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| title = Left Alive |
| title = Left Alive |
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| image = Left Alive cover art.jpg |
| image = Left Alive cover art.jpg |
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| developer = Ilinx<ref name="CZ9By" /> |
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| publisher = [[Square Enix]] |
| publisher = [[Square Enix]] |
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| director = Toshifumi Nabeshima |
| director = Toshifumi Nabeshima |
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| artist = [[Yoji Shinkawa]]<br />Takayuki Yanase |
| artist = [[Yoji Shinkawa]]<br />Takayuki Yanase |
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| writer = |
| writer = |
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| composer = Hidenori Iwasaki<ref name="LgatJ" /> |
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| series = ''[[Front Mission]]'' |
| series = ''[[Front Mission]]'' |
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| engine = Orochi 4 |
| engine = Orochi 4 |
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}} |
}} |
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'''''Left Alive''''' is a 2019 [[Stealth game|stealth]] video game developed by Ilinx and published by [[Square Enix]] for [[Microsoft Windows]] and [[PlayStation 4]]. It was announced at a press conference by [[Sony Interactive Entertainment]] before the 2017 [[Tokyo Game Show]].<ref name="polygon" |
'''''Left Alive''''' is a 2019 [[Stealth game|stealth]] video game developed by Ilinx and published by [[Square Enix]] for [[Microsoft Windows]] and [[PlayStation 4]]. It was announced at a press conference by [[Sony Interactive Entertainment]] before the 2017 [[Tokyo Game Show]].<ref name="polygon" /><ref name="kotaku" /> Set in the ''[[Front Mission]]'' series, the story follows several individuals trying to survive amidst a surprise invasion of their country, while both helping civilians to safety and attempting to stop destruction and damage wrought by Wanzers, a form of combat [[mecha]].<ref name="23Gi8" /> |
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Originally conceived as a strategy game, it gained more action elements as development proceeded and ultimately became the first survival game in the ''Front Mission'' series. Developers conceived character ideas before the game's planning began, and many changes to their appearances and ages occurred as the story solidified. ''Left Alive'' received generally unfavorable reviews from critics. While many praised the graphics, story, and music, reviewers criticized the game's controls, [[artificial intelligence]], game physics, and [[voice acting]]. |
Originally conceived as a strategy game, it gained more action elements as development proceeded and ultimately became the first survival game in the ''Front Mission'' series. Developers conceived character ideas before the game's planning began, and many changes to their appearances and ages occurred as the story solidified. ''Left Alive'' received generally unfavorable reviews from critics. While many praised the graphics, story, and music, reviewers criticized the game's controls, [[artificial intelligence]], game physics, and [[voice acting]]. |
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==Gameplay== |
==Gameplay== |
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''Left Alive'' is a primarily stealth-based [[third-person shooter]], with survival game elements as well.<ref name=failure/> Players spend most of their time trying to evade enemies and create improvised weapons when stealth fails or is not an option.<ref name=kotakus/> Activities include guiding survivors to safe houses, crafting weapons, and planning the takedown of wanzers.<ref name=kotakus/> Players can search the bodies of other players who died in the same area.<ref name=kotakus/> They also occasionally have the opportunity to take control of Wanzers and do significant damage to their enemies.<ref name=kotakus/> |
''Left Alive'' is a primarily stealth-based [[third-person shooter]], with survival game elements as well.<ref name="failure" /> Players spend most of their time trying to evade enemies and create improvised weapons when stealth fails or is not an option.<ref name="kotakus" /> Activities include guiding survivors to safe houses, crafting weapons, and planning the takedown of wanzers.<ref name="kotakus" /> Players can search the bodies of other players who died in the same area.<ref name="kotakus" /> They also occasionally have the opportunity to take control of Wanzers and do significant damage to their enemies.<ref name="kotakus" /> |
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During interactions with civilians and other NPCs, there will be dialogue choices that the player can choose.<ref |
During interactions with civilians and other NPCs, there will be dialogue choices that the player can choose.<ref name="3eztE" /> Koshka, a Rutherian command and control AI, guides players and warns them when enemies come close.<ref name="revolution" /> Weapon crafting includes creating [[improvised explosive device]]s, traps, and different kinds of explosives from scrounged materials.<ref name="revolution" /> Players guide survivors to the safe houses by issuing commands on the map screen.<ref name="revolution" /> |
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==Plot== |
==Plot== |
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The story takes place in the ''Front Mission'' series during a conflict between two countries, Ruthenia and Garmoniya, formerly [[Ukraine]].<ref name=toid/> The game breaks the story into fourteen chapters and three characters individual stories.<ref name=toid/> Players begin as Mikhail, a Ruthenian Wanzer pilot who must survive the loss of his Wanzer and fellow soldiers.<ref name=toid/> The next character is Olga, a police captain and former soldier of the Garmoniyan Army before the city she lives in became part of Ruthenia.<ref name=toid/> The last character is Leonid, a former Novo Slava rebel leader accused of murder.<ref name=toid/> The plot begins with a surprise invasion by Garmoniya into the Ruthenian city of Novo Slava on the border between the two countries, the same city where Olga works.<ref name=failure/> Koshka, the Ruthenia military's logistics and communications AI system, supports all three protagonists. |
The story takes place in the ''Front Mission'' series during a conflict between two countries, Ruthenia and Garmoniya, formerly [[Ukraine]].<ref name="toid" /> The game breaks the story into fourteen chapters and three characters individual stories.<ref name="toid" /> Players begin as Mikhail, a Ruthenian Wanzer pilot who must survive the loss of his Wanzer and fellow soldiers.<ref name="toid" /> The next character is Olga, a police captain and former soldier of the Garmoniyan Army before the city she lives in became part of Ruthenia.<ref name="toid" /> The last character is Leonid, a former Novo Slava rebel leader accused of murder.<ref name="toid" /> The plot begins with a surprise invasion by Garmoniya into the Ruthenian city of Novo Slava on the border between the two countries, the same city where Olga works.<ref name="failure" /> Koshka, the Ruthenia military's logistics and communications AI system, supports all three protagonists. |
