Subzerosmokerain (talk | contribs) →Development: Trying to repair WP:GOODFAITH edits, as it left many choppy paragraphs and no coherent flow of thought |
Subzerosmokerain (talk | contribs) Reverting to last good revision, you don't seem to know what you're doing |
||
Line 29: | Line 29: | ||
The game's storyline involves [[Thunder god]] [[Raiden (Mortal Kombat)|Raiden]] attempting to change the present (the events of ''[[Mortal Kombat: Armageddon]]'') by contacting his former self during the events of early titles of the ''Mortal Kombat'' series (''[[Mortal Kombat (video game)|Mortal Kombat]]'', ''[[Mortal Kombat II]]'', and ''[[Mortal Kombat 3]]''). |
The game's storyline involves [[Thunder god]] [[Raiden (Mortal Kombat)|Raiden]] attempting to change the present (the events of ''[[Mortal Kombat: Armageddon]]'') by contacting his former self during the events of early titles of the ''Mortal Kombat'' series (''[[Mortal Kombat (video game)|Mortal Kombat]]'', ''[[Mortal Kombat II]]'', and ''[[Mortal Kombat 3]]''). |
||
''Mortal Kombat'' was officially announced on June 10, 2010, accompanied with a debut trailer showcasing the new presentation and gameplay features. Although the game won several awards at [[E3 2010]], it is currently banned in [[Australia]] due to the extreme violence.<ref name="RefusedClassification">{{cite web |first=Jessica |last=Citizen |date=2011-02-24 |accessdate=2011-02-24 |url=http://www.gamepron.com/news/2011/02/24/mortal-kombat-officially-banned-in-australia/ |title=Mortal Kombat banned in Australia – UPDATED |publisher=GamePron }}</ref> |
''Mortal Kombat'' was officially announced on June 10, 2010, accompanied with a debut trailer showcasing the new presentation and gameplay features. Although the game won several awards at [[E3 2010]], it is currently banned in [[Australia]] due to the extreme violence.<ref name="RefusedClassification">{{cite web |first=Jessica |last=Citizen |date=2011-02-24 |accessdate=2011-02-24 |url=http://www.gamepron.com/news/2011/02/24/mortal-kombat-officially-banned-in-australia/ |title=Mortal Kombat banned in Australia – UPDATED |publisher=GamePron }}</ref> The game offers a deeper concentration on gameplay, and adds several new features to the ''Mortal Kombat'' franchise, such as a Challenge tower mode, four player tag-team system, and downloadable content. |
||
==Gameplay== |
==Gameplay== |
||
Line 76: | Line 76: | ||
The characters [[Kenshi]] (a blind swordsman from ''[[Mortal Kombat: Deadly Alliance]]'') and [[List of Mortal Kombat characters#Skarlet|Skarlet]] (a character inspired by a glitch in ''[[Mortal Kombat II]]'') are officially set to be released as DLC.<ref>[http://www.hadoken.net/?p=2961 UPDATED: Gamepro reveals first batch of Mortal Kombat DLC characters —<!-- Bot generated title -->]</ref><ref>[http://www.computerandvideogames.com/295504/news/mortal-kombat-dlc-characters-revealed/ News: Mortal Kombat DLC characters revealed - ComputerAndVideoGames.com<!-- Bot generated title -->]</ref><ref>[http://twitter.com/hecterrific/status/52056092804530176#]{{dead link|date=June 2011}}</ref><ref>[http://www.trmk.org/news/16890/first_dlc_characters_in_mortal_kombat_2011_lady_in_red_kenshi.html TRMK - Mortal Kombat News - First DLC Characters in Mortal Kombat (2011): Lady in Red & Kenshi<!-- Bot generated title -->]</ref> |
The characters [[Kenshi]] (a blind swordsman from ''[[Mortal Kombat: Deadly Alliance]]'') and [[List of Mortal Kombat characters#Skarlet|Skarlet]] (a character inspired by a glitch in ''[[Mortal Kombat II]]'') are officially set to be released as DLC.<ref>[http://www.hadoken.net/?p=2961 UPDATED: Gamepro reveals first batch of Mortal Kombat DLC characters —<!-- Bot generated title -->]</ref><ref>[http://www.computerandvideogames.com/295504/news/mortal-kombat-dlc-characters-revealed/ News: Mortal Kombat DLC characters revealed - ComputerAndVideoGames.com<!-- Bot generated title -->]</ref><ref>[http://twitter.com/hecterrific/status/52056092804530176#]{{dead link|date=June 2011}}</ref><ref>[http://www.trmk.org/news/16890/first_dlc_characters_in_mortal_kombat_2011_lady_in_red_kenshi.html TRMK - Mortal Kombat News - First DLC Characters in Mortal Kombat (2011): Lady in Red & Kenshi<!-- Bot generated title -->]</ref> |
||
Game developers stated that the characters have been designed with the intent to make each character unique - each having their own individual stances, victory poses and [[Fatality (Mortal Kombat)|Fatalities]] with no shared animations.<ref>{{cite web|first=Lee|last=Abrahams|date=2010-08-27|title=Gamescom 2010: Mortal Kombat Preview - Bloody Hell!|url=http://www.xbox360achievements.org/news/news-6150-Gamescom-2010--Mortal-Kombat-Preview---Bloody-Hell-.html|publisher=Xbox360Achievements|accessdate=2010-08-28}}</ref> Lead designer John Edwards stated characters are differentiated by features such as power and speed.<ref name="EGM interview"/> |
Game developers stated that the characters have been designed with the intent to make each character unique - each having their own individual stances, victory poses and [[Fatality (Mortal Kombat)|Fatalities]] with no shared animations.<ref>{{cite web|first=Lee|last=Abrahams|date=2010-08-27|title=Gamescom 2010: Mortal Kombat Preview - Bloody Hell!|url=http://www.xbox360achievements.org/news/news-6150-Gamescom-2010--Mortal-Kombat-Preview---Bloody-Hell-.html|publisher=Xbox360Achievements|accessdate=2010-08-28}}</ref> Lead designer John Edwards stated characters are differentiated by features such as power and speed.<ref name="EGM interview"/> Producer Shaun Himmerick stated that the internal and external character design required "two months or ten weeks".<ref name="IGInterview"/> |
||
Boon also stated that there is no exclusive character for the Xbox 360 version, claiming "Unfortunately, the circumstances didn't allow us to make a 360 exclusive. I'm not allowed to talk too much about it, but I can tell you we certainly wanted to do an exclusive for 360, but that's all I can say. It was not a decision we made where we said, oh, let's not do one for the 360."<ref>{{cite web|url= http://www.computerandvideogames.com/298801/news/why-no-xbox-exclusive-mortal-kombat-fighter-boon-explains/ |title=Why no Xbox-exclusive Mortal Kombat fighter? Boon explains... |publisher=CVG |date=2011-04-20 |accessdate=2011-04-24}}</ref> |
Boon also stated that there is no exclusive character for the Xbox 360 version, claiming "Unfortunately, the circumstances didn't allow us to make a 360 exclusive. I'm not allowed to talk too much about it, but I can tell you we certainly wanted to do an exclusive for 360, but that's all I can say. It was not a decision we made where we said, oh, let's not do one for the 360."<ref>{{cite web|url= http://www.computerandvideogames.com/298801/news/why-no-xbox-exclusive-mortal-kombat-fighter-boon-explains/ |title=Why no Xbox-exclusive Mortal Kombat fighter? Boon explains... |publisher=CVG |date=2011-04-20 |accessdate=2011-04-24}}</ref> |
||
Line 82: | Line 82: | ||
==Development== |
==Development== |
||
[[Image:Nrs logo.png|thumb|right|150px|Logo for the newly founded [[NetherRealm Studios]], developer for ''Mortal Kombat''.]] |
[[Image:Nrs logo.png|thumb|right|150px|Logo for the newly founded [[NetherRealm Studios]], developer for ''Mortal Kombat''.]] |
||
