, by Andrew Risch and Ted Shockey, the site was originally named Q2PMP (Quake2 Player Model Pack), featuring user created [[Quake 2]] plug-in characters.<ref>{{cite web|last=Mejia|first=Ozzie|title=Community Spotlight: Polycount|url=http://www.shacknews.com/article/75305/community-spotlight-polycount#|publisher=Shacknews|accessdate=16 August 2012}}</ref> |
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Although Polycount was known mainly for Q2PMP, its first main goal was to save and show off Quake 2 player plug-in models. Despite the fact that starting at 2005, numerous FPS games have gotten incredibly confounded to make custom player model substance for, Polycount stays a fundamental network where specialists and experts the same sharpen their art. The core of Polycount is the Forum. Famously genuine in investigate, our locale of expert and specialist craftsmen have been posting, teaming up, and helping each other like no other 3D workmanship site since Polycount started in 1997. In case you're hoping to improve your range of abilities, learn new deceives or strategies, or simply have an assessment on all things video game workmanship, make certain to look at the discussion. Their main goal is to "provide 3D videogame artists the best resource for 3D news, discussion, and community. Every decision, update, and move we make internally is with our community’s best interests in mind."<ref>{{Cite web|url=http://wiki.polycount.com/wiki/Polycount:About|title = Polycount:About - polycount}}</ref> |
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== Present == |
== Present == |
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Polycount is widely known for its community forum, but also features a wiki for resources for 3D artists, and a front |
Polycount is widely known for its community forum, but also features a wiki for resources for 3D artists, and a front-page news section covering contests, interviews and spotlighting resident artists. Polycount was a large part of the Mann Co. Store update for [[Valve Corporation|Valve]]'s [[Team Fortress 2]],<ref>{{cite web|last=Walker|first=Robin|title=Aye that's tha way ya do it|url=http://www.teamfortress.com/post.php?id=4076|publisher=Valve|accessdate=16 August 2012}}</ref><ref>{{cite web|last=Senior|first=Tom|title=Team Fortress 2 modders make a fortune|url=http://www.pcgamer.com/2010/10/22/team-fortress-2-modders-make-a-fortune/|publisher=pcgamer|accessdate=16 August 2012|date=2010-10-22}}</ref> and has since partnered with game studios such as [[Vigil Games]], [[Riot Games]], [[Valve Corporation|Valve]], and [[Torn Banner Studios]] to host contests for creating video game art assets and concept art for well known games, including [[Darksiders II]],<ref>{{cite web|title=PolyCount.com's Darksiders II Weapon Contest|url=http://www.darksiders.com/blog-post/polycountcom%E2%80%99s-darksiders-ii-weapon-contest|publisher=THQ Inc. Developed by Vigil Games|accessdate=16 August 2012}}</ref> [[League of Legends]],<ref>{{cite web|title=Riot Games 2014 Art Contest|url=http://www.polycount.com/2014/10/13/riot-games-2014-art-contest/|website=Polycount|accessdate=11 February 2015|archive-url=https://web.archive.org/web/20150211174903/http://www.polycount.com/2014/10/13/riot-games-2014-art-contest/|archive-date=11 February 2015|url-status=dead}}</ref><ref>{{cite news|title=League Of Legends Characters & Art So Good They Should Be In The Game|url=http://kotaku.com/league-of-legends-characters-art-so-good-they-should-1682777585|accessdate=11 February 2015|publisher=Kotaku}}</ref> [[Chivalry: Medieval Warfare]],<ref>{{cite web|title=Arms and Armor contest for Chivalry: Medieval Warfare|url=http://www.tornbanner.com/blog/arms-armour-contest-chivalry-medieval-warfare/|accessdate=11 February 2015}}</ref> and [[Dota 2]].<ref>{{cite web|title=Dota 2 Polycount Contest|url=http://blog.dota2.com/2012/10/dota-2-polycount-contest/|accessdate=11 February 2015}}</ref> |
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Polycount is also home to Greentooth<ref>{{cite web|title=Polycount About|url=http://www.polycount.com/about/}}</ref> |
Polycount is also home to Greentooth,<ref>{{cite web|title=Polycount About|url=http://www.polycount.com/about/|access-date=2015-02-11|archive-url=https://web.archive.org/web/20101115125456/http://www.polycount.com/about/|archive-date=2010-11-15|url-status=dead}}</ref> an easter egg<ref>{{cite web|title=This guy has been sneaking his way into video games|date=August 2012|url=https://www.reddit.com/r/gaming/comments/xhlbd/this_guy_has_been_sneaking_his_way_into_video/}}</ref><ref>{{cite web|title=Greentooth sightings...|url=http://www.polycount.com/forum/showthread.php?t=92534|accessdate=11 February 2015}}</ref> that has been found in games such as ''[[Battlefield 3]]'', ''[[Sunset Overdrive]]'', ''[[The Sims 4]]'', ''[[Hitman: Absolution]]'', ''[[Overwatch (video game)|Overwatch]]'', [[Overwatch 2]], ''[[Satellite Reign]]'', ''[[XCOM 2]]'', ''[[Deus Ex: Mankind Divided]]'' and ''[[Grand Theft Auto V]]''. Up till today, Polycount is still quite active with a large community behind it. As well as the release of Quake ll for RTX. |
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==External links== |
==External links== |
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* [http://www.polycount.com/ Polycount] |
* [http://www.polycount.com/ Polycount] |
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[[Category:Art websites]] |
[[Category:Art websites]] |
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{{website-stub}} |
{{videogame-website-stub}} |
Revision as of 03:25, 4 August 2023
Type of site | Art community |
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Created by | Andrew ‘r13′ Risch , Ted ‘bearkub’ Shockey |
URL | www |
Polycount is a website and community of professional & hobbyist artists that specialize in creating 3D art for video games.