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[[File:LA dialogue choice.jpg|thumb|right|Leonid, in a conversation sequence at the start of his level talking to Koshka.]] |
[[File:LA dialogue choice.jpg|thumb|right|Leonid, in a conversation sequence at the start of his level talking to Koshka.]] |
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After enemy forces kill Mikhail's unit, he meets Patrick Lemaire, an agent of the [[Front Mission#Setting|Unified Continental States]] (UCS), posing as a journalist. Mikhail then recruits him into investigating a conspiracy involving an advanced prototype Wanzer and a virus known as MODS, both of which were secretly being developed in Ruthenia by rogue officials. Patrick explains that the actual reason is because Garmoniya is secretly acting on behalf of the [[Front Mission#Setting|Republic of Zaftra]] and its secret ruling body Semargl to obtain the virus and the wanzer. |
After enemy forces kill Mikhail's unit, he meets Patrick Lemaire, an agent of the [[Front Mission#Setting|Unified Continental States]] (UCS), posing as a journalist. Mikhail then recruits him into investigating a conspiracy involving an advanced prototype Wanzer and a virus known as MODS, both of which were secretly being developed in Ruthenia by rogue officials. Patrick explains that the actual reason is because Garmoniya is secretly acting on behalf of the [[Front Mission#Setting|Republic of Zaftra]] and its secret ruling body Semargl to obtain the virus and the wanzer. |
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==Development== |
==Development== |
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''Left Alive'' was developed by Japanese developer Ilinx and produced by [[Square Enix]]. Toshifumi Nabeshima directed the title, previously having directed some of the games in the ''[[Armored Core]]'' franchise.<ref |
''Left Alive'' was developed by Japanese developer Ilinx and produced by [[Square Enix]]. Toshifumi Nabeshima directed the title, previously having directed some of the games in the ''[[Armored Core]]'' franchise.<ref name="HKQDW" /> [[Shinji Hashimoto]], who helped produce entries in both ''[[Front Mission]]'' and Square Enix's ''[[Final Fantasy]]'' series, served as producer for ''Left Alive''.<ref name="4AJsC" /><ref name="6GotJ" /> [[Yoji Shinkawa]], known for his work on the ''[[Metal Gear]]'' series, created the game's promotional art.<ref name=":0" /> In addition to overseeing the design of some of the models, Shinkawa did character designs of the three main protagonists and one of the Wanzer [[mecha]] models. He drew concept art of some of the other characters.<ref name="9sR5C" /> |
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Artist Takayuki Yanase, who worked on ''[[Xenoblade Chronicles X]]'', also contributed to Wanzer designs.<ref |
Artist Takayuki Yanase, who worked on ''[[Xenoblade Chronicles X]]'', also contributed to Wanzer designs.<ref name="J5vtQ" /> When development began, the development team initially conceived the title as a strategy game, but it became more of an action title under Toshifumi Nabeshima's influence.<ref name="reality" /> Nabeshima initially thought that the game would revolve around mech robots fighting each other due to the title's ''Front Mission'' roots. However, when he learned that players would control people and fight against wanzers, ''Front Mission''{{'}}s term for mechs, he considered giving them a guard suit or power suit.<ref name="reality" /> Later on in development, the game took a very different turn toward a survival mechanic.<ref name="reality" /> |
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For the game's artwork, Nabeshima had the design team make sure he remained faithful to the ''Front Mission'' aesthetic.<ref name=reality/> He also created a character with the inspiration he found through the artwork of the original ''Front Mission'' artist [[Yoshitaka Amano]], who is also one of his favorite artists.<ref name=reality/> Artist Yoji Shinkawa drew the three main characters based on a simple profile and then began submitting rough sketches of Leonid's character for consideration since that was a character type he was very familiar with.<ref name=yoji/> He then designed the characters, continuously checking to see that he was maintaining a balance between them.<ref name="yoji" |
For the game's artwork, Nabeshima had the design team make sure he remained faithful to the ''Front Mission'' aesthetic.<ref name="reality" /> He also created a character with the inspiration he found through the artwork of the original ''Front Mission'' artist [[Yoshitaka Amano]], who is also one of his favorite artists.<ref name="reality" /> Artist Yoji Shinkawa drew the three main characters based on a simple profile and then began submitting rough sketches of Leonid's character for consideration since that was a character type he was very familiar with.<ref name="yoji" /> He then designed the characters, continuously checking to see that he was maintaining a balance between them.<ref name="yoji" /> He also did sketches for the game's other key characters and also designed one of the wanzers.<ref name="yoji" /> The mechs did not have to look like traditional "Zenith-type" wanzers from ''Front Mission'', just "powerful/formidable", so Shinkawa designed purely from his imagination.<ref name="yoji" /> Shinkawa advised on the 3D graphics and how they looked in motion.<ref name="yoji" /> Shinkawa notes that he adjusted designs with developer feedback for each character about three to four times.<ref name="yoji" /> There was much discussion about the direction of Mikhail's character, with him first conceived as middle-aged but then young and handsome, necessitating a redesign.<ref name="reality" /> His personality began as conceited, like one who had an affluent childhood, but as his dialogue made him more "honest and earnest", his design changed again.<ref name="reality" /> |
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Before story development, Yoji Shinkawa already had some characters who existed in the ''Front Mission'' series in development.<ref name=reality/> In developing the game, the team discussed prioritizing a sense of reality for the story.<ref name="reality" |