⚫ | In a November 2008 interview, Boon stated that game sales for ''[[Mortal Kombat vs. DC Universe]]'', would dictate what features would appear in "the next game".<ref>{{cite web |title=Interview: Ed Boon on The Ups and Downs of the Mortal Kombat Franchise|url=http://www.gamedaily.com/articles/features/interview-ed-boon-on-the-ups-and-downs-of-the-mortal-kombat-franchise/?biz=1&page=2|date=2008-11-17 |publisher= GameDaily |accessdate=2010-01-06}}{{dead link|date=June 2011}}</ref> On June 18, 2009, Boon confirmed on his [[Twitter]] page that developers were performing [[motion capture]] for the game and that it would not feature superheroes.<ref>{{cite web|url=http://www.gamersdailynews.com/story-12016-Mortal-Kombat-9-Details-Discussed-on-Twitter.html|title=Mortal Kombat 9 Details Discussed on Twitter|work=Gamers' Daily News|accessdate=2009-08-15}}</ref> [[Dan Forden]] was also expected to return as the music composer for the game.<ref>{{cite web|title=Dan Forden Returning For MK9!|url=http://fdmk.net/?mode=archive&id=3038|accessdate=2009-08-15|work=Fdmk.net}}</ref> |
||
In late 2009, Boon stated that the franchise was returning to its bloody origins<ref name="GamePro2009"/> and that the production team were aiming for a "Mature" rating, as opposed to the "Teen" on the previous game. Boon also showed concern about content being classified under the "Adults Only" rating.<ref>{{cite web|url=http://worthplaying.com/article/2009/6/19/news/62664/|title=Next 'Mortal Kombat' Back to its Roots With Sick Fatalities|work=WorthPlaying}}</ref><ref>{{cite web|url=http://news.teamxbox.com/xbox/20006/Mortal-Kombat-9-Planned-for-Mature-Rating/|title=Mortal Kombat 9 Planned for Mature Rating|work=Team Xbox|accessdate=2009-08-15}}</ref> ''Mortal Kombat'' was officially revealed on June 10, 2010 with a release for the Xbox 360 and PlayStation 3 in 2011.<ref name="kotaku">{{cite web |title= New Mortal Kombat Coming, Will Be Most Gory Ever |date=2010-06-10 |url=http://kotaku.com/5560005/new-mortal-kombat-coming-will-be-gory|publisher=Kotaku|accessdate=2010-06-10}}</ref> A trailer was released on that day, which featured 2D fighting and also showcased other new features including a tag team mode.<ref name="trailer">{{cite web|title=The New Mortal Kombat Trailer Is Pure Brutality|url=http://kotaku.com/5560010/the-new-mortal-kombat-trailer-is-pure-brutality|date=2010-06-10|publisher=Kotaku|accessdate=2010-06-10}}</ref> On August 31, 2010, a teaser trailer (called "Shadows") for the [[PlayStation 3]] version debuted on [[IGN]]. The trailer included a track titled "[[Another Way to Die (Disturbed song)|Another Way to Die]]", from the band [[Disturbed (band)|Disturbed]]'s latest album, ''[[Asylum (Disturbed album)|Asylum]]''.<ref>{{cite web| title = IGN Video: Mortal Kombat PlayStation 3 Trailer - Shadows Trailer| publisher= ''IGN''| url = http://ps3.ign.com/dor/objects/14317281/mortal-kombat/videos/mortalkombat_trl_shadowstrailer_83010.html| date= 2010-08-31 | accessdate = 2010-08-31}}{{dead link|date=June 2011}}</ref><ref>{{cite web|first=Mike|last=Fahey|date=2010-09-01|title=Mortal Kombat Takes Its Shadow Boxing Seriously|url=http://kotaku.com/5627566/mortal-kombat-takes-its-shadow-boxing-seriously|publisher=Kotaku|accessdate=2010-09-06}}</ref> |
|||
⚫ | Development of ''Mortal Kombat'' began directly after the release of ''Mortal Kombat vs. DC Universe''.<ref name="IGInterview" |
||
On September 28, 2010, the slogan "Kombat Begins In..." appeared with a clock counting down on the ''Mortal Kombat'' official website, the countdown ending on Monday October 11, 2010.<ref>{{cite web|first=John|last=Scalzo|title=Official Mortal Kombat site kounting down to something|url=http://www.gamingtarget.com/article.php?artid=11972|date=2010-09-28|publisher=Gaming Target|accessdate=2010-10-07}}</ref> At the conclusion of the countdown, a link to the [[Facebook]] page was added to the website, and an accompanying Facebook application was also released that showcased a teaser trailer for the game.<ref>{{cite web|first=Jeff|last=Cork|date=2010-10-12|title=Mortal Kombat Settling Into Kozy Li'l Online Nook|url=http://gameinformer.com/b/news/archive/2010/10/12/mortal-kombat-settling-into-kozy-li-l-online-nook.aspx|publisher=Game Informer|accessdate=2010-11-10}}</ref><ref>{{cite web|author=IGN Staff|date=2010-10-12|title=Mortal Kombat Launches New Website|url=http://xbox360.ign.com/articles/112/1127358p1.html|publisher=IGN|accessdate=2010-11-10}}</ref> |
|||
⚫ | In a November 2008 interview, Boon stated that game sales for ''[[Mortal Kombat vs. DC Universe]]'', would dictate what features would appear in "the next game".<ref>{{cite web |title=Interview: Ed Boon on The Ups and Downs of the Mortal Kombat Franchise|url=http://www.gamedaily.com/articles/features/interview-ed-boon-on-the-ups-and-downs-of-the-mortal-kombat-franchise/?biz=1&page=2|date=2008-11-17 |publisher= GameDaily |accessdate=2010-01-06}}{{dead link|date=June 2011}}</ref> On June 18, 2009, Boon confirmed on his [[Twitter]] page that developers were performing [[motion capture]] for the game and that it would not feature superheroes.<ref>{{cite web|url=http://www.gamersdailynews.com/story-12016-Mortal-Kombat-9-Details-Discussed-on-Twitter.html|title=Mortal Kombat 9 Details Discussed on Twitter|work=Gamers' Daily News|accessdate=2009-08-15}}</ref> [[Dan Forden]] was also expected to return as the music composer for the game.<ref>{{cite web|title=Dan Forden Returning For MK9!|url=http://fdmk.net/?mode=archive&id=3038|accessdate=2009-08-15|work=Fdmk.net}}</ref> |
||
''Mortal Kombat'' |
On October 4, 2010, an "Environment Bio" of the ''Mortal Kombat'' arena, "The Pit", was released with accompanying in-game backstory on its origins and evolution.<ref>{{cite web|first=Mike|last=Jackson|date=2010-10-04|title=Mortal Kombat trailer shows <nowiki>'The Pit'</nowiki>|url=http://www.computerandvideogames.com/268087/news/mortal-kombat-trailer-shows-the-pit/|publisher=ComputerAndVideoGames|accessdate=2010-10-07}}</ref> A similar video was released on November 12, 2010, this time about "The Living Forest", giving background information on the level and its evolution through the ''Mortal Kombat'' titles.<ref>{{cite web|date=2010-11-12|title=Mortal Kombat: Level of Living Forest|url=http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fconsolelife.ru%2Fxbox-360%2F5412-mortal-kombat-uroven-living-forest.html|publisher=Console.ru|accessdate=2010-11-13}}</ref> January 19, 2011 had an environment biography release for the "Deadpool".<ref>{{cite web|first=Paulmichael|last=Contreras|date=2011-01-19|title="Meet" Deadpool in the Latest Mortal Kombat Environment Bio|url=http://playstationlifestyle.net/2011/01/19/meet-deadpool-in-the-latest-mortal-kombat-environment-bio/|publisher=PlayStationLifestyle|accessdate=2011-01-20}}</ref> On March 12, 2011, another similar Environment bio was released for Kahn's Coliseum.<ref>{{cite web|date=2011-03-12|title=Mortal Kombat: Environment Bio #4 - Kahn's Coliseum|url=http://iplaywinner.com/news/2011/3/12/mortal-kombat-environment-bio-4-kahns-coliseum.html|publisher=iplaywinner|accessdate=2011-03-19}}</ref> On October 19, 2010, a new teaser was released, in the form of a character profile for Scorpion.<ref>{{cite web|title=Scorpion Trailer Released for New Mortal Kombat|first=Andrei |last=Dumitrescu|date=2010-10-19|url=http://news.softpedia.com/news/Scorpion-Trailer-Released-for-New-Mortal-Kombat-161678.shtml|publisher=[[Softpedia]]|accessdate=2010-10-20}}</ref> On November 12, 2010, another character profile trailer was released, this time for Sub-Zero.<ref>{{cite web|first=Mike|last=Sharkey|date=2010-11-12|title=Mortal Kombat Sub-Zero Trailer|url=http://ps3.gamespy.com/playstation-3/mortal-kombat-x/1134059p1.html|publisher=GameSpy|accessdate=2010-11-12}}</ref> On January 13, 2011 Mileena also received a character profile trailer.<ref>{{cite web|first=Joe|last=Anderson|date=2011-01-13|title=Mortal Kombat trailer shows Mileena |
