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At the 2019 [[Gamescom]], Uber Entertainment announced it had changed its name to Star Theory Games, and was working with publisher [[Private Division]], a subsidiary of [[Take-Two]], to produce ''[[Kerbal Space Program 2]]''. Creative director Nate Simpson said that the name change was due to their prior name being confused with [[Uber]], the car-share company; Simpson noted that Uber had previously gotten permission from them to use the "Uber" name before, which they had granted.<ref>{{cite web | url = https://www.videogameschronicle.com/features/interviews/an-in-depth-conversation-with-the-creator-of-ksp2/ | title = An In-depth Conversation With The Creator Of KSP2 | first= Andy | last= Robinson | date= August 23, 2019 | accessdate = February 20, 2020 | work = [[Video Games Chronicle]] }}</ref> The original ''[[Kerbal Space Program]]'' had been produced by [[Squad (company)|Squad]], but Take-Two acquired the rights to the series in 2017, helping Squad to publish and meet their commitments to their players before handing over the intellectual property.<ref>{{Cite web |url=https://www.eurogamer.net/articles/2017-05-31-kerbal-space-program-acquired-by-rockstar-parent-company-take-two |title=Kerbal Space Program bought by Rockstar parent company Take-Two |last=Phillips |first=Tom |date=31 May 2017 |website=[[Eurogamer]] |access-date=19 May 2018}}</ref> Private Division opted to bring in Star Theory, a larger team but with similar capabilities, to work in parallel to develop the sequel while assisting Squad with the original game.<ref>{{cite web | url = https://www.pcgamer.com/kerbal-space-program-2-interview/ | title = Kerbal Space Program 2's new devs on adding interstellar flight, colonies and more to the PC's greatest space sim | first = Phil | last= Savage| date = August 19, 2019 | accessdate = February 20, 2020 | work = [[PC Gamer]] }}</ref> |
At the 2019 [[Gamescom]], Uber Entertainment announced it had changed its name to Star Theory Games, and was working with publisher [[Private Division]], a subsidiary of [[Take-Two]], to produce ''[[Kerbal Space Program 2]]''. Creative director Nate Simpson said that the name change was due to their prior name being confused with [[Uber]], the car-share company; Simpson noted that Uber had previously gotten permission from them to use the "Uber" name before, which they had granted.<ref>{{cite web | url = https://www.videogameschronicle.com/features/interviews/an-in-depth-conversation-with-the-creator-of-ksp2/ | title = An In-depth Conversation With The Creator Of KSP2 | first= Andy | last= Robinson | date= August 23, 2019 | accessdate = February 20, 2020 | work = [[Video Games Chronicle]] }}</ref> The original ''[[Kerbal Space Program]]'' had been produced by [[Squad (company)|Squad]], but Take-Two acquired the rights to the series in 2017, helping Squad to publish and meet their commitments to their players before handing over the intellectual property.<ref>{{Cite web |url=https://www.eurogamer.net/articles/2017-05-31-kerbal-space-program-acquired-by-rockstar-parent-company-take-two |title=Kerbal Space Program bought by Rockstar parent company Take-Two |last=Phillips |first=Tom |date=31 May 2017 |website=[[Eurogamer]] |access-date=19 May 2018}}</ref> Private Division opted to bring in Star Theory, a larger team but with similar capabilities, to work in parallel to develop the sequel while assisting Squad with the original game.<ref>{{cite web | url = https://www.pcgamer.com/kerbal-space-program-2-interview/ | title = Kerbal Space Program 2's new devs on adding interstellar flight, colonies and more to the PC's greatest space sim | first = Phil | last= Savage| date = August 19, 2019 | accessdate = February 20, 2020 | work = [[PC Gamer]] }}</ref> |
