m Added a new reference, a patent on whose base the c-infinity was created https://patentcenter.uspto.gov/applications/17492635 Tag: Visual edit |
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{{AFC comment|1=<!-- Template:Addhat--> |
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The title of this draft either has been disambiguated or will require disambiguation if accepted. |
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If this draft is accepted, a hatnote will need to be added to the primary page to refer to this page. If there is already a hatnote on the primary page, please review whether a disambiguation page is in order instead. |
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The primary page is [[Smoothness]]. [[User:Robert McClenon|Robert McClenon]] ([[User talk:Robert McClenon|talk]]) 02:29, 4 May 2024 (UTC)}} |
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{{AFC comment|1=I don't see a level of reviews or feedback from secondary sources indicative of a notable piece of tech. [[User:Zxcvbnm|ᴢxᴄᴠʙɴᴍ]] ([[User talk:Zxcvbnm|ᴛ]]) 07:51, 21 April 2024 (UTC)}} |
{{AFC comment|1=I don't see a level of reviews or feedback from secondary sources indicative of a notable piece of tech. [[User:Zxcvbnm|ᴢxᴄᴠʙɴᴍ]] ([[User talk:Zxcvbnm|ᴛ]]) 07:51, 21 April 2024 (UTC)}} |
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{{Infobox product |
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| image = [[File:C-Infinity VR.jpg|thumb|C-Infinity VR]] |
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| type = VR Chair |
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| inventor = Vrmeco LLC |
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| inception = 2019 |
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| manufacturer = Neurosync Laboratories LLC |
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| available = Yes |
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| url = {{url|neurosyncvr.com}} |
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}} |
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C-Infinity VR platform, developed by Neurosync Laboratories.<ref>{{Cite press release |date=2024-01-23 |title=NeuroSync Laboratories Unveils Revolutionary VR Gaming Experience With C-Infinity |url=https://finance.yahoo.com/news/neurosync-laboratories-unveils-revolutionary-vr-150000698.html |access-date=2024-04-18 |publisher=NeuroSync Laboratories |via=Yahoo Finance |language=en-US}}</ref> It was created based on a Joystick Chair<ref>{{Cite web |title=Patent Center |url=https://patentcenter.uspto.gov/applications/17492635 |access-date=2024-04-24 |website=patentcenter.uspto.gov}}</ref> patented by Vrmeco |
C-Infinity VR platform, developed by Neurosync Laboratories LLC.<ref>{{Cite press release |date=2024-01-23 |title=NeuroSync Laboratories Unveils Revolutionary VR Gaming Experience With C-Infinity |url=https://finance.yahoo.com/news/neurosync-laboratories-unveils-revolutionary-vr-150000698.html |access-date=2024-04-18 |publisher=NeuroSync Laboratories |via=Yahoo Finance |language=en-US}}</ref> It was created based on a Joystick Chair<ref>{{Cite web |title=Patent Center |url=https://patentcenter.uspto.gov/applications/17492635 |access-date=2024-04-24 |website=patentcenter.uspto.gov}}</ref> patented by Vrmeco LLC and is designed to mitigate motion sickness and enhance locomotion in virtual environments. This neuro-digital interface is tailored for improving VR gaming experience, addressing the challenge of motion sickness often triggered by prolonged VR exposure. |
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====== Effectiveness in Reducing Nausea ====== |
====== Effectiveness in Reducing Nausea ====== |
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The C-Infinity VR Chair has been studied for its potential to reduce nausea, a common issue associated with virtual reality (VR) usage. A published study<ref>{{Cite journal |last1=Dopsaj |first1=Milivoj |last2=Tan |first2=Wilhelmina |last3=Perovic |first3=Vladimir |last4=Stajic |first4=Zoran |last5=Milosavljevic |first5=Nemanja |last6=Paessler |first6=Slobodan |last7=Makishima |first7=Tomoko |date=2024-03-10 |title=Novel neurodigital interface reduces motion sickness in virtual reality |url=https://pubmed.ncbi.nlm.nih.gov/38382798/ |journal=Neuroscience Letters |volume=825 |pages=137692 |doi=10.1016/j.neulet.2024.137692 |issn=1872-7972 |pmid=38382798}}</ref> has specifically examined the chair's design and its impact on mitigating the effects of motion sickness during VR sessions. The study's findings suggest that the C-Infinity VR Chair can significantly decrease the incidence of nausea, enhancing the user's VR experience. This is attributed to the chair's ability to simulate natural motion, thereby aligning physical movements with the VR environment and reducing sensory mismatches that often lead to nausea.<ref>{{Cite web |last=Orland |first=Kyle |date=2024-02-21 |title=C-Infinity is a bulky, quixotic solution to |