||
|url=http://www.made2game.com/xbox-360/mortal-kombat-trailer-shows-mileena/|publisher=Made2Game|accessdate=2011-01-20}}</ref> On February 10, 2011, Liu Kang received a character profile trailer.<ref name="LiuVignette">{{cite web|date=2011-02-10|title=Mortal Kombat Liu Kang Vignette (PlayStation 3)|url=http://uk.gamespot.com/ps3/action/mortalkombat9/video/6298339|publisher=GameSpot|accessdate=2011-02-12}}</ref> On March 12, 2011, a vignette was also released for Raiden, describing the origin of the ''Mortal Kombat'' tournament as well as Raiden himself.<ref>{{cite web|first=Mike|last=Fahey|date=2011-03-12|title=Without This Guy There’d Be No Mortal Kombat |
|||
⚫ | |||
⚫ | On March 8, 2011, a demo was released for download globally for ''Mortal Kombat'' exclusively for PlayStation Network users who had the PlayStation Plus membership. Since March 15, the demo is now available for non PlayStation Plus members. It will also be released for Xbox Live members at an unknown later time. The demo showcases the characters Johnny Cage, Mileena, Scorpion and Sub-Zero with the stages, "The Living Forest" and "The Pit"; additionally, the only mode available on the demo is the arcade ladder with single or two player capability.<ref>{{cite web|url=http://ps3.ign.com/articles/115/1153382p1.html|title=Mortal Kombat Demo Koming Soon to PSN and XBLA|date=2011-03-03|publisher=IGN|accessdate=2011-03-09}}</ref> |
||
On September 28, 2010, the slogan "Kombat Begins In..." appeared with a clock counting down on the ''Mortal Kombat'' official website, the countdown ending on Monday October 11, 2010.<ref>{{cite web|first=John|last=Scalzo|title=Official Mortal Kombat site kounting down to something|url=http://www.gamingtarget.com/article.php?artid=11972|date=2010-09-28|publisher=Gaming Target|accessdate=2010-10-07}}</ref> At the conclusion of the countdown, a link to the [[Facebook]] page was added to the website, and an accompanying Facebook application was also released that showcased a teaser trailer for the game.<ref>{{cite web|first=Jeff|last=Cork|date=2010-10-12|title=Mortal Kombat Settling Into Kozy Li'l Online Nook|url=http://gameinformer.com/b/news/archive/2010/10/12/mortal-kombat-settling-into-kozy-li-l-online-nook.aspx|publisher=Game Informer|accessdate=2010-11-10}}</ref><ref>{{cite web|author=IGN Staff|date=2010-10-12|title=Mortal Kombat Launches New Website|url=http://xbox360.ign.com/articles/112/1127358p1.html|publisher=IGN|accessdate=2010-11-10}}</ref> On October 4, 2010, an "Environment Bio" of the ''Mortal Kombat'' arena, "The Pit", was released with accompanying in-game backstory on its origins and evolution.<ref>{{cite web|first=Mike|last=Jackson|date=2010-10-04|title=Mortal Kombat trailer shows <nowiki>'The Pit'</nowiki>|url=http://www.computerandvideogames.com/268087/news/mortal-kombat-trailer-shows-the-pit/|publisher=ComputerAndVideoGames|accessdate=2010-10-07}}</ref> This was followed by several other "Environment Bio" segments ("The Living Forest",<ref>{{cite web|date=2010-11-12|title=Mortal Kombat: Level of Living Forest|url=http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fconsolelife.ru%2Fxbox-360%2F5412-mortal-kombat-uroven-living-forest.html|publisher=Console.ru|accessdate=2010-11-13}}</ref> "Deadpool"<ref>{{cite web|first=Paulmichael|last=Contreras|date=2011-01-19|title="Meet" Deadpool in the Latest Mortal Kombat Environment Bio|url=http://playstationlifestyle.net/2011/01/19/meet-deadpool-in-the-latest-mortal-kombat-environment-bio/|publisher=PlayStationLifestyle|accessdate=2011-01-20}}</ref> and Kahn's Coliseum<ref>{{cite web|date=2011-03-12|title=Mortal Kombat: Environment Bio #4 - Kahn's Coliseum|url=http://iplaywinner.com/news/2011/3/12/mortal-kombat-environment-bio-4-kahns-coliseum.html|publisher=iplaywinner|accessdate=2011-03-19}}</ref>). On October 19, 2010, a character profile for Scorpion was released,<ref>{{cite web|title=Scorpion Trailer Released for New Mortal Kombat|first=Andrei |last=Dumitrescu|date=2010-10-19|url=http://news.softpedia.com/news/Scorpion-Trailer-Released-for-New-Mortal-Kombat-161678.shtml|publisher=[[Softpedia]]|accessdate=2010-10-20}}</ref> followed by several others (Sub-Zero,<ref>{{cite web|first=Mike|last=Sharkey|date=2010-11-12|title=Mortal Kombat Sub-Zero Trailer|url=http://ps3.gamespy.com/playstation-3/mortal-kombat-x/1134059p1.html|publisher=GameSpy|accessdate=2010-11-12}}</ref> Mileena <ref>{{cite web|first=Joe|last=Anderson|date=2011-01-13|title=Mortal Kombat trailer shows Mileena|url=http://www.made2game.com/xbox-360/mortal-kombat-trailer-shows-mileena/|publisher=Made2Game|accessdate=2011-01-20}}</ref> Liu Kang<ref name="LiuVignette">{{cite web|date=2011-02-10|title=Mortal Kombat Liu Kang Vignette (PlayStation 3)|url=http://uk.gamespot.com/ps3/action/mortalkombat9/video/6298339|publisher=GameSpot|accessdate=2011-02-12}}</ref> and Raiden<ref>{{cite web|first=Mike|last=Fahey|date=2011-03-12|title=Without This Guy There’d Be No Mortal Kombat |
|||
⚫ | |||
⚫ | |||
⚫ | On March 8, 2011, a |
||
⚫ | Development of ''Mortal Kombat'' began directly after the release of ''Mortal Kombat vs. DC Universe''.<ref name="IGInterview">{{cite web|author=M.H. Williams|date=2010-09-22|title=Mortal Kombat Producer Very Happy With Warner Bros. Support|url=http://www.industrygamers.com/news/mortal-kombat-producer-very-happy-with-warner-bros-support/|publisher=IndustryGamers|accessdate=2010-09-23}}</ref> Being the first ''Mortal Kombat'' title to be announced exclusively under the Warner Bros. label,<ref>{{cite web|first=Brett |last=Molina|date=2010-06-10|title=Warner Bros. bringing back 'Mortal Kombat'|url=http://content.usatoday.com/communities/gamehunters/post/2010/06/warner-bros-bringing-back-mortal-kombat/1|publisher=[[USA Today]]|accessdate=2010-06-13}}</ref> the ''Mortal Kombat'' developers wanted to target what the fans of the series wanted to be included in a next generation ''Mortal Kombat'' game. The ''Mortal Kombat'' developers created Twitter accounts and visited forums to research what fans wanted for a new ''Mortal Kombat'' game. While researching, the developers discovered that the most wanted features for a new ''Mortal Kombat'' were: a return to an M-rated game with blood and violence; a deeper fighting engine and Fatalities. The developers decided that these features were what they were going to proceed with into the game.<ref name="GSmith Interview">{{cite web|first=Ryan|last=Smith|date=2010-08-23|title=Mortal Reboot: Interview with Mortal Kombat Co-Creator Ed Boon|url=http://www.chicagonow.com/blogs/gamesmith/2010/08/mortal-reboot-interview-with-mortal-kombat-co-creator-ed-boon.html|publisher=GameSmith|accessdate=2010-08-24}}</ref> When asked about the influence of Warner Bros. on ''Mortal Kombat'', Boon called it, "nothing but positive" stating that Warner Bros. wanted to give NetherRealm Studios enough time to release a quality game that the team would be comfortable with releasing.<ref name="Gamasutra Interview page3"/> |
||
Development of the ''Mortal Kombat'' fatalities occurred in "Fatality meetings", with ''MK'' team members displaying concepts to the creative team for approval or veto.<ref name="Gamasutra Interview">{{cite web|first=Kris|last=Graft|title=Back To Basics With Mortal Kombat|date=2010-08-04|url=http://www.gamasutra.com/view/feature/5948/back_to_basics_with_mortal_kombat.php?page=2 |publisher=[[Gamasutra]]|page=2|accessdate=2010-08-06}}</ref> |