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However, Take-Two announced it had created a new studio within Private Division in February 2020 and had transferred development duties of ''Kerbal Space Program 2'' there; along with this, members of Star Theory, including creative director Nate Simpson and studio head Jeremy Ables, had joined with this new studio, leaving Star Theory's role in the game unclear.<ref>{{cite web | url = https://www.videogameschronicle.com/news/take-two-forms-new-studio-for-ksp2-with-original-developers-role-unclear/| title = Take-Two forms new studio for KSP2, with original developer’s role unclear | first = Andy | | last = Robinson | date = February 20, 2020 | accessdate= February 20, 2020 | work = [[Video Games Chronicle]] }}</ref> According to [[Jason Schreier]] for ''[[Bloomberg News]]'', around December 2019, shortly after they negotiated an extension to complete work on the game, Take-Two wanted to acquire Star Theory but its founders Bob Berry and Jonathan Mavor did not like the terms of the deal, so Take-Two instead established the new division and offered all Star Theory staff a position there, while Berry and Mavor encouraged the staff to stay with Star Theory. By February about twelve of the 30 staff has moved to Take-Two, and the company had pulled the ''Kerbal'' contract from them. The remaining staff had planned to prepare prototypes and have material ready to present to publishers at the March 2020 [[Game Developers Conference]], but because of the [[COVID-19 pandemic]], the conference and others like it were closed down. Star Theory Games was shut down on March 4, 2020 as a result; some of the staff ended up at Take-Two to join the former staff.<ref>{{cite web | url = https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife | title = https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife| first= Jason | last = Schreier | authorlink = Jason Schreier | date = June 3, 2020 | accessdate = June 3, 2020 |work = [[Bloomberg News]] }}</ref> |
However, Take-Two announced it had created a new studio within Private Division in February 2020, later named Intercept, and had transferred development duties of ''Kerbal Space Program 2'' there; along with this, members of Star Theory, including creative director Nate Simpson and studio head Jeremy Ables, had joined with this new studio, leaving Star Theory's role in the game unclear.<ref>{{cite web | url = https://www.videogameschronicle.com/news/take-two-forms-new-studio-for-ksp2-with-original-developers-role-unclear/| title = Take-Two forms new studio for KSP2, with original developer’s role unclear | first = Andy | | last = Robinson | date = February 20, 2020 | accessdate= February 20, 2020 | work = [[Video Games Chronicle]] }}</ref> According to [[Jason Schreier]] for ''[[Bloomberg News]]'', around December 2019, shortly after they negotiated an extension to complete work on the game, Take-Two wanted to acquire Star Theory but its founders Bob Berry and Jonathan Mavor did not like the terms of the deal, so Take-Two instead established the new division and offered all Star Theory staff a position there, while Berry and Mavor encouraged the staff to stay with Star Theory. By February about twelve of the 30 staff has moved to Take-Two, and the company had pulled the ''Kerbal'' contract from them. The remaining staff had planned to prepare prototypes and have material ready to present to publishers at the March 2020 [[Game Developers Conference]], but because of the [[COVID-19 pandemic]], the conference and others like it were closed down. Star Theory Games was shut down on March 4, 2020 as a result; some of the staff ended up at Take-Two to join the former staff.<ref>{{cite web | url = https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife | title = https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife| first= Jason | last = Schreier | authorlink = Jason Schreier | date = June 3, 2020 | accessdate = June 3, 2020 |work = [[Bloomberg News]] }}</ref> |
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== Games == |
== Games == |
Revision as of 13:37, 3 June 2020
Formerly | Uber Entertainment |
---|---|
Company type | Private |
Industry | Video games |
Founded | 2008 |
Founder | Bob Berry Jonathan Mavor |
Defunct | March 4, 2020 |
Headquarters | , |
Products | Monday Night Combat (2010) Super Monday Night Combat (2012) Planetary Annihilation (2014) |
Number of employees | 30 (2019) |
Website | http://www.startheory.com/ |
Star Theory Games, formerly Uber Entertainment, was an American video game developer based in Bellevue, Washington.[1] In 2010, Uber Entertainment released its first title, Monday Night Combat, which was well received by critics.