The C-Infinity VR Chair has been studied for its potential to reduce nausea, a common issue associated with virtual reality (VR) usage. A published study<ref>{{Cite journal |last1=Dopsaj |first1=Milivoj |last2=Tan |first2=Wilhelmina |last3=Perovic |first3=Vladimir |last4=Stajic |first4=Zoran |last5=Milosavljevic |first5=Nemanja |last6=Paessler |first6=Slobodan |last7=Makishima |first7=Tomoko |date=2024-03-10 |title=Novel neurodigital interface reduces motion sickness in virtual reality |url=https://pubmed.ncbi.nlm.nih.gov/38382798/ |journal=Neuroscience Letters |volume=825 |pages=137692 |doi=10.1016/j.neulet.2024.137692 |issn=1872-7972 |pmid=38382798}}</ref> has specifically examined the chair's design and its impact on mitigating the effects of motion sickness during VR sessions. The study's findings suggest that the C-Infinity VR Chair can significantly decrease the incidence of nausea, enhancing the user's VR experience. This is attributed to the chair's ability to simulate natural motion, thereby aligning physical movements with the VR environment and reducing sensory mismatches that often lead to nausea.<ref>{{Cite web |last=Orland |first=Kyle |date=2024-02-21 |title=C-Infinity is a bulky, quixotic solution to VR's nausea problem |url=https://arstechnica.com/gaming/2024/02/neurosyncs-c-infinity-tries-to-fix-vr-nausea-with-a-furniture-sized-controller/ |access-date=2024-04-23 |website=Ars Technica |language=en-us}}</ref><ref>{{Cite web |last=Zahn |first=Andy |date=2023-07-19 |title=Neurosync C-Infinity Review: An Effective Fix For VR's Greatest Weakness |url=https://www.slashgear.com/1335607/neurosync-c-infinity-review-vr/ |access-date=2024-04-23 |website=SlashGear |language=en-US}}</ref><ref>{{Cite web |title=Nausea-Abating VR Platforms |url=https://www.trendhunter.com/trends/vr-platform |access-date=2024-04-20 |website=TrendHunter.com |language=en}}</ref><ref>{{Cite web |date=2024-02-01 |title=C-Infinity VR platform designed to keep gamers from losing their lunch |url=https://newatlas.com/vr/c-infinity-vr-platform/ |access-date=2024-04-20 |website=New Atlas |language=en-US}}</ref> |
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== References == |
== References == |
Revision as of 04:38, 21 May 2024
Comment: The title of this draft either has been disambiguated or will require disambiguation if accepted.If this draft is accepted, a hatnote will need to be added to the primary page to refer to this page. If there is already a hatnote on the primary page, please review whether a disambiguation page is in order instead.The primary page is Smoothness. Robert McClenon (talk) 02:29, 4 May 2024 (UTC)
Comment: I don't see a level of reviews or feedback from secondary sources indicative of a notable piece of tech. ᴢxᴄᴠʙɴᴍ (ᴛ) 07:51, 21 April 2024 (UTC)
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Type | VR Chair |
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Inventor | Vrmeco LLC |
Inception | 2019 |
Manufacturer | Neurosync Laboratories LLC |
Available | Yes |
Website | neurosyncvr |
C-Infinity VR platform, developed by Neurosync Laboratories LLC.[1] It was created based on a Joystick Chair[2] patented by Vrmeco LLC and is designed to mitigate motion sickness and enhance locomotion in virtual environments. This neuro-digital interface is tailored for improving VR gaming experience, addressing the challenge of motion sickness often triggered by prolonged VR exposure.
Effectiveness in Reducing Nausea
The C-Infinity VR Chair has been studied for its potential to reduce nausea, a common issue associated with virtual reality (VR) usage. A published study[3] has specifically examined the chair's design and its impact on mitigating the effects of motion sickness during VR sessions. The study's findings suggest that the C-Infinity VR Chair can significantly decrease the incidence of nausea, enhancing the user's VR experience. This is attributed to the chair's ability to simulate natural motion, thereby aligning physical movements with the VR environment and reducing sensory mismatches that often lead to nausea.[4][5][6][7]
References
- ^ "NeuroSync Laboratories Unveils Revolutionary VR Gaming Experience With C-Infinity" (Press release). NeuroSync Laboratories. 2024-01-23. Retrieved 2024-04-18 – via Yahoo Finance.
- ^ "Patent Center". patentcenter.uspto.gov. Retrieved 2024-04-24.
- ^ Dopsaj, Milivoj; Tan, Wilhelmina; Perovic, Vladimir; Stajic, Zoran; Milosavljevic, Nemanja; Paessler, Slobodan; Makishima, Tomoko (2024-03-10). "Novel neurodigital interface reduces motion sickness in virtual reality". Neuroscience Letters. 825: 137692. doi:10.1016/j.neulet.2024.137692. ISSN 1872-7972. PMID 38382798.
- ^ Orland, Kyle (2024-02-21). "C-Infinity is a bulky, quixotic solution to VR's nausea problem". Ars Technica. Retrieved 2024-04-23.
- ^ Zahn, Andy (2023-07-19). "Neurosync C-Infinity Review: An Effective Fix For VR's Greatest Weakness". SlashGear. Retrieved 2024-04-23.
- ^ "Nausea-Abating VR Platforms". TrendHunter.com. Retrieved 2024-04-20.
- ^ "C-Infinity VR platform designed to keep gamers from losing their lunch". New Atlas. 2024-02-01. Retrieved 2024-04-20.