|||
⚫ | Ed Boon stated that the extras mode from previous games ("The Krypt") has returned with an "elaborate and sophisticated unlocking system"<ref>{{cite web|first=Michael|last=McWhertor|date=2010-08-24 |title=What's Next For Mortal Kombat, NetherRealm Studios|url=http://kotaku.com/5620295/whats-next-for-mortal-kombat-netherrealm-studios?skyline=true&s=i|publisher=Kotaku|accessdate=2010-08-24}}</ref> and puts "the other games in the series to shame."<ref name="Shacknews handson"/> Some mild humorous elements are also included, such as the ''Babalities'' feature.<ref>{{cite web|first=Jeff|last=Cork|title=A Konversation With Mortal Kombat's Ed Boon |date=2010-08-27|publisher=GameInformer|url=http://gameinformer.com/b/news/archive/2010/08/27/a-konversation-with-mortal-kombat-s-ed-boon.aspx?PostPageIndex=5 |accessdate=2010-08-28}}</ref> |
||
''Mortal Kombat'' runs on a heavily-modified version of the [[Unreal Engine 3]], similar to the engine used by its predecessor, ''Mortal Kombat vs. DC Universe''.<ref name="IGNpage2"/> For ''Mortal Kombat'', the developers created new mechanics to the series to create a more immersive experience. To create a deeper fighting engine, the developers recreated the entire fighting engine so that it was restricted to a 2D plane of fighting.<ref name="GSmith Interview"/> Senior Producer, Hans Lo, stated at Gamescom 2010 that the change from a 3D styled gameplay to 2D gameplay was advantageous for ''Mortal Kombat'', saying that it "frees up the processors" and listing improvements that could be made to the game such as increased graphical detail in both the characters and the arenas as well as being able to increase gameplay speed.<ref>{{cite web|first=Blair|last=Herter|date=2010-08-24|title=Mortal Kombat All Access Preview|url=http://g4tv.com/videos/48241/Mortal-Kombat-All-Access-Preview|publisher=[[G4TV]]|accessdate=2010-08-25}}</ref> Another new mechanic for ''Mortal Kombat'' is the inclusion of "blood physics" in which blood that the characters lose during a fight behaves more naturally as opposed to previous games, where the blood flies off and lands on the opponent or the ground.<ref name="IGInterview"/> The arenas have been created with at least one unique feature.<ref name="Shacknews handson">{{cite web|date=2010-08-20|title=Mortal Kombat Hands-on Preview|url=http://www.shacknews.com/article/65253/mortal-kombat-hands-on-preview|publisher=ShackNews|accessdate=2010-08-20}}</ref> Specifically stages like The Desert will have a "sand tech" which will allow for a more realistic motion of the sand while characters move through it.<ref name="IGInterview"/> |
|||
⚫ | Boon also stated that the production team |
||
⚫ | It was revealed at the [[Sony]] E3 press conference that ''Mortal Kombat'' will be [[PlayStation 3#Stereoscopic 3D|3D]] compatible,<ref>{{cite web|first=Stephen|last=Johnson|date=2010-06-15|title=Sony Announces 3D Titles|url=http://www.g4tv.com/thefeed/blog/post/705546/sony-announces-3d-titles/|publisher=[[G4TV]]|accessdate=2010-06-15}}</ref> and Boon stated that in dealing with the 3D capability, more attention to detail was required so as to not obstruct the gameplay.<ref>{{cite web |first=Francois |last=Becker|date=2010-08-18|title=Gaming giants bet on 3D for next big boost|url=http://www.google.com/hostednews/afp/article/ALeqM5gQt2m8GUAMC3pb3p_2vRJmfENrhg |publisher=AFP |accessdate=2010-08-20}}</ref> Ed Boon stated that the extras mode from previous games ("The Krypt") has returned with an "elaborate and sophisticated unlocking system"<ref>{{cite web|first=Michael|last=McWhertor|date=2010-08-24 |title=What's Next For Mortal Kombat, NetherRealm Studios|url=http://kotaku.com/5620295/whats-next-for-mortal-kombat-netherrealm-studios?skyline=true&s=i|publisher=Kotaku|accessdate=2010-08-24}}</ref> and puts "the other games in the series to shame."<ref name="Shacknews handson"/> Some mild humorous elements are also included, such as the ''Babalities'' feature.<ref>{{cite web|first=Jeff|last=Cork|title=A Konversation With Mortal Kombat's Ed Boon |date=2010-08-27|publisher=GameInformer|url=http://gameinformer.com/b/news/archive/2010/08/27/a-konversation-with-mortal-kombat-s-ed-boon.aspx?PostPageIndex=5 |accessdate=2010-08-28}}</ref> |
||
⚫ | On April 5, 2011 Warner Bros. Interactive Entertainment and NetherRealm Studios announced ''Mortal Kombat'' was finished and ready for mass production, with pre-orders having gone "gold".<ref>{{cite web|url=http://gamingconsolenetwork.com/2011/04/05/mortal-kombat-gone-gold-media-alert/ |title=Mortal Kombat – Gone Gold Media Alert |publisher=Gaming Console Network |date=2011-04-05 |accessdate=2011-04-24}}</ref> |
||
⚫ | Boon also stated that the production team are considering a PC port of ''Mortal Kombat'' as "there seems to be a market for [PC video games] in Europe."<ref name="KotakuDLCandPCPlans">{{cite web|first=Michael|last=McWhertor|date=2010-08-21|title=Mortal Kombat's Post-Launch Balancing, Add-on Character & PC Plans|url=http://kotaku.com/5618460/mortal-kombats-post+launch-balancing-add+on-character--pc-plans|publisher=Kotaku|accessdate=2010-08-31}}</ref> |
||
⚫ | |||
''Mortal Kombat'' runs on a heavily-modified version of the [[Unreal Engine 3]], similar to the engine used by its predecessor, ''Mortal Kombat vs. DC Universe''.<ref name="IGNpage2"/> Developers recreated the entire fighting engine so that it was restricted to a 2D plane of fighting,<ref name="GSmith Interview"/> with senior Producer, Hans Lo, stating at [[Gamescom]] 2010 that the change from a 3D styled gameplay to 2D gameplay was advantageous for ''Mortal Kombat'', as it increased graphical detail for characters, arenas (<ref name="Shacknews handson">{{cite web|date=2010-08-20|title=Mortal Kombat Hands-on Preview|url=http://www.shacknews.com/article/65253/mortal-kombat-hands-on-preview|publisher=ShackNews|accessdate=2010-08-20}}</ref> ) and improvements in gameplay speed.<ref>{{cite web|first=Blair|last=Herter|date=2010-08-24|title=Mortal Kombat All Access Preview|url=http://g4tv.com/videos/48241/Mortal-Kombat-All-Access-Preview|publisher=[[G4TV]]|accessdate=2010-08-25}}</ref> Another new mechanic is the inclusion of "blood physics" (blood loss is portrayed as being more natural and being clearly visible on characters or surroundings).<ref name="IGInterview">{{cite web|author=M.H. Williams|date=2010-09-22|title=Mortal Kombat Producer Very Happy With Warner Bros. Support|url=http://www.industrygamers.com/news/mortal-kombat-producer-very-happy-with-warner-bros-support/|publisher=IndustryGamers|accessdate=2010-09-23}}</ref> It was revealed at the [[Sony]] E3 press conference that ''Mortal Kombat'' is [[PlayStation 3#Stereoscopic 3D|3D]] compatible,<ref>{{cite web|first=Stephen|last=Johnson|date=2010-06-15|title=Sony Announces 3D Titles|url=http://www.g4tv.com/thefeed/blog/post/705546/sony-announces-3d-titles/|publisher=[[G4TV]]|accessdate=2010-06-15}}</ref> and Boon stated that in dealing with the 3D capability, more attention to detail was required so as to not obstruct the gameplay.<ref>{{cite web |first=Francois |last=Becker|date=2010-08-18|title=Gaming giants bet on 3D for next big boost|url=http://www.google.com/hostednews/afp/article/ALeqM5gQt2m8GUAMC3pb3p_2vRJmfENrhg |publisher=AFP |accessdate=2010-08-20}}</ref> Design of the ''Mortal Kombat'' fatalities eventually occurred in "Fatality meetings", with ''MK'' team members displaying concepts to the creative team for approval or veto. <ref name="Gamasutra Interview">{{cite web|first=Kris|last=Graft|title=Back To Basics With Mortal Kombat|date=2010-08-04|url=http://www.gamasutra.com/view/feature/5948/back_to_basics_with_mortal_kombat.php?page=2 |publisher=[[Gamasutra]]|page=2|accessdate=2010-08-06}}</ref> |