Before story development, Yoji Shinkawa already had some characters who existed in the ''Front Mission'' series in development.<ref name="reality" /> In developing the game, the team discussed prioritizing a sense of reality for the story.<ref name="reality" /> This decision led them to set the game in the present world, but all the countries names are changed.<ref name="reality" /> The designers also decided that a very realistic plot that would still feel like ''Front Mission'' would involve several characters dealing with "evil conspiracies" caused by nations plotting against each other.<ref name="reality" /> Composer Hidenori Iwasaki worked on the music, drawing from his experiences as the composer for some of the [[Music of the Front Mission series|music in previous ''Front Mission'' games]].<ref name="qLq2Q" /> Orchestrator Jordan Seigel and [[audio engineer]] Shinnosuke Miyazawa also helped record the soundtrack at [[Abbey Road Studios]] in London.<ref name="BXz63" /><ref name="YqKdb" /> |
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==Release== |
==Release== |
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In September 2017 at the [[Tokyo Game Show]], the game was announced with an intended release year of 2018.<ref name=":0" /> In September 2018, Square Enix communicated a Japanese release date of February 28, 2019.<ref |
In September 2017 at the [[Tokyo Game Show]], the game was announced with an intended release year of 2018.<ref name=":0" /> In September 2018, Square Enix communicated a Japanese release date of February 28, 2019.<ref name="R5ovz" /> The following month, Square Enix stated that they would release the game outside of Japan on March 5, 2019. People who pre-ordered the game received five desktop [[Wallpaper (computing)|wallpapers]], a [[downloadable content]] pack, and a sample soundtrack.<ref name="91Sms" /> A [[special edition]] called the "Mech Edition" was also released that included everything in the pre-ordered version, along with an [[action figure]] of a Wanzer designed by Yanase and an official [[Artist's book|artbook]].<ref name="lvZQC" /><ref name="YCDr3" /> As part of promotions, Square Enix collaborated with Japanese rock band [[Man with a Mission]] to release a song called "Left Alive" on the Japanese release date of February 28.<ref name="c7L9K" /> |
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On the day the game was released worldwide, Square Enix launched a free downloadable content pack for ''Left Alive''. This "World of Tanks Collaboration" pack contained only in-game advertising for ''[[World of Tanks]]''.<ref |
On the day the game was released worldwide, Square Enix launched a free downloadable content pack for ''Left Alive''. This "World of Tanks Collaboration" pack contained only in-game advertising for ''[[World of Tanks]]''.<ref name="c5ARW" /><ref name="fr2CP" /> |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| MC = PC: 40/100<ref name="MCPC" /><br />PS4: 37/100<ref name="MCPS4" /> |
| MC = PC: 40/100<ref name="MCPC" /><br />PS4: 37/100<ref name="MCPS4" /> |
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| Destruct = 2/10<ref name=toid/> |
| Destruct = 2/10<ref name="toid" /> |
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| Fam = 31/40<ref name="bYboe" /> |
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| GameRev = {{Rating|2|5}}<ref name=revolution/> |
| GameRev = {{Rating|2|5}}<ref name="revolution" /> |
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| GSpot = 3/10<ref name=spotty/> |
| GSpot = 3/10<ref name="spotty" /> |
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| IGN = 3.8/10<ref name=failure/> |
| IGN = 3.8/10<ref name="failure" /> |
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}} |
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''Left Alive'' received "generally unfavorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MCPC" |
''Left Alive'' received "generally unfavorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MCPC" /><ref name="MCPS4" /> In Japan, approximately 17,622 physical units for PlayStation 4 were sold during its launch week, becoming the number five selling game of any format.<ref name="jHXYV" /> |
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DM Schmeyer of ''[[IGN]]'' called the game a "failure on every level", with poor controls and game balances issues cited along with technical glitches.<ref name="failure" |
DM Schmeyer of ''[[IGN]]'' called the game a "failure on every level", with poor controls and game balances issues cited along with technical glitches.<ref name="failure" /> Jason Faulkner of ''[[Game Revolution]]'' praised the setting and plot but noted a wildly changing enemy intelligence that would either never miss or ignore the player completely.<ref name="revolution" /> James Swinbanks of ''[[GameSpot]]'' praised the opening and some of the character dialogue but explained that the lack of story set up initially leads to significant plot revelations having no emotional impact.<ref name="spotty" /> Dan Roemer of ''[[Destructoid]]'' praised the game's soundtrack and art direction but highlighted the low-resolution graphical textures that gave the game a "drab" look. He also noted "laughable" enemy physics, where killed enemies' bodies would jump in the air whenever they died, and described the voice acting as "varied", ranging from decent to sounding like the actors "gave up" after one take.<ref name="toid" /> |
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[[File:LA shooting sequence.jpg|thumb|right|As an example of the game's poor physics, enemies exhibit a kind of jumping behavior as they are shot.]] |
[[File:LA shooting sequence.jpg|thumb|right|As an example of the game's poor physics, enemies exhibit a kind of jumping behavior as they are shot.]] |
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Heather Alexandra of ''[[Kotaku]]'' loved the idea of [[urban warfare]], including searching for improvised weapons to take on war mechs, and said the game "drips with style and mood", but felt the game's "stiff" and "sluggish" controls made it impossibly hard to play.<ref name="kotakus" |
Heather Alexandra of ''[[Kotaku]]'' loved the idea of [[urban warfare]], including searching for improvised weapons to take on war mechs, and said the game "drips with style and mood", but felt the game's "stiff" and "sluggish" controls made it impossibly hard to play.<ref name="kotakus" /> [[Ben "Yahtzee" Croshaw]] of ''[[Zero Punctuation]]'' ranked it as the second-worst game of 2019.<ref name="MlmvD" /> |
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{{clear}} |
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==References== |
==References== |
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{{reflist |
{{reflist|refs= |
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<ref name="polygon">{{Cite web |last=McWhertor |first=Michael |date=September 19, 2017 |title=Square Enix reveals mech game Left Alive |url=https://www.polygon.com/2017/9/19/16332148/left-alive-ps4-square-enix |url-status=live |archive-url=https://web.archive.org/web/20170919113725/https://www.polygon.com/2017/9/19/16332148/left-alive-ps4-square-enix |archive-date=September 19, 2017 |access-date=September 19, 2017}}</ref> |
