3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software.
Subcategories
This category has the following 16 subcategories, out of 16 total.
0–9
- 3D graphic artifacts (3 P)
- 3D graphics file formats (23 P)
D
- DirectX (33 P)
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M
- 3D graphics models (8 P)
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R
S
T
- Texture compression (8 P)
- Texture filtering (5 P)
- Texture mapping (16 P)
Pages in category "3D computer graphics"
The following 147 pages are in this category, out of 147 total. This list may not reflect recent changes.
B
C
D
F
I
L
M
P
- Painter's algorithm
- Parallax barrier
- Parallel rendering
- Particle system
- Per-pixel lighting
- Photon mapping
- Point cloud
- Polygon (computer graphics)
- Polygon mesh
- Polygon soup
- Polygonal modeling
- Pre-rendering
- Precomputed Radiance Transfer
- Primal Pictures
- Procedural modeling
- Procedural texture
- Progressive meshes
- Projective texture mapping
R
S
- S3 Texture Compression
- Scene description language
- Schlick's approximation
- Screen space ambient occlusion
- Screen space directional occlusion
- Silhouette edge
- Silicon Studio
- Skeletal animation
- Sketch-based modeling
- Smoothing group
- Soft-body dynamics
- Solid modeling
- Sparse voxel octree
- Specularity
- Static mesh
- Stereoscopic acuity
- Subdivision surface
- Supinfocom
- Surfel