|||
⚫ | On April 5, 2011 Warner Bros. Interactive Entertainment and NetherRealm Studios announced ''Mortal Kombat'' was finished and ready for mass production, with pre-orders having gone "gold".<ref>{{cite web|url=http://gamingconsolenetwork.com/2011/04/05/mortal-kombat-gone-gold-media-alert/ |title=Mortal Kombat – Gone Gold Media Alert |publisher=Gaming Console Network |date=2011-04-05 |accessdate=2011-04-24}}</ref> |
||
==Marketing== |
==Marketing== |
Revision as of 16:33, 9 June 2011
Mortal Kombat | |
---|---|
File:Mortal Kombat PS3 Boxart.jpg | |
Developer(s) | NetherRealm Studios[3] |
Publisher(s) | Warner Bros. Interactive Entertainment |
Director(s) | Ed Boon |
Series | Mortal Kombat |
Engine | Unreal Engine 3 |
Platform(s) | PlayStation 3 Xbox 360 |
Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
Mortal Kombat (also known as Mortal Kombat 9) is a 2D fighting game with 3D graphics (2.5D) and is part of the Mortal Kombat series. Developed by NetherRealm Studios (formerly known as WB Games Chicago and Midway Games Chicago),[4] it is the ninth installment in the series and the first published exclusively under the Warner Bros. label.[5][6] Mortal Kombat was released for the PlayStation 3 and Xbox 360 systems on April 19, 2011 in North America, and on April 21 in Europe.[1]
The game's storyline involves Thunder god Raiden attempting to change the present (the events of Mortal Kombat: Armageddon) by contacting his former self during the events of early titles of the Mortal Kombat series (Mortal Kombat, Mortal Kombat II, and Mortal Kombat 3).
Mortal Kombat was officially announced on June 10, 2010, accompanied with a debut trailer showcasing the new presentation and gameplay features. Although the game won several awards at E3 2010, it is currently banned in Australia due to the extreme violence.[7] The game offers a deeper concentration on gameplay, and adds several new features to the Mortal Kombat franchise, such as a Challenge tower mode, four player tag-team system, and downloadable content.
Gameplay
Mortal Kombat co-creator and creative director of Ed Boon, stated developers intended for Mortal Kombat to be accessible to the casual player[8] and more "engaging",[9] with experts on the fighting genre consulted[10] and new features were created to create a deeper fighting experience[11]
Principal gameplay involves one-on-one fighting in a single 2D fighting plane, (at sixty frames per second)[12][13] although characters are rendered in three-dimension fashion (similar to Mortal Kombat 4),[14] the intent being to give depth and range to portrayals of various projectiles.[9]
Unlike previous Mortal Kombat games, four buttons on the game controller represent an attack and are linked to a corresponding limb. A "super meter" was also added which can be charged by various actions during battle such as performing a combo or getting hit by the opponent.[9] The super meter can be charged to three levels, with three special actions available. A single level can be used to deliver an enhanced version of one of the character's special attacks; two levels can be used to interrupt a combination attack, and the full three levels allow for the delivery of a special combination attack called an "X-ray move". During this attack, the camera provides an internal view of a defending character and shows bones and organs being broken or ruptured.[9][15]
Extra features include the ability to play as multiple characters during the course of the story,[16] a Fatality training mode (allowing players to practice executing finishing moves)[17], the Challenge Tower, Tag team fighting and online mode.
The Challenge Tower mode is a single-player option Ed Boon described as "similar to an arcade ladder". It includes 300 specific challenges of various difficulties providing currency rewards upon completion, with players having the option of using in-game currency to by-pass other difficult challenges.[9][17] Amongst the various challenges are "Test Your Might" (requires rapidly pressing buttons and specific timing to destroy blocks of varying difficulty), "Test Your Sight" (following an object hidden under a cup or skull and revealing the object after a shuffle), "Test Your Strike" (involves destroying a specific block in a stack) and "Test Your Luck" (battles with certain conditions, such as no jumping[17]) respectively.
The four player tag-team feature is an original feature, allowing two players to play together.[18] Characters can suddenly appear on-screen and perform "assist attacks" or "special entry attacks" while the second character disappears.[9]
Developers stated that online gameplay for Mortal Kombat would be a main priority.[19] which GamePro editors called a "smart move",[20] The development team stated interest in capabilities to link the player's progression feed to their accounts held on social networking websites such as Facebook and Twitter, and recreate the feel of socializing with players in an arcade. The online mode includes a "King of the Hill" option, where up to eight players can act as spectators and play the winner of a fight. Spectators may also rate the fights and use the "forum" to determine how to perform various combos or moves observed during a fight.[9][16]
A single-use online pass is also included with the game which is mandatory to access the online components. Online passes are also available from the PS Store and Xbox Live Marketplace.[21]
The game was also created with programming "hooks" that allowed developers to correct post-launch gameplay issues.[22]
Plot
Developer Ed Boon describes the game as an altered re-telling of the events of the original first three Mortal Kombat games (MK, MK II, and MK3):
"Raiden is about to be killed by Shao Kahn, and just before he delivers the last blow, [Raiden] sends a mental message to his earlier self, and the camera rewinds back to Mortal Kombat 1. The Raiden from Mortal Kombat 1 then gets the message and experiences a premonition. The game then spans Mortal Kombat 1, 2, and 3, retelling the story with an enlightened Raiden, who has changed the course of events. Eventually, everything you've seen happen before – Liu Kang winning, the guys turning into cybernetic ninjas, has been altered. You might see a cybernetic character who wasn't before, and a different version of events."[23]
The god Raiden, about to be killed by Shao Kahn, casts a spell on his now shattered magical amulet, directing it to contact his past self with the message "he must win".
During the events of the very first tournament, hosted by Shang Tsung, a past version of Raiden sees visions of the future courtesy of a now cracked amulet. Raiden comes to the conclusion that fighter Liu Kang is to win the tournament and save Earthrealm from Outworld. Although Liu Kang succeeds, Raiden's amulet continues to deteriorate, a sign that future events remain unchanged. Disappointed with Outworld's defeat, Shao Kahn orders Shang Tsung's execution, but relents when the sorcerer suggests holding the second tournament in Outworld. Raiden attempts to change the timeline by substituting Kung Lao for Liu Kang (the original winner of the Outworld tournament) as the champion of the second tournament. Shao Kahn, however, kills Kung Lao in combat, with Liu Kang retaliating and mortally wounding the villain. Raiden notes the timeline is still unaffected as his amulet continues to deteriorate.
