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GA Review
The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
- This review is transcluded from Talk:The Elder Scrolls III: Bloodmoon/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Lee Vilenski (talk · contribs) 22:34, 13 January 2024 (UTC)
Hello, I am planning on reviewing this article for GA Status, over the next couple of days. Thank you for nominating the article for GA status. I hope I will learn some new information, and that my feedback is helpful.
If nominators or editors could refrain from updating the particular section that I am updating until it is complete, I would appreciate it to remove a edit conflict. Please address concerns in the section that has been completed above (If I've raised concerns up to references, feel free to comment on things like the lede.)
I generally provide an overview of things I read through the article on a first glance. Then do a thorough sweep of the article after the feedback is addressed. After this, I will present the pass/failure. I may use strikethrough tags when concerns are met. Even if something is obvious why my concern is met, please leave a message as courtesy.
Best of luck! you can also use the {{done}} tag to state when something is addressed. Lee Vilenski (talk • contribs)
Please let me know after the review is done, if you were happy with the review! Obviously this is regarding the article's quality, however, I want to be happy and civil to all, so let me know if I have done a good job, regardless of the article's outcome.
Links
- Sourcing looks reliable enough. I assume GameSpot is fine. Lee Vilenski (talk • contribs) 23:08, 13 January 2024 (UTC)
- Spotchecked 6,7 and 14. Lee Vilenski (talk • contribs) 23:08, 13 January 2024 (UTC)
Prose
Lede
- The Elder Scrolls III: Bloodmoon is the second expansion pack for the 2002 video game The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios and released for Windows in 2003 and as part of the Morrowind: Game of the Year Edition for the Xbox in 2004. - this is a hell of a sentence, could we split it into two? Lee Vilenski (talk • contribs) 22:38, 13 January 2024 (UTC)
- The expansion adds a landmass to the game, Solstheim, a setting modelled on Norse mythology, and features a primary questline in which the player investigates the Bloodmoon Prophecy that foretells the return of the demigod Hircine, and a secondary questline helps the East Empire Company to establish a mining colony. - ditto. Lee Vilenski (talk • contribs) 22:39, 13 January 2024 (UTC)
- Bloodmoon provides the player with the opportunity to become a werewolf, a feature closely embedded in the expansion's main storyline and quests. - the word expansion here isn't required. Lee Vilenski (talk • contribs) 22:44, 13 January 2024 (UTC)
General
- "dungeons, enemies and loot" - did Howard say this? Lee Vilenski (talk • contribs) 22:52, 13 January 2024 (UTC)
- Bloodmoon was announced by Bethesda Softworks on February 14, 2003,[13] with a gold master of the game finalised in May and released on June 3, 2003, in the United States and June 27 in Europe.[ - the lede mentions consoles and the like, but we don't here? Lee Vilenski (talk • contribs) 22:52, 13 January 2024 (UTC)
- . Steve Butts of IGN was "glad to return to the more-open ended adventuring available in Bloodmoon in contrast to the "cramped" setting of Tribunal.[ - seems to be missing a speech mark. Also see WP:QWQ for which speech marks to use. Lee Vilenski (talk • contribs) 23:07, 13 January 2024 (UTC)
- Done Agree, this feedback came up in the GA assessment for The Elder Scrolls III: Tribunal and once you've done a review of the article I'm happy to do an edit to minimise quotations, especially in the review section. VRXCES (talk) 00:33, 14 January 2024 (UTC)
- No, I meant that you hadn't completed the speech marks, I'm assuming this should read either
Steve Butts of IGN was "glad to return to the more-open ended adventuring available in Bloodmoon" in contrast to the cramped setting of Tribunal
orSteve Butts of IGN was "glad to return to the more-open ended adventuring available in Bloodmoon in contrast to the 'cramped' setting of Tribunal"
Lee Vilenski (talk • contribs) 14:34, 17 January 2024 (UTC)
- No, I meant that you hadn't completed the speech marks, I'm assuming this should read either
- Done Agree, this feedback came up in the GA assessment for The Elder Scrolls III: Tribunal and once you've done a review of the article I'm happy to do an edit to minimise quotations, especially in the review section. VRXCES (talk) 00:33, 14 January 2024 (UTC)
- for "(opting) for the more freeform style of the original game rather than the heavily scripted linearity of Tribunal." - this is done a few times in the article. Starting with something not actually in the quotation. Just put that bit outside of the quotes. Lee Vilenski (talk • contribs) 23:07, 13 January 2024 (UTC)
Review meta comments
- I'll begin the review as soon as I can! If you fancy returning the favour, I have a list of nominations for review at WP:GAN and WP:FAC, respectively. I'd be very grateful if you were to complete one of these if you get time. Best Wishes, Lee Vilenski (talk • contribs) Lee Vilenski (talk • contribs) 22:34, 13 January 2024 (UTC)