History
Founded on April 1, 1998, by Andrew Risch and Ted Shockey, the site was originally named Q2PMP (Quake2 Player Model Pack), featuring user created Quake 2 plug-in characters.[1]
Although Polycount was known mainly for Q2PMP, its first main goal was to save and show off Quake 2 player plug-in models. Despite the fact that starting at 2005, numerous FPS games have gotten incredibly confounded to make custom player model substance for, Polycount stays a fundamental network where specialists and experts the same sharpen their art. The core of Polycount is the Forum. Famously genuine in investigate, our locale of expert and specialist craftsmen have been posting, teaming up, and helping each other like no other 3D workmanship site since Polycount started in 1997. In case you're hoping to improve your range of abilities, learn new deceives or strategies, or simply have an assessment on all things video game workmanship, make certain to look at the discussion. Their main goal is to "provide 3D videogame artists the best resource for 3D news, discussion, and community. Every decision, update, and move we make internally is with our community’s best interests in mind."[2]
Present
Polycount is widely known for its community forum, but also features a wiki for resources for 3D artists, and a front-page news section covering contests, interviews and spotlighting resident artists. Polycount was a large part of the Mann Co. Store update for Valve's Team Fortress 2,[3][4] and has since partnered with game studios such as Vigil Games, Riot Games, Valve, and Torn Banner Studios to host contests for creating video game art assets and concept art for well known games, including Darksiders II,[5] League of Legends,[6][7] Chivalry: Medieval Warfare,[8] and Dota 2.[9]
Polycount is also home to Greentooth,[10] an easter egg[11][12] that has been found in games such as Battlefield 3, Sunset Overdrive, The Sims 4, Hitman: Absolution, Overwatch, Overwatch 2, Satellite Reign, XCOM 2, Deus Ex: Mankind Divided and Grand Theft Auto V. Up till today, Polycount is still quite active with a large community behind it. As well as the release of Quake ll for RTX.
References
- ^ Mejia, Ozzie. "Community Spotlight: Polycount". Shacknews. Retrieved 16 August 2012.
- ^ "Polycount:About - polycount".
- ^ Walker, Robin. "Aye that's tha way ya do it". Valve. Retrieved 16 August 2012.
- ^ Senior, Tom (2010-10-22). "Team Fortress 2 modders make a fortune". pcgamer. Retrieved 16 August 2012.
- ^ "PolyCount.com's Darksiders II Weapon Contest". THQ Inc. Developed by Vigil Games. Retrieved 16 August 2012.
- ^ "Riot Games 2014 Art Contest". Polycount. Archived from the original on 11 February 2015. Retrieved 11 February 2015.
- ^ "League Of Legends Characters & Art So Good They Should Be In The Game". Kotaku. Retrieved 11 February 2015.
- ^ "Arms and Armor contest for Chivalry: Medieval Warfare". Retrieved 11 February 2015.
- ^ "Dota 2 Polycount Contest". Retrieved 11 February 2015.
- ^ "Polycount About". Archived from the original on 2010-11-15. Retrieved 2015-02-11.
- ^ "This guy has been sneaking his way into video games". August 2012.
- ^ "Greentooth sightings..." Retrieved 11 February 2015.
External links