Healed by the sorcerer Quan Chi, Kahn enters into an alliance and invades Earthrealm. Together with fighters such as Nightwolf, Raiden and Liu Kang attempt to stop Kahn, although many of their allies are murdered by Kahn's resurrected wife Sindel. Nightwolf sacrifices himself to kill Sindel in turn.
Raiden confronts Quan Chi, and learning of the alliance with Kahn, realizes that the message "he must win" refers to Kahn himself - if he is allowed to merge Outworld and Earthrealm, he will be punished by the Elder Gods for a violation of the Mortal Kombat code. Liu Kang, however, blames Raiden for the death of their allies and attacks an approaching Shao Kahn. In trying to preserve the future, Raiden accidentally kills Liu Kang. Grief-stricken, Raiden surrenders to Shao Kahn. The Elder Gods intervene, possessing Raiden and using him as a vessel to condemn and punish Kahn for breaking the Mortal Kombat code. After killing Kahn, Raiden vows to rebuild Earthrealm with survivors Johnny Cage and Sonya.
A watching Quan Chi is discovered to have a secret alliance with his master Shinnok, who intends to take advantage of the chaos and the elimination of Kahn to conquer both Outworld and Earthrealm in the name of the Netherrealm.
Characters
Boon stated in an interview with IGN that there was a focus on including characters from the first three games (Mortal Kombat, MKII, and MK3), claiming "If you have a favorite character from those games, you're probably going to see him or her in the game."[13] Gamespot advised that there was a roster of 26 playable characters in the game,[24] with the final tally being twenty-seven (Baraka, Cyrax, Ermac, Jade, Jax, Johnny Cage, Kabal, Kano, Kitana, Kung Lao, Liu Kang, Mileena, Nightwolf, Noob Saibot, Quan Chi, Raiden, Reptile, Scorpion, Sektor, Shang Tsung, Sheeva, Sindel, Smoke, Sonya, Stryker, Sub-Zero and Cyber Sub-Zero - alternate character form). Additionally, the PlayStation 3 version features Kratos as a platform-exclusive character.
Goro, Kintaro and Shao Kahn appear as unplayable boss characters (Goro is briefly playable in Challenge Tower mode[25]).
The characters Kenshi (a blind swordsman from Mortal Kombat: Deadly Alliance) and Skarlet (a character inspired by a glitch in Mortal Kombat II) are officially set to be released as DLC.[26][27][28][29]
Game developers stated that the characters have been designed with the intent to make each character unique - each having their own individual stances, victory poses and Fatalities with no shared animations.[30] Lead designer John Edwards stated characters are differentiated by features such as power and speed.[9] Producer Shaun Himmerick stated that the internal and external character design required "two months or ten weeks".[31]
Boon also stated that there is no exclusive character for the Xbox 360 version, claiming "Unfortunately, the circumstances didn't allow us to make a 360 exclusive. I'm not allowed to talk too much about it, but I can tell you we certainly wanted to do an exclusive for 360, but that's all I can say. It was not a decision we made where we said, oh, let's not do one for the 360."[32]
Development
In a November 2008 interview, Boon stated that game sales for Mortal Kombat vs. DC Universe, would dictate what features would appear in "the next game".[33] On June 18, 2009, Boon confirmed on his Twitter page that developers were performing motion capture for the game and that it would not feature superheroes.[34] Dan Forden was also expected to return as the music composer for the game.[35]
In late 2009, Boon stated that the franchise was returning to its bloody origins[20] and that the production team were aiming for a "Mature" rating, as opposed to the "Teen" on the previous game. Boon also showed concern about content being classified under the "Adults Only" rating.[36][37] Mortal Kombat was officially revealed on June 10, 2010 with a release for the Xbox 360 and PlayStation 3 in 2011.[12] A trailer was released on that day, which featured 2D fighting and also showcased other new features including a tag team mode.[38] On August 31, 2010, a teaser trailer (called "Shadows") for the PlayStation 3 version debuted on IGN. The trailer included a track titled "Another Way to Die", from the band Disturbed's latest album, Asylum.[39][40]
On September 28, 2010, the slogan "Kombat Begins In..." appeared with a clock counting down on the Mortal Kombat official website, the countdown ending on Monday October 11, 2010.[41] At the conclusion of the countdown, a link to the Facebook page was added to the website, and an accompanying Facebook application was also released that showcased a teaser trailer for the game.[42][43]
On October 4, 2010, an "Environment Bio" of the Mortal Kombat arena, "The Pit", was released with accompanying in-game backstory on its origins and evolution.[44] A similar video was released on November 12, 2010, this time about "The Living Forest", giving background information on the level and its evolution through the Mortal Kombat titles.[45] January 19, 2011 had an environment biography release for the "Deadpool".[46] On March 12, 2011, another similar Environment bio was released for Kahn's Coliseum.[47] On October 19, 2010, a new teaser was released, in the form of a character profile for Scorpion.[48] On November 12, 2010, another character profile trailer was released, this time for Sub-Zero.[49] On January 13, 2011 Mileena also received a character profile trailer.[50] On February 10, 2011, Liu Kang received a character profile trailer.[51] On March 12, 2011, a vignette was also released for Raiden, describing the origin of the Mortal Kombat tournament as well as Raiden himself.[52]
On March 8, 2011, a demo was released for download globally for Mortal Kombat exclusively for PlayStation Network users who had the PlayStation Plus membership. Since March 15, the demo is now available for non PlayStation Plus members. It will also be released for Xbox Live members at an unknown later time. The demo showcases the characters Johnny Cage, Mileena, Scorpion and Sub-Zero with the stages, "The Living Forest" and "The Pit"; additionally, the only mode available on the demo is the arcade ladder with single or two player capability.[53]
Design
Development of Mortal Kombat began directly after the release of Mortal Kombat vs. DC Universe.[31] Being the first Mortal Kombat title to be announced exclusively under the Warner Bros. label,[54] the Mortal Kombat developers wanted to target what the fans of the series wanted to be included in a next generation Mortal Kombat game. The Mortal Kombat developers created Twitter accounts and visited forums to research what fans wanted for a new Mortal Kombat game. While researching, the developers discovered that the most wanted features for a new Mortal Kombat were: a return to an M-rated game with blood and violence; a deeper fighting engine and Fatalities. The developers decided that these features were what they were going to proceed with into the game.[18] When asked about the influence of Warner Bros. on Mortal Kombat, Boon called it, "nothing but positive" stating that Warner Bros. wanted to give NetherRealm Studios enough time to release a quality game that the team would be comfortable with releasing.[11]
Development of the Mortal Kombat fatalities occurred in "Fatality meetings", with MK team members displaying concepts to the creative team for approval or veto.[8]
Mortal Kombat runs on a heavily-modified version of the Unreal Engine 3, similar to the engine used by its predecessor, Mortal Kombat vs. DC Universe.[13] For Mortal Kombat, the developers created new mechanics to the series to create a more immersive experience. To create a deeper fighting engine, the developers recreated the entire fighting engine so that it was restricted to a 2D plane of fighting.[18] Senior Producer, Hans Lo, stated at Gamescom 2010 that the change from a 3D styled gameplay to 2D gameplay was advantageous for Mortal Kombat, saying that it "frees up the processors" and listing improvements that could be made to the game such as increased graphical detail in both the characters and the arenas as well as being able to increase gameplay speed.[55] Another new mechanic for Mortal Kombat is the inclusion of "blood physics" in which blood that the characters lose during a fight behaves more naturally as opposed to previous games, where the blood flies off and lands on the opponent or the ground.[31] The arenas have been created with at least one unique feature.[16] Specifically stages like The Desert will have a "sand tech" which will allow for a more realistic motion of the sand while characters move through it.[31]