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<ref name="kotaku">{{Cite web |last=Ashcraft |first=Brian |date=September 19, 2017 |title=First Look at Square Enix's Left Alive for PlayStation 4 |url=https://kotaku.com/square-enix-announces-a-brand-new-game-called-left-aliv-1818535780 |url-status=live |archive-url=https://web.archive.org/web/20170920013430/https://kotaku.com/square-enix-announces-a-brand-new-game-called-left-aliv-1818535780 |archive-date=September 20, 2017 |access-date=September 19, 2017}}</ref> |
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<ref name=":0">{{Cite web |last=Makuch |first=Eddie |date=September 19, 2017 |title=Metal Gear Artist Working On Left Alive, A New Square Enix Game |url=https://www.gamespot.com/articles/metal-gear-artist-working-on-left-alive-a-new-squa/1100-6453425/ |url-status=live |archive-url=https://web.archive.org/web/20191230215338/https://www.gamespot.com/articles/metal-gear-artist-working-on-left-alive-a-new-squa/1100-6453425/ |archive-date=December 30, 2019 |access-date=December 30, 2019 |website=GameSpot |language=en-US}}</ref> |
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<ref name="yoji">{{Cite web |last=Massongill, Justin |date=February 11, 2019 |title=Inside the Artwork: An Interview With Yoji Shinkawa |url=https://blog.us.playstation.com/2019/02/11/inside-the-artwork-an-interview-with-yoji-shinkawa/ |access-date=May 8, 2020 |publisher=PlayStation Blog}}</ref> |
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<ref name="reality">{{Cite web |last=Stevenson, Jamie |date=February 13, 2019 |title=Talking Left Alive with the men behind Armored Core and Metal Gear's mechs |url=https://www.redbull.com/us-en/left-alive-game-design-interview |access-date=May 6, 2020 |publisher=Red Bull}}</ref> |
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<ref name="MCPC">{{Cite web |title=''Left Alive'' for PC Reviews |url=https://www.metacritic.com/game/pc/left-alive |url-status=live |archive-url=https://web.archive.org/web/20190331052058/https://www.metacritic.com/game/pc/left-alive |archive-date=March 31, 2019 |access-date=June 14, 2019 |website=[[Metacritic]] |publisher=[[CBS Interactive]]}}</ref> |
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<ref name="MCPS4">{{Cite web |title=''Left Alive'' for PlayStation 4 Reviews |url=https://www.metacritic.com/game/playstation-4/left-alive |url-status=live |archive-url=https://web.archive.org/web/20190412165714/https://www.metacritic.com/game/playstation-4/left-alive |archive-date=April 12, 2019 |access-date=March 13, 2019 |website=[[Metacritic]] |publisher=[[CBS Interactive]]}}</ref> |
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<ref name="failure">{{Cite web |last=Schmeyer |first=DM |date=March 13, 2019 |title=''Left Alive'' Review |url=https://www.ign.com/articles/2019/03/13/left-alive-review |url-status=live |archive-url=https://web.archive.org/web/20190412201400/https://www.ign.com/articles/2019/03/13/left-alive-review |archive-date=April 12, 2019 |access-date=March 13, 2019 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> |
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<ref name="revolution">{{Cite web |last=Faulkner |first=Jason |date=March 18, 2019 |title=''Left Alive'' review |url=https://www.gamerevolution.com/review/512085-left-alive-review |url-status=live |archive-url=https://web.archive.org/web/20190412212700/https://www.gamerevolution.com/review/512085-left-alive-review |archive-date=April 12, 2019 |access-date=March 18, 2019 |website=[[GameRevolution]] |publisher=[[Mandatory (website)|Mandatory]]}}</ref> |
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<ref name="spotty">{{Cite web |last=Swinbanks |first=James |date=March 15, 2019 |title=''Left Alive'' Review - No Will To Survive |url=https://www.gamespot.com/reviews/left-alive-review-no-will-to-survive/1900-6417104/ |url-status=live |archive-url=https://web.archive.org/web/20190412212456/https://www.gamespot.com/reviews/left-alive-review-no-will-to-survive/1900-6417104/ |archive-date=April 12, 2019 |access-date=March 15, 2019 |website=[[GameSpot]] |publisher=[[CBS Interactive]]}}</ref> |
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<ref name="toid">{{Cite web |last=Roemer |first=Dan |date=March 24, 2019 |title=Review: ''Left Alive'' |url=https://www.destructoid.com/review-left-alive-547288.phtml |url-status=live |archive-url=https://web.archive.org/web/20190412205324/https://www.destructoid.com/review-left-alive-547288.phtml |archive-date=April 12, 2019 |access-date=March 24, 2019 |website=[[Destructoid]] |publisher=[[Enthusiast Gaming]]}}</ref> |
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<ref name="kotakus">{{Cite web |last=Alexandra |first=Heather |date=March 6, 2019 |title=''Left Alive'' Is A Fascinating Concept, But A Crappy Game |url=https://kotaku.com/left-alive-is-a-fascinating-concept-but-a-crappy-game-1833108592 |url-status=live |archive-url=https://web.archive.org/web/20190307080948/https://kotaku.com/left-alive-is-a-fascinating-concept-but-a-crappy-game-1833108592 |archive-date=March 7, 2019 |access-date=May 11, 2020 |website=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref> |
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⚫ | <ref name="LgatJ">{{Cite web |last=McMillan |first=Emily |title=Hidenori Iwasaki to compose for Square Enix survival action shooter |url=http://www.vgmonline.net/hidenori-iwasaki-to-compose-for-square-enix-survival-action-shooter/ |url-status=live |archive-url=https://web.archive.org/web/20171001075312/http://www.vgmonline.net/hidenori-iwasaki-to-compose-for-square-enix-survival-action-shooter/ |archive-date=October 1, 2017 |access-date=October 1, 2017 |website=Video Game Music Online|date=September 21, 2017}}</ref> |
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<ref name="23Gi8">{{Cite web |last=Gilyadov |first=Alex |date=September 20, 2017 |title=TGS 2017: Left Alive Is Set in the Front Mission Universe |url=http://www.ign.com/articles/2017/09/20/tgs-2017-left-alive-is-set-in-the-front-mission-universe |url-status=live |archive-url=https://web.archive.org/web/20170920234609/http://www.ign.com/articles/2017/09/20/tgs-2017-left-alive-is-set-in-the-front-mission-universe |archive-date=September 20, 2017 |access-date=September 21, 2017 |website=[[IGN]]}}</ref> |
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<ref name="3eztE">{{Cite web|url=https://www.dualshockers.com/left-alive-review-ps4-pc/|title=Left Alive Review — Better Off Left in the Dust}}</ref> |
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<ref name="HKQDW">{{Cite web |date=September 19, 2017 |title=Square Enix announces survival action shooter Left Alive for PS4, PC |url=https://gematsu.com/2017/09/square-enix-announces-survival-action-shooter-left-alive-ps4-pc |url-status=live |archive-url=https://web.archive.org/web/20191230215342/https://gematsu.com/2017/09/square-enix-announces-survival-action-shooter-left-alive-ps4-pc |archive-date=December 30, 2019 |access-date=December 30, 2019 |website=Gematsu |language=en-US}}</ref> |
