AI
- Minimax
- Alpha-beta pruning
- Negascout
- Quiescence search
- MTD-f
- Iterative deepening depth-first search
- Computer Go
- Zobrist hashing
- Monte Carlo method
- Computer chess
- Board representation (chess)
- Transposition table
- Null-move heuristic
- Killer heuristic
- Horizon effect
- Artificial neural network
- Backpropagation
- Reinforcement learning
- Genetic algorithm
- Nash equilibrium
- Zero-sum
- Braess's paradox
- Example of a game without a value