It was revealed at the Sony E3 press conference that Mortal Kombat will be 3D compatible,[56] and Boon stated that in dealing with the 3D capability, more attention to detail was required so as to not obstruct the gameplay.[57] Ed Boon stated that the extras mode from previous games ("The Krypt") has returned with an "elaborate and sophisticated unlocking system"[58] and puts "the other games in the series to shame."[16] Some mild humorous elements are also included, such as the Babalities feature.[59]
Boon also stated that the production team are considering a PC port of Mortal Kombat as "there seems to be a market for [PC video games] in Europe."[60]
On April 5, 2011 Warner Bros. Interactive Entertainment and NetherRealm Studios announced Mortal Kombat was finished and ready for mass production, with pre-orders having gone "gold".[61]
Marketing
Retail versions
Mortal Kombat was available for pre-order in three different editions, being "Standard" (content a copy of the game), Kollector's Edition (a copy of the game, art book, Sub-Zero and Scorpion figurine bookends and a downloadable content skin dubbed a "Mortal Kombat Klassic costume") and the Tournament Edition (includes fight stick controller as opposed to bookends and an art book) respectively.[62] A European version of the Kollector's Edition was also released (includes the game, art book, a Scorpion & Sub-Zero figurine, a Steelbook case and downloadable skins.[63]
Downloadable content
Netherrealm Studios has announced a Klassic DLC pack (containing classic outfits for characters Reptile, Scorpion, Ermac, Sub Zero, Mileena, Jade, and Kitana, and all fatalities for Reptile, Sub Zero, and Scorpion) for release on June 7, 2011.[60]
In the United States preorders at retailers Toys "R" Us and Wal-Mart were provided with classic Mortal Kombat skins for Kitana and Mileena.[64][65] A classic Jade skin was also included with preorders of Mortal Kombat or Mortal Kombat: Annihilation on Blu-ray (both released April 19, 2011).[66]
GameStop, Best Buy and Amazon.com also participated and included classic costumes and fatalities for Scorpion, Sub-Zero, and Reptile respectively.[62] Mortal Kombat-themed costumes were also provided avatars for owners of the Xbox 360 who preordered any version of the game.[67]
The first two downloadable characters will be Kenshi, a blind swordsman first introduced in Mortal Kombat: Deadly Alliance, and Skarlet, a red female character based on a glitch in Mortal Kombat II.[68]
Reception
Aggregator | Score |
---|---|
GameRankings | Xbox 360: 87.25%[69] PS3: 86.62%[70] |
Metacritic | Xbox 360: 87[71] PS3: 85[72] |
Publication | Score |
---|---|
1Up.com | A- [73] |
Eurogamer | 7/10[74] |
G4 | [75] |
Game Informer | 9.5 [77] |
GameSpot | 8.5 [76] |
IGN | 8.0[78] |
PC Magazine and 2D-X editor Jeffrey L. Wilson claimed this was one of the most anticipated titles of E3 2010.[79] The E3 2010 showcase version of Mortal Kombat received the Best Fighting Game of E3 and Best Stage Demo of E3 awards by GameSpot,[80][81][82] and the Best Fighting Game of E3 award by GameTrailers.[83]
GameSpot gave high praise to the story mode, noting it stood out as one of the best ones from fighting games,[84] while 1UP had mixed feelings, comparing it with a full length movie. The gameplay was also well-received due to its balance, violence, and use of a "classic 2D template".[85] The new online mode "King of the Hill" feature was referred to as a "welcome addition" by Eurogamer, despite some "noticeable lag" at times.[74]
One recurring complaint concerned the shifting levels of difficulty, described by IGN as "needlessly cheap" that "forces you to fight cheap tactics with cheap tactics."[78][86]
Controversy
In February 2011, the game was refused classification by the Australian Classification Board due to "violence that exceeds strong in impact".[7] Warner Bros. unsuccessfully appealed the decision to the Classification Review Board,[87] who ruled "the impact of the violence in Mortal Kombat is higher than strong and thus could not be accommodated within the MA15+ classification".[88][89] The Australian Customs and Border Protection Service lists the game as a prohibited item.[90] The Australian Minister for Home Affairs Brendan O'Connor has asked to be briefed on the Mortal Kombat decision, citing "public disquiet on the issue".[91]
References
- ^ a b Reilly, Jim (2011-01-21). "Mortal Kombat Gets a Date". IGN. Retrieved 2011-01-21.
- ^ Yin-Poole, Wesley (2011-02-18). "Mortal Kombat UK release date". EuroGamer. Retrieved 2011-02-23.
- ^ "Official Website". Mortal Kombat software. Retrieved 2010-06-10.
- ^ Smith, Ryan (2010-04-09). "WB Games Chicago Soon To Be "Netherrealm Studios?"". ChicagoNow. Retrieved 2011-02-15.
- ^ "Play This Sick Filth". Teletext. Retrieved 2009-08-15.
- ^ "Mortal Kombat team sheds Midway skin for 'WB Games Chicago'". Joystiq. 2009-07-27. Retrieved 2009-07-27.
- ^ a b Citizen, Jessica (2011-02-24). "Mortal Kombat banned in Australia – UPDATED". GamePron. Retrieved 2011-02-24.
- ^ a b Graft, Kris (2010-08-04). "Back To Basics With Mortal Kombat". Gamasutra. p. 2. Retrieved 2010-08-06.
- ^ a b c d e f g h Shamoon, Evan. "Mortal Komeback". Electronic Gaming Monthly. Summer 2010 (239). EGM Media, LLC: 32–39.
- ^ Orry, James (2010-10-27). "New Mortal Kombat has more gameplay depth". Video Gamer. Retrieved 2010-11-10.
- ^ a b Graft, Kris (2010-08-04). "Back To Basics With Mortal Kombat". Gamasutra. p. 3. Retrieved 2010-08-06.
- ^ a b "New Mortal Kombat Coming, Will Be Most Gory Ever". Kotaku. 2010-06-10. Retrieved 2010-06-10.
- ^ a b c "E3 2010: Mortal Kombat Preview". IGN. 2010-06-15. Retrieved 2010-06-16.
- ^ Webster, Andrew (2010-08-23). "A gruesome return to form: hands-on with Mortal Kombat". Ars Technica. Retrieved 2010-08-28.
- ^ Reiner, Andrew (2010-08-03). "Mortal Kombat". GameInformer. Retrieved 2010-08-03.
- ^ a b c d "Mortal Kombat Hands-on Preview". ShackNews. 2010-08-20. Retrieved 2010-08-20.
- ^ a b c Xav de Matos (2011-03-16). "Mortal Kombat Preview". ShackNews. Retrieved 2011-03-19.
- ^ a b c Smith, Ryan (2010-08-23). "Mortal Reboot: Interview with Mortal Kombat Co-Creator Ed Boon". GameSmith. Retrieved 2010-08-24.
- ^ "Next Mortal Kombat Will Prioritize Online Play". 1UP. 08-10-2009. Retrieved 04-02-2010.
{{cite news}}
: Check date values in:|accessdate=
and|date=
(help) - ^ a b Shuman, Sid (November 2009). "Static". GamePro. IDG Entertainment: 28.
- ^ Hopkins, Tom (2011-04-01). "Mortal Kombat Online Pass Detailed". NowGamer. Retrieved 2011-04-06.
- ^ Reiner, Andrew (2010-08-19). "Mortal Kombat Built For Post-Launch Balancing". GameInformer. Retrieved 2010-08-19.
- ^ Shea, Cam (2010-06-15). "E3 2010: Mortal Kombat Preview - PlayStation 3 Preview at IGN". IGN. Retrieved 2010-08-06.
- ^ "GameSpot Mortal Kombat Hands On". GameSpot. 2010-06-15. Retrieved 2010-06-18.
- ^ YouTube - Mortal Kombat 9 Challenge Tower Mission 141-150 [Part 2/2] [HD]
- ^ UPDATED: Gamepro reveals first batch of Mortal Kombat DLC characters —
- ^ News: Mortal Kombat DLC characters revealed - ComputerAndVideoGames.com
- ^ [1][dead link]
- ^ TRMK - Mortal Kombat News - First DLC Characters in Mortal Kombat (2011): Lady in Red & Kenshi
- ^ Abrahams, Lee (2010-08-27). "Gamescom 2010: Mortal Kombat Preview - Bloody Hell!". Xbox360Achievements. Retrieved 2010-08-28.
- ^ a b c d M.H. Williams (2010-09-22). "Mortal Kombat Producer Very Happy With Warner Bros. Support". IndustryGamers. Retrieved 2010-09-23.