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<ref name="4AJsC">{{Cite web |last=Cryer |first=Hirun |date=September 19, 2017 |title=Left Alive, New Game from Metal Gear Art Director Yoji Shinkawa, Announced for 2018 |url=https://www.usgamer.net/articles/left-alive-new-game-from-yoji-shinkawa-announced-for-2018 |url-status=live |archive-url=https://web.archive.org/web/20191230215339/https://www.usgamer.net/articles/left-alive-new-game-from-yoji-shinkawa-announced-for-2018 |archive-date=December 30, 2019 |access-date=December 30, 2019 |website=USgamer |language=en}}</ref> |
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<ref name="6GotJ">{{Cite web |last=Kim |first=Matt |date=September 21, 2017 |title=Here's the Full Trailer for Left Alive, the new Action Survival Game from TGS |url=https://www.usgamer.net/articles/heres-the-full-trailer-for-left-alive-the-new-action-survival-game-from-tgs |url-status=live |archive-url=https://web.archive.org/web/20191230215339/https://www.usgamer.net/articles/heres-the-full-trailer-for-left-alive-the-new-action-survival-game-from-tgs |archive-date=December 30, 2019 |access-date=December 30, 2019 |website=USgamer |language=en}}</ref> |
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<ref name="9sR5C">{{Cite web |last=Massongill |first=Justin |date=February 11, 2019 |title=Inside the Artwork: An Interview With Yoji Shinkawa |url=https://blog.us.playstation.com/2019/02/11/inside-the-artwork-an-interview-with-yoji-shinkawa/ |url-status=live |archive-url=https://web.archive.org/web/20190930120544/https://blog.us.playstation.com/2019/02/11/inside-the-artwork-an-interview-with-yoji-shinkawa/ |archive-date=September 30, 2019 |access-date=December 30, 2019 |website=PlayStation.Blog |language=en-US}}</ref> |
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<ref name="J5vtQ">{{Cite web |last=Gwaltney |first=Javy |date=September 19, 2017 |title=UPDATE: More Details On Square-Enix's Left Alive, With Art By Metal Gear Solid Artist Yoji Shinkawa |url=https://www.gameinformer.com/b/news/archive/2017/09/19/square-enix-reveals-left-alive-features-metal-gear-character-designer.aspx |url-status=live |archive-url=https://web.archive.org/web/20191230215338/https://www.gameinformer.com/b/news/archive/2017/09/19/square-enix-reveals-left-alive-features-metal-gear-character-designer.aspx |archive-date=December 30, 2019 |access-date=December 30, 2019 |website=Game Informer |language=en}}</ref> |
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<ref name="qLq2Q">{{Cite web |date=October 5, 2018 |title=Left Alive Director On Difficulty, Music, Main Characters, And The Meaning Behind Its Title |url=https://www.siliconera.com/left-alive-director-on-difficulty-music-main-characters-and-the-meaning-behind-its-title/ |url-status=live |archive-url=https://web.archive.org/web/20191231042328/https://www.siliconera.com/left-alive-director-on-difficulty-music-main-characters-and-the-meaning-behind-its-title/ |archive-date=December 31, 2019 |access-date=December 31, 2019 |website=Siliconera |language=en-US}}</ref> |
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<ref name="BXz63">{{Cite web |date=February 7, 2019 |title=Making-of Left Alive : Dans les coulisses de la création de la bande originale |url=http://www.jeuxvideo.com/videos/998583/left-alive-dans-les-coulisses-de-la-creation-de-la-bande-originale.htm |url-status=live |archive-url=https://web.archive.org/web/20191231042329/http://www.jeuxvideo.com/videos/998583/left-alive-dans-les-coulisses-de-la-creation-de-la-bande-originale.htm |archive-date=December 31, 2019 |access-date=December 31, 2019 |website=Jeuxvideo.com |language=fr}}</ref> |
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<ref name="YqKdb">{{Cite AV media |url=https://ign.com/videos/2019/02/08/left-alive-the-music-of-left-alive-at-abbey-road-studios-video |title=Left Alive - The Music of Left Alive at Abbey Road Studios Video |date=February 8, 2019 |language=English |access-date=December 31, 2019 |archive-url=https://web.archive.org/web/20191231042345/https://www.ign.com/videos/2019/02/08/left-alive-the-music-of-left-alive-at-abbey-road-studios-video |archive-date=December 31, 2019 |url-status=live}}</ref> |
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<ref name="R5ovz">{{Cite web |last=Summers |first=Nick |date=September 10, 2018 |title=Square Enix survival-shooter 'Left Alive' delayed to 2019 |url=https://www.engadget.com/2018/09/10/square-enix-left-alive-2019-trailer/ |url-status=live |archive-url=https://web.archive.org/web/20180924203019/https://www.engadget.com/2018/09/10/square-enix-left-alive-2019-trailer/ |archive-date=September 24, 2018 |access-date=December 30, 2019 |website=Engadget |language=en}}</ref> |
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<ref name="91Sms">{{Cite web |last=Kim |first=Matt |date=October 10, 2018 |title=Front Mission Spinoff From Metal Gear and From Software Veterans, Left Alive, Gets a Release Date |url=https://www.usgamer.net/articles/front-mission-left-alive-square-enix-from-software-metal-gear-veterans-release-date-ps4-pc |url-status=live |archive-url=https://web.archive.org/web/20191230215340/https://www.usgamer.net/articles/front-mission-left-alive-square-enix-from-software-metal-gear-veterans-release-date-ps4-pc |archive-date=December 30, 2019 |access-date=December 30, 2019 |website=USgamer |language=en}}</ref> |
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<ref name="lvZQC">{{Cite web |last=Santos |first=Francis |date=October 9, 2018 |title=Left Alive Launches March 5, Gets New Mech Edition |url=https://blog.us.playstation.com/2018/10/09/left-alive-launches-march-5-gets-new-mech-edition/ |url-status=live |archive-url=https://web.archive.org/web/20191119110626/https://blog.us.playstation.com/2018/10/09/left-alive-launches-march-5-gets-new-mech-edition/ |archive-date=November 19, 2019 |access-date=December 30, 2019 |website=PlayStation.Blog |language=en-US}}</ref> |
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<ref name="YCDr3">{{Cite web |last=Kato |first=Matthew |date=October 9, 2018 |title=Left Alive Gets March Release Date |url=https://www.gameinformer.com/2018/10/09/left-alive-gets-march-release-date |url-status=live |archive-url=https://web.archive.org/web/20191230215342/https://www.gameinformer.com/2018/10/09/left-alive-gets-march-release-date |archive-date=December 30, 2019 |access-date=December 30, 2019 |website=Game Informer |language=en}}</ref> |
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<ref name="c7L9K">{{Cite web |title=Japan's Man With a Mission Writes Song for Square Enix Video Game 'Left Alive' |url=https://www.billboard.com/articles/news/international/8499142/japan-man-with-a-mission-square-enix-video-game-theme-left-alive-watch-trailer |url-status=live |archive-url=https://web.archive.org/web/20191231034422/https://www.billboard.com/articles/news/international/8499142/japan-man-with-a-mission-square-enix-video-game-theme-left-alive-watch-trailer |archive-date=December 31, 2019 |access-date=December 31, 2019 |website=Billboard}}</ref> |