In September 2012, the company successfully ran a Kickstarter crowdfunding campaign for its real-time strategy title, Planetary Annihilation. The fundraiser produced over US$2.2 million in funds. The original retail release was slated for December 2013,[2] but was postponed, with the game expected "to be feature-complete in early 2014." [3]
On October 2, 2014, Uber Entertainment announced a new Kickstarter campaign for a real-time strategy game, Human Resources. The goal was set for $1.4 million, though the project was cancelled October 21, 2014 after projections showed the fundraiser would fail to raise the needed capital.[4]
At the 2019 Gamescom, Uber Entertainment announced it had changed its name to Star Theory Games, and was working with publisher Private Division, a subsidiary of Take-Two, to produce Kerbal Space Program 2. Creative director Nate Simpson said that the name change was due to their prior name being confused with Uber, the car-share company; Simpson noted that Uber had previously gotten permission from them to use the "Uber" name before, which they had granted.[5] The original Kerbal Space Program had been produced by Squad, but Take-Two acquired the rights to the series in 2017, helping Squad to publish and meet their commitments to their players before handing over the intellectual property.[6] Private Division opted to bring in Star Theory, a larger team but with similar capabilities, to work in parallel to develop the sequel while assisting Squad with the original game.[7]
However, Take-Two announced it had created a new studio within Private Division in February 2020, later named Intercept, and had transferred development duties of Kerbal Space Program 2 there; along with this, members of Star Theory, including creative director Nate Simpson and studio head Jeremy Ables, had joined with this new studio, leaving Star Theory's role in the game unclear.[8] According to Jason Schreier for Bloomberg News, around December 2019, shortly after they negotiated an extension to complete work on the game, Take-Two wanted to acquire Star Theory but its founders Bob Berry and Jonathan Mavor did not like the terms of the deal, so Take-Two instead established the new division and offered all Star Theory staff a position there, while Berry and Mavor encouraged the staff to stay with Star Theory. By February about twelve of the 30 staff has moved to Take-Two, and the company had pulled the Kerbal contract from them. The remaining staff had planned to prepare prototypes and have material ready to present to publishers at the March 2020 Game Developers Conference, but because of the COVID-19 pandemic, the conference and others like it were closed down. Star Theory Games was shut down on March 4, 2020 as a result; some of the staff ended up at Take-Two to join the former staff.[9]
Games
Title | Year | Platform(s) | Notes |
---|---|---|---|
Monday Night Combat | 2010 | Microsoft Windows, Xbox 360 | |
Super Monday Night Combat | 2012 | Microsoft Windows | |
Outland Games | 2013 | iOS | |
Toy Rush | 2013 | iOS | In collaboration with Tilting Point |
Planetary Annihilation | 2014 | Microsoft Windows, OS X, Linux | |
Planetary Annihilation: Titans | 2015 | Microsoft Windows, OS X, Linux | An updated version of the original game. Sold separately, with a discount for owners of previous version. |
Wayward Sky | 2016 | PlayStation VR | |
Dino Frontier | 2017 | PlayStation VR | |
Kerbal Space Program 2 | 2021 | PS4, Xbox One, PC | Developed after studio name was changed to 'Star Theory' |
References
- ^ "Uber Entertainment Development Team". Uber Entertainment. Retrieved 3 December 2013.
- ^ "Planetary Annihilation Kickstarter Page". Kickstarter, Inc. Retrieved 3 December 2013.
- ^ Brad Nicholson (2013-12-06). "Planetary Annihilation Now Coming When It's Done". Uber Entertainment. Archived from the original on 2013-12-08. Retrieved 2013-12-07.
- ^ Comes, John (October 20, 2014). "The End is Nigh". Kickstarter, Inc. Retrieved December 31, 2014.
- ^ Robinson, Andy (August 23, 2019). "An In-depth Conversation With The Creator Of KSP2". Video Games Chronicle. Retrieved February 20, 2020.
- ^ Phillips, Tom (31 May 2017). "Kerbal Space Program bought by Rockstar parent company Take-Two". Eurogamer. Retrieved 19 May 2018.
- ^ Savage, Phil (August 19, 2019). "Kerbal Space Program 2's new devs on adding interstellar flight, colonies and more to the PC's greatest space sim". PC Gamer. Retrieved February 20, 2020.
- ^ Robinson, Andy (February 20, 2020). "Take-Two forms new studio for KSP2, with original developer's role unclear". Video Games Chronicle. Retrieved February 20, 2020.
{{cite web}}
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(help) - ^ Schreier, Jason (June 3, 2020). "https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife". Bloomberg News. Retrieved June 3, 2020.
{{cite web}}
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External links