- ^ "Why no Xbox-exclusive Mortal Kombat fighter? Boon explains..." CVG. 2011-04-20. Retrieved 2011-04-24.
- ^ "Interview: Ed Boon on The Ups and Downs of the Mortal Kombat Franchise". GameDaily. 2008-11-17. Retrieved 2010-01-06.[dead link]
- ^ "Mortal Kombat 9 Details Discussed on Twitter". Gamers' Daily News. Retrieved 2009-08-15.
- ^ "Dan Forden Returning For MK9!". Fdmk.net. Retrieved 2009-08-15.
- ^ "Next 'Mortal Kombat' Back to its Roots With Sick Fatalities". WorthPlaying.
- ^ "Mortal Kombat 9 Planned for Mature Rating". Team Xbox. Retrieved 2009-08-15.
- ^ "The New Mortal Kombat Trailer Is Pure Brutality". Kotaku. 2010-06-10. Retrieved 2010-06-10.
- ^ "IGN Video: Mortal Kombat PlayStation 3 Trailer - Shadows Trailer". IGN. 2010-08-31. Retrieved 2010-08-31.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help)[dead link] - ^ Fahey, Mike (2010-09-01). "Mortal Kombat Takes Its Shadow Boxing Seriously". Kotaku. Retrieved 2010-09-06.
- ^ Scalzo, John (2010-09-28). "Official Mortal Kombat site kounting down to something". Gaming Target. Retrieved 2010-10-07.
- ^ Cork, Jeff (2010-10-12). "Mortal Kombat Settling Into Kozy Li'l Online Nook". Game Informer. Retrieved 2010-11-10.
- ^ IGN Staff (2010-10-12). "Mortal Kombat Launches New Website". IGN. Retrieved 2010-11-10.
- ^ Jackson, Mike (2010-10-04). "Mortal Kombat trailer shows 'The Pit'". ComputerAndVideoGames. Retrieved 2010-10-07.
- ^ "Mortal Kombat: Level of Living Forest". Console.ru. 2010-11-12. Retrieved 2010-11-13.
- ^ Contreras, Paulmichael (2011-01-19). ""Meet" Deadpool in the Latest Mortal Kombat Environment Bio". PlayStationLifestyle. Retrieved 2011-01-20.
- ^ "Mortal Kombat: Environment Bio #4 - Kahn's Coliseum". iplaywinner. 2011-03-12. Retrieved 2011-03-19.
- ^ Dumitrescu, Andrei (2010-10-19). "Scorpion Trailer Released for New Mortal Kombat". Softpedia. Retrieved 2010-10-20.
- ^ Sharkey, Mike (2010-11-12). "Mortal Kombat Sub-Zero Trailer". GameSpy. Retrieved 2010-11-12.
- ^ Anderson, Joe (2011-01-13). "Mortal Kombat trailer shows Mileena". Made2Game. Retrieved 2011-01-20.
- ^ "Mortal Kombat Liu Kang Vignette (PlayStation 3)". GameSpot. 2011-02-10. Retrieved 2011-02-12.
- ^ Fahey, Mike (2011-03-12). "Without This Guy There'd Be No Mortal Kombat". Kotaku. Retrieved 2011-03-19.
- ^ "Mortal Kombat Demo Koming Soon to PSN and XBLA". IGN. 2011-03-03. Retrieved 2011-03-09.
- ^ Molina, Brett (2010-06-10). "Warner Bros. bringing back 'Mortal Kombat'". USA Today. Retrieved 2010-06-13.
- ^ Herter, Blair (2010-08-24). "Mortal Kombat All Access Preview". G4TV. Retrieved 2010-08-25.
- ^ Johnson, Stephen (2010-06-15). "Sony Announces 3D Titles". G4TV. Retrieved 2010-06-15.
- ^ Becker, Francois (2010-08-18). "Gaming giants bet on 3D for next big boost". AFP. Retrieved 2010-08-20.
- ^ McWhertor, Michael (2010-08-24). "What's Next For Mortal Kombat, NetherRealm Studios". Kotaku. Retrieved 2010-08-24.
- ^ Cork, Jeff (2010-08-27). "A Konversation With Mortal Kombat's Ed Boon". GameInformer. Retrieved 2010-08-28.
- ^ a b McWhertor, Michael (2010-08-21). "Mortal Kombat's Post-Launch Balancing, Add-on Character & PC Plans". Kotaku. Retrieved 2010-08-31.
- ^ "Mortal Kombat – Gone Gold Media Alert". Gaming Console Network. 2011-04-05. Retrieved 2011-04-24.
- ^ a b IGN (2010-12-13). "Mortal Kombat Standard and Special Editions Now Available for Pre-Order". IGN. Retrieved 2010-12-13.
- ^ Pepper, Daniel. "Mortal Kombat 9 European Kollectors Edition Revealed". Push Start. Retrieved 2011-02-05.
- ^ Mortal Kombat for Sony PS3 - WB Games - Toys "R" Us
- ^ Walmart.com: Mortal Kombat w/ Walmart's Exclusive Character Mileena & $10 Bonus* eGift Card (Xbox 360, PS3): Games
- ^ Mortal Kombat and Mortal Kombat: Annihilation Blu-ray Announced
- ^ "2011's 'Mortal Kombat' gets Kollector and Tournament editions". The Independent. 2010-12-15. Retrieved 2010-12-23.
- ^ Zivalich, Nikole (2011-03-28). "Mortal Kombat's First DLC Announced, Will Include Scarlet And Kenshi". G4 TV. Retrieved 2011-03-31.
- ^ Mortal Kombat for Xbox 360 - GameRankings
- ^ Mortal Kombat for PlayStation 3 - GameRankings
- ^ "Mortal Kombat for Xbox 360 Reviews, Ratings, Credits and More at Metacritic". Metacritic. Retrieved May 6, 2011.
- ^ "Mortal Kombat for PlayStation 3 Reviews, Ratings, Credits and More at Metacritic". Metacritic. Retrieved May 9, 2011.
- ^ "Mortal Kombat". 1UP TV. 2011-04-19.
- ^ a b "Mortal Kombat Review". Eurogamer. 2011-04-20.
- ^ "Mortal Kombat". G4 TV. 2011-04-19.
- ^ http://www.gamespot.com/xbox360/action/mortal-kombat/review.html
- ^ "Mortal Kombat". GI TV. 2011-04-19.
- ^ a b Clements, Ryan (2011-04-19). "Mortal Kombat Review". IGN.com.
- ^ Wilson, Jeffrey (2010-06-11). "E3 2010: The Most Anticipated Games". PC Magazine. Retrieved 2010-06-13.
- ^ "Best Fighting Game - GameSpot's Best of E3 2010 Awards". Retrieved 2011-01-29.
- ^ "Best Stage Demo - GameSpot's Best of E3 2010 Awards". Retrieved 2011-01-29.
- ^ O'Kelly, Justin (2010-07-01). "GameSpot Announces The Best of E3". CBS Interactive. Retrieved 2010-08-06.
- ^ "Best Of E3 2010 Awards Video Game, Best Fighting Game". GameTrailers. 2010-07-01. Retrieved 2010-08-06.
- ^ "Mortal Kombat Review". GameSpot.com. 2011-04-20.
- ^ "Mortal Kombat Video Game, Review". GameTrailers.com. 2011-04-19.
- ^ IGNEntertainment (2011-04-19). "Mortal Kombat Video Review". IGN. Retrieved 2011-06-04.
- ^ Citizen, Jessica (2011-03-01). "Mortal Kombat: WB to appeal Australian "banning"". GamePron. Retrieved 2011-03-01.
- ^ "Australian Government:Classification Review Board" (PDF). Gamepron.com. 2011-03-11.
- ^ Citizen, Jessica (2011-03-13). "Mortal Kombat: Australian appeal unsuccessful". GamePron. Retrieved 2011-03-13.
- ^ Kozanecki, James (2011-03-15). "Aussie customs to seize Mortal Kombat imports". Gamespot. Retrieved 2011-03-15.
- ^ Parker, Laura (2011-03-22). "O'Connor: Banned games "unlikely" to make R18+ cut". GameSpot. Retrieved 2011-03-22.