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<ref name="c5ARW">{{Cite web |last=McKeand |first=Kirk |date=March 7, 2019 |title=Left Alive gets free DLC that puts World of Tanks adverts in the game for maximum immersion |url=https://www.vg247.com/2019/03/07/left-alive-world-of-tanks-dlc/ |url-status=live |archive-url=https://web.archive.org/web/20191231033921/https://www.vg247.com/2019/03/07/left-alive-world-of-tanks-dlc/ |archive-date=December 31, 2019 |access-date=December 31, 2019 |website=VG247}}</ref> |
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<ref name="fr2CP">{{Cite web |last=Speight |first=Adam |date=March 7, 2019 |title=Left Alive X World of Tanks DLC makes for an unusual combo|url=https://www.gamerevolution.com/news/506521-left-alive-x-world-of-tanks-dlc |url-status=live |archive-url=https://web.archive.org/web/20191231033925/https://www.gamerevolution.com/news/506521-left-alive-x-world-of-tanks-dlc |archive-date=December 31, 2019 |access-date=December 31, 2019|website=GameRevolution}}</ref> |
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⚫ | <ref name="bYboe">{{Cite web |last=Romano |first=Sal |date=February 20, 2019 |title=Famitsu Review Scores: Issue 1577 |url=https://gematsu.com/2019/02/famitsu-review-scores-issue-1577 |url-status=live |archive-url=https://web.archive.org/web/20190308003006/https://gematsu.com/2019/02/famitsu-review-scores-issue-1577 |archive-date=March 8, 2019 |access-date=March 6, 2019 |website=Gematsu |publisher=Gematsu}}</ref> |
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<ref name="jHXYV">{{Cite web |last=Romano |first=Sal |date=March 8, 2019 |title=Media Create Sales: 2/25/19 – 3/3/19 |url=https://gematsu.com/2019/03/media-create-sales-2-25-19-3-3-19 |url-status=live |archive-url=https://web.archive.org/web/20190306163600/https://gematsu.com/2019/03/media-create-sales-2-25-19-3-3-19 |archive-date=March 6, 2019 |access-date=March 8, 2019 |website=Gematsu |publisher=Gematsu}}</ref> |
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<ref name="MlmvD">{{Cite web |last=Croshaw |first=Ben "Yahtzee" |author-link=Ben "Yahtzee" Croshaw |date=January 1, 2020 |title=2019 Best, Worst, and Blandest – Zero Punctuation |url=https://www.escapistmagazine.com/v2/2019-best-worst-and-blandest-zero-punctuation/ |url-status=live |archive-url=https://web.archive.org/web/20200101214651/https://www.escapistmagazine.com/v2/2019-best-worst-and-blandest-zero-punctuation/ |archive-date=January 1, 2020 |access-date=January 2, 2020 |website=[[The Escapist (magazine)|The Escapist]] |publisher=[[Enthusiast Gaming]]}}</ref> |
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}} |
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==External links== |
==External links== |
Revision as of 00:58, 24 May 2021
Left Alive | |
---|---|
![]() | |
Developer(s) | Ilinx[1] |
Publisher(s) | Square Enix |
Director(s) | Toshifumi Nabeshima |
Producer(s) | Shinji Hashimoto |
Artist(s) | Yoji Shinkawa Takayuki Yanase |
Composer(s) | Hidenori Iwasaki[2] |
Series | Front Mission |
Engine | Orochi 4 |
Platform(s) | |
Release |
|
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Left Alive is a 2019 stealth video game developed by Ilinx and published by Square Enix for Microsoft Windows and PlayStation 4. It was announced at a press conference by Sony Interactive Entertainment before the 2017 Tokyo Game Show.[3][4] Set in the Front Mission series, the story follows several individuals trying to survive amidst a surprise invasion of their country, while both helping civilians to safety and attempting to stop destruction and damage wrought by Wanzers, a form of combat mecha.[5]
Originally conceived as a strategy game, it gained more action elements as development proceeded and ultimately became the first survival game in the Front Mission series. Developers conceived character ideas before the game's planning began, and many changes to their appearances and ages occurred as the story solidified. Left Alive received generally unfavorable reviews from critics. While many praised the graphics, story, and music, reviewers criticized the game's controls, artificial intelligence, game physics, and voice acting.
Gameplay
Left Alive is a primarily stealth-based third-person shooter, with survival game elements as well.[6] Players spend most of their time trying to evade enemies and create improvised weapons when stealth fails or is not an option.[7] Activities include guiding survivors to safe houses, crafting weapons, and planning the takedown of wanzers.[7] Players can search the bodies of other players who died in the same area.[7] They also occasionally have the opportunity to take control of Wanzers and do significant damage to their enemies.[7]
During interactions with civilians and other NPCs, there will be dialogue choices that the player can choose.[8] Koshka, a Rutherian command and control AI, guides players and warns them when enemies come close.[9] Weapon crafting includes creating improvised explosive devices, traps, and different kinds of explosives from scrounged materials.[9] Players guide survivors to the safe houses by issuing commands on the map screen.[9]
Plot
The story takes place in the Front Mission series during a conflict between two countries, Ruthenia and Garmoniya, formerly Ukraine.[10] The game breaks the story into fourteen chapters and three characters individual stories.[10] Players begin as Mikhail, a Ruthenian Wanzer pilot who must survive the loss of his Wanzer and fellow soldiers.[10] The next character is Olga, a police captain and former soldier of the Garmoniyan Army before the city she lives in became part of Ruthenia.[10] The last character is Leonid, a former Novo Slava rebel leader accused of murder.[10] The plot begins with a surprise invasion by Garmoniya into the Ruthenian city of Novo Slava on the border between the two countries, the same city where Olga works.[6] Koshka, the Ruthenia military's logistics and communications AI system, supports all three protagonists.
![](https://upload.wikimedia.org/wikipedia/en/thumb/a/a0/LA_dialogue_choice.jpg/220px-LA_dialogue_choice.jpg)
After enemy forces kill Mikhail's unit, he meets Patrick Lemaire, an agent of the Unified Continental States (UCS), posing as a journalist. Mikhail then recruits him into investigating a conspiracy involving an advanced prototype Wanzer and a virus known as MODS, both of which were secretly being developed in Ruthenia by rogue officials. Patrick explains that the actual reason is because Garmoniya is secretly acting on behalf of the Republic of Zaftra and its secret ruling body Semargl to obtain the virus and the wanzer.
As the invasion begins, Olga encounters a young orphan named Julia, whom she pursues to save her from a human trafficking ring run by the Garmoniyan military. Olga discovers Julia is a survivor of a Semargl research project which infected victims with the MODS virus. Leonid is framed for the assassination of Novo Slava's liberator and national hero, Ruslan Izmailov, and forced to escape during the invasion. He learns that Ruslan is still alive and is a deep cover Semargl agent. Seeking revenge, Leonid pursues Ruslan and kills him. However, Olga later witnesses an inexplicably alive Ruslan appear and capture Julia on behalf of Semargl.
