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[[Category:Video games developed in the United Kingdom]] |
[[Category:Video games developed in the United Kingdom]] |
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[http://www.odteam.co.il www.odteam.co.il] |
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Revision as of 10:15, 26 July 2016
O.D.T. - Escape... Or Die Trying | |
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Developer(s) | Psygnosis |
Publisher(s) | Psygnosis |
Platform(s) | PlayStation, Microsoft Windows, Nintendo 64 (unreleased) |
Release | August 31, 1998 |
Genre(s) | Action-adventure, Role-playing |
Mode(s) | Single-player |
O.D.T. - Escape...Or Die Trying, is a video game created by Psygnosis for the PlayStation and Microsoft Windows. It is a 3D action-adventure, with some role-playing elements. Playing as 1 of 6 characters, the goal is to explore the "Forbidden Zone" to look for gas canisters to re-inflate one's balloon, which had crashed on the roof of a mysterious tower. Along the way puzzles are solved, monsters are fought, and so on. An N64 version was completed but never released, though it has recently been leaked online.[citation needed]
Characters
- Captain Lamat: Protagonist of the story, despite being a non-playable character. Captain of the Nautiflyus, the ship which crash-lands in the forbidden zone.
- Corporal Ike Hawkins: Second in command, with generally balanced abilities.
- Cartographer Julia Chase: Generally balanced abilities, though one of the better magic users.
- Chief Engineer Maxx Havok: High armor and weapon abilities, though a poor magic user.
- Archbishop Solaar: The most powerful magic user, though has weak armour. Accompanied by a bird that occasionally attacks enemies or breakable objects.
- Stowaway Sophia Hawkins: Unlockable character, with generally high and balanced abilities. Ike's sister.
- Karma, the Ex-Deviant: Unlockable character, one of the enemy monsters in the game sympathetic to the heroes. Generally high and balanced abilities.
- Mr Bodybolt, 7th Passenger: Unlockable character, exclusive to the unreleased N64 version. Very tough and good with fire ammo, but a poor magic user.
Endings
- Bad Ending: Acquired by playing the game on Easy difficulty or failing to collect all of the container fragments before the end of the 7th level.
- Good Ending: Acquired by playing the game on Medium or Hard difficulty, collecting all of the container fragments, and reaching the end of the 8th level.
External links