The three protagonists meet up and head downtown to reach a rescue helicopter sent by Patrick. Olga goes off to rescue Julia, while Mikhail hijacks an unattended Wanzer to create a distraction. On his way to the rescue helicopter, Leonid encounters Ruslan, now revealed to be a cyborg. After a final confrontation, Leonid destroys Ruslan, and the three protagonists are picked up by Patrick's rescue helicopter as an international peacekeeping force arrives to take control of Novo Slava.
If all thirty civilians and four major supporting characters the protagonists encounter through the game survive, a secret ending will play. It shows Ruslan revealing to Leonid during their final confrontation that Semargl possesses a computer system called M3, which can predict the future. M3 predicted that human overpopulation would lead to humanity's decline, leading Semargl to use the MODS virus as a means of population control. An after-credits scene shows Koshka uploading all data acquired from the invasion of Novo Slava to M3 before "proceeding with the next phase".
Development
Left Alive was developed by Japanese developer Ilinx and produced by Square Enix. Toshifumi Nabeshima directed the title, previously having directed some of the games in the Armored Core franchise.[11] Shinji Hashimoto, who helped produce entries in both Front Mission and Square Enix's Final Fantasy series, served as producer for Left Alive.[12][13] Yoji Shinkawa, known for his work on the Metal Gear series, created the game's promotional art.[14] In addition to overseeing the design of some of the models, Shinkawa did character designs of the three main protagonists and one of the Wanzer mecha models. He drew concept art of some of the other characters.[15] Artist Takayuki Yanase, who worked on Xenoblade Chronicles X, also contributed to Wanzer designs.[16] When development began, the development team initially conceived the title as a strategy game, but it became more of an action title under Toshifumi Nabeshima's influence.[17] Nabeshima initially thought that the game would revolve around mech robots fighting each other due to the title's Front Mission roots. However, when he learned that players would control people and fight against wanzers, Front Mission's term for mechs, he considered giving them a guard suit or power suit.[17] Later on in development, the game took a very different turn toward a survival mechanic.[17]
For the game's artwork, Nabeshima had the design team make sure he remained faithful to the Front Mission aesthetic.[17] He also created a character with the inspiration he found through the artwork of the original Front Mission artist Yoshitaka Amano, who is also one of his favorite artists.[17] Artist Yoji Shinkawa drew the three main characters based on a simple profile and then began submitting rough sketches of Leonid's character for consideration since that was a character type he was very familiar with.[18] He then designed the characters, continuously checking to see that he was maintaining a balance between them.[18] He also did sketches for the game's other key characters and also designed one of the wanzers.[18] The mechs did not have to look like traditional "Zenith-type" wanzers from Front Mission, just "powerful/formidable", so Shinkawa designed purely from his imagination.[18] Shinkawa advised on the 3D graphics and how they looked in motion.[18] Shinkawa notes that he adjusted designs with developer feedback for each character about three to four times.[18] There was much discussion about the direction of Mikhail's character, with him first conceived as middle-aged but then young and handsome, necessitating a redesign.[17] His personality began as conceited, like one who had an affluent childhood, but as his dialogue made him more "honest and earnest", his design changed again.[17]
Before story development, Yoji Shinkawa already had some characters who existed in the Front Mission series in development.[17] In developing the game, the team discussed prioritizing a sense of reality for the story.[17] This decision led them to set the game in the present world, but all the countries names are changed.[17] The designers also decided that a very realistic plot that would still feel like Front Mission would involve several characters dealing with "evil conspiracies" caused by nations plotting against each other.[17] Composer Hidenori Iwasaki worked on the music, drawing from his experiences as the composer for some of the music in previous Front Mission games.[19] Orchestrator Jordan Seigel and audio engineer Shinnosuke Miyazawa also helped record the soundtrack at Abbey Road Studios in London.[20][21]
Release
In September 2017 at the Tokyo Game Show, the game was announced with an intended release year of 2018.[14] In September 2018, Square Enix communicated a Japanese release date of February 28, 2019.[22] The following month, Square Enix stated that they would release the game outside of Japan on March 5, 2019. People who pre-ordered the game received five desktop wallpapers, a downloadable content pack, and a sample soundtrack.[23] A special edition called the "Mech Edition" was also released that included everything in the pre-ordered version, along with an action figure of a Wanzer designed by Yanase and an official artbook.[24][25] As part of promotions, Square Enix collaborated with Japanese rock band Man with a Mission to release a song called "Left Alive" on the Japanese release date of February 28.[26]
On the day the game was released worldwide, Square Enix launched a free downloadable content pack for Left Alive. This "World of Tanks Collaboration" pack contained only in-game advertising for World of Tanks.[27][28]
Reception
Aggregator | Score |
---|---|
Metacritic | PC: 40/100[29] PS4: 37/100[30] |
Publication | Score |
---|---|
Destructoid | 2/10[10] |
Famitsu | 31/40[31] |
GameRevolution | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 3/10[32] |
IGN | 3.8/10[6] |
Left Alive received "generally unfavorable" reviews, according to review aggregator Metacritic.[29][30] In Japan, approximately 17,622 physical units for PlayStation 4 were sold during its launch week, becoming the number five selling game of any format.[33]
DM Schmeyer of IGN called the game a "failure on every level", with poor controls and game balances issues cited along with technical glitches.[6] Jason Faulkner of Game Revolution praised the setting and plot but noted a wildly changing enemy intelligence that would either never miss or ignore the player completely.[9] James Swinbanks of GameSpot praised the opening and some of the character dialogue but explained that the lack of story set up initially leads to significant plot revelations having no emotional impact.[32] Dan Roemer of Destructoid praised the game's soundtrack and art direction but highlighted the low-resolution graphical textures that gave the game a "drab" look. He also noted "laughable" enemy physics, where killed enemies' bodies would jump in the air whenever they died, and described the voice acting as "varied", ranging from decent to sounding like the actors "gave up" after one take.[10]
![](https://upload.wikimedia.org/wikipedia/en/thumb/7/73/LA_shooting_sequence.jpg/220px-LA_shooting_sequence.jpg)
Heather Alexandra of Kotaku loved the idea of urban warfare, including searching for improvised weapons to take on war mechs, and said the game "drips with style and mood", but felt the game's "stiff" and "sluggish" controls made it impossibly hard to play.[7] Ben "Yahtzee" Croshaw of Zero Punctuation ranked it as the second-worst game of 2019.[34]
References
- ^ "開発実績". Ilinx.co.jp (in Japanese). Archived from the original on March 7, 2019. Retrieved March 7, 2019.
- ^ McMillan, Emily (September 21, 2017). "Hidenori Iwasaki to compose for Square Enix survival action shooter". Video Game Music Online. Archived from the original on October 1, 2017. Retrieved October 1, 2017.
- ^ McWhertor, Michael (September 19, 2017). "Square Enix reveals mech game Left Alive". Archived from the original on September 19, 2017. Retrieved September 19, 2017.
- ^ Ashcraft, Brian (September 19, 2017). "First Look at Square Enix's Left Alive for PlayStation 4". Archived from the original on September 20, 2017. Retrieved September 19, 2017.
- ^ Gilyadov, Alex (September 20, 2017). "TGS 2017: Left Alive Is Set in the Front Mission Universe". IGN. Archived from the original on September 20, 2017. Retrieved September 21, 2017.
- ^ a b c d Schmeyer, DM (March 13, 2019). "Left Alive Review". IGN. Ziff Davis. Archived from the original on April 12, 2019. Retrieved March 13, 2019.
- ^ a b c d e Alexandra, Heather (March 6, 2019). "Left Alive Is A Fascinating Concept, But A Crappy Game". Kotaku. Gizmodo Media Group. Archived from the original on March 7, 2019. Retrieved May 11, 2020.
- ^ "Left Alive Review — Better Off Left in the Dust".
- ^ a b c d e Faulkner, Jason (March 18, 2019). "Left Alive review". GameRevolution. Mandatory. Archived from the original on April 12, 2019. Retrieved March 18, 2019.
- ^ a b c d e f g Roemer, Dan (March 24, 2019). "Review: Left Alive". Destructoid. Enthusiast Gaming. Archived from the original on April 12, 2019. Retrieved March 24, 2019.
- ^ "Square Enix announces survival action shooter Left Alive for PS4, PC". Gematsu. September 19, 2017. Archived from the original on December 30, 2019. Retrieved December 30, 2019.
- ^ Cryer, Hirun (September 19, 2017). "Left Alive, New Game from Metal Gear Art Director Yoji Shinkawa, Announced for 2018". USgamer. Archived from the original on December 30, 2019. Retrieved December 30, 2019.
- ^ Kim, Matt (September 21, 2017). "Here's the Full Trailer for Left Alive, the new Action Survival Game from TGS". USgamer. Archived from the original on December 30, 2019. Retrieved December 30, 2019.
- ^ a b Makuch, Eddie (September 19, 2017). "Metal Gear Artist Working On Left Alive, A New Square Enix Game". GameSpot. Archived from the original on December 30, 2019. Retrieved December 30, 2019.
- ^ Massongill, Justin (February 11, 2019). "Inside the Artwork: An Interview With Yoji Shinkawa". PlayStation.Blog. Archived from the original on September 30, 2019. Retrieved December 30, 2019.
- ^ Gwaltney, Javy (September 19, 2017). "UPDATE: More Details On Square-Enix's Left Alive, With Art By Metal Gear Solid Artist Yoji Shinkawa". Game Informer. Archived from the original on December 30, 2019. Retrieved December 30, 2019.
- ^ a b c d e f g h i j k Stevenson, Jamie (February 13, 2019). "Talking Left Alive with the men behind Armored Core and Metal Gear's mechs". Red Bull. Retrieved May 6, 2020.
- ^ a b c d e f Massongill, Justin (February 11, 2019). "Inside the Artwork: An Interview With Yoji Shinkawa". PlayStation Blog. Retrieved May 8, 2020.
- ^ "Left Alive Director On Difficulty, Music, Main Characters, And The Meaning Behind Its Title". Siliconera. October 5, 2018. Archived from the original on December 31, 2019. Retrieved December 31, 2019.
- ^ "Making-of Left Alive : Dans les coulisses de la création de la bande originale". Jeuxvideo.com (in French). February 7, 2019. Archived from the original on December 31, 2019. Retrieved December 31, 2019.
- ^ Left Alive - The Music of Left Alive at Abbey Road Studios Video. February 8, 2019. Archived from the original on December 31, 2019. Retrieved December 31, 2019.
- ^ Summers, Nick (September 10, 2018). "Square Enix survival-shooter 'Left Alive' delayed to 2019". Engadget. Archived from the original on September 24, 2018. Retrieved December 30, 2019.
- ^ Kim, Matt (October 10, 2018). "Front Mission Spinoff From Metal Gear and From Software Veterans, Left Alive, Gets a Release Date". USgamer. Archived from the original on December 30, 2019. Retrieved December 30, 2019.
- ^ Santos, Francis (October 9, 2018). "Left Alive Launches March 5, Gets New Mech Edition". PlayStation.Blog. Archived from the original on November 19, 2019. Retrieved December 30, 2019.
- ^ Kato, Matthew (October 9, 2018). "Left Alive Gets March Release Date". Game Informer. Archived from the original on December 30, 2019. Retrieved December 30, 2019.
- ^ "Japan's Man With a Mission Writes Song for Square Enix Video Game 'Left Alive'". Billboard. Archived from the original on December 31, 2019. Retrieved December 31, 2019.
- ^ McKeand, Kirk (March 7, 2019). "Left Alive gets free DLC that puts World of Tanks adverts in the game for maximum immersion". VG247. Archived from the original on December 31, 2019. Retrieved December 31, 2019.
- ^ Speight, Adam (March 7, 2019). "Left Alive X World of Tanks DLC makes for an unusual combo". GameRevolution. Archived from the original on December 31, 2019. Retrieved December 31, 2019.
- ^ a b "Left Alive for PC Reviews". Metacritic. CBS Interactive. Archived from the original on March 31, 2019. Retrieved June 14, 2019.
- ^ a b "Left Alive for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on April 12, 2019. Retrieved March 13, 2019.
- ^ Romano, Sal (February 20, 2019). "Famitsu Review Scores: Issue 1577". Gematsu. Gematsu. Archived from the original on March 8, 2019. Retrieved March 6, 2019.
- ^ a b Swinbanks, James (March 15, 2019). "Left Alive Review - No Will To Survive". GameSpot. CBS Interactive. Archived from the original on April 12, 2019. Retrieved March 15, 2019.
- ^ Romano, Sal (March 8, 2019). "Media Create Sales: 2/25/19 – 3/3/19". Gematsu. Gematsu. Archived from the original on March 6, 2019. Retrieved March 8, 2019.
- ^ Croshaw, Ben "Yahtzee" (January 1, 2020). "2019 Best, Worst, and Blandest – Zero Punctuation". The Escapist. Enthusiast Gaming. Archived from the original on January 1, 2020. Retrieved January 2, 2020.