partial revert, discussed on IP editor's Talk page |
79.40.35.75 (talk) Reverting mass undo. |
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{{Game cleanup|date=September 2010}} |
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{{primary|date=April 2012}} |
{{primary|date=April 2012}} |
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{{Infobox video game |
{{Infobox video game |
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| image = [[Image:PlaneShift logo.gif|200px]]| developer = Atomic Blue |
| image = [[Image:PlaneShift logo.gif|200px]]| developer = Atomic Blue |
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| publisher = |
| publisher = |
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| distributor = |
| distributor = |
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| designer = |
| designer = Luca Pancallo |
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| license = Content: [[Proprietary software|Proprietary]] <br> |
| license = Content: [[Proprietary software|Proprietary]] <br> |
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Source code: [[GPL]] |
Source code: [[GPL]] |
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| engine = PlaneShift Engine |
| engine = PlaneShift Engine |
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[[Crystal Space]] for 3D |
[[Crystal Space]] for 3D |
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| released = Under development. Last release on |
| released = Under development. Last release on April 12, 2012 (0.5.9). |
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| genre = [[MMORPG]] |
| genre = [[Fantasy]] [[MMORPG]] |
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| modes = [[Multiplayer]] |
| modes = [[Multiplayer]] |
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| ratings = |
| ratings = |
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| platforms = [[Linux |
| platforms = [[Linux]], [[Mac OS X|Macintosh]], [[Microsoft Windows|Windows]] |
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| media = [[Download]] or [[BitTorrent (protocol)|BitTorrent]] |
| media = [[Download]] or [[BitTorrent (protocol)|BitTorrent]] or [[Desura]] |
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| requirements = '''Minimum'''<ref>{{cite web|url=http://www.planeshift.it/about.html |title=Planeshift: System requirements |publisher=Planeshift.it |date=2010-06-15 |accessdate=2010-06-15}}</ref> |
| requirements = '''Minimum'''<ref>{{cite web|url=http://www.planeshift.it/about.html |title=Planeshift: System requirements |publisher=Planeshift.it |date=2010-06-15 |accessdate=2010-06-15}}</ref> |
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* 2.4 [[Hertz|GHz]] [[CPU]] |
* 2.4 [[Hertz|GHz]] [[CPU]] |
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'''''PlaneShift''''' is a [[cross-platform]] [[3D computer graphics|3D]] Online [[MMORPG|Multiplayer Role Playing Game]] in a fantasy setting.<ref name="gamedev1">{{cite web|url=http://www.gamedev.net/features/reviews/productreview.asp?categoryid=35&productid=240 |title=Product Review - Net-Z/Eterna, ReplicaNet, SDLNet, and Plane Shift |publisher=GameDev.net |date= |accessdate=2010-05-13}}</ref> The framework is [[Open-source software|open source]] with the server and client released under the [[GNU General Public License]],<ref name="autogenerated2007"/> while the artistic content is covered under a proprietary license. All content, however, is free to play. The game requires [[Client (computing)|client]] software to be installed on the player's computer. The project is no-budget and produced by a group of developers guided by the Atomic Blue organization.<ref name="Ptf.com">{{cite web|url=http://ptf.com/download/planeshift/51503/ |title=PlaneShift. Download and information on Atomic Blue Corporation PlaneShift |publisher=Ptf.com |date=2010-04-05 |accessdate=2010-05-13}}</ref> The development team comprises developers from all around the world, located in the Europe, North America, and [[Oceania]].<ref>{{cite web|url=http://www.planeshift.it/psworldmap.php |title=PlaneShift World Map |publisher=Planeshift.it |date= |accessdate=2010-05-13}}</ref><ref name="CSCMagazine">{{cite web|url=http://assets1.csc.com/lef/downloads/1142_1.pdf|title=Open Source: Open for Business|author=Computer Science Corporation|page=70}}</ref> |
'''''PlaneShift''''' is a [[cross-platform]] [[3D computer graphics|3D]] Online [[MMORPG|Multiplayer Role Playing Game]] in a fantasy setting.<ref name="gamedev1">{{cite web|url=http://www.gamedev.net/features/reviews/productreview.asp?categoryid=35&productid=240 |title=Product Review - Net-Z/Eterna, ReplicaNet, SDLNet, and Plane Shift |publisher=GameDev.net |date= |accessdate=2010-05-13}}</ref> The framework is [[Open-source software|open source]] with the server and client released under the [[GNU General Public License]],<ref name="autogenerated2007"/> while the artistic content is covered under a proprietary license. All content, however, is free to play. The game requires [[Client (computing)|client]] software to be installed on the player's computer. The project is no-budget and produced by a group of developers guided by the Atomic Blue organization.<ref name="Ptf.com">{{cite web|url=http://ptf.com/download/planeshift/51503/ |title=PlaneShift. Download and information on Atomic Blue Corporation PlaneShift |publisher=Ptf.com |date=2010-04-05 |accessdate=2010-05-13}}</ref> The development team comprises developers from all around the world, located in the Europe, North America, and [[Oceania]].<ref>{{cite web|url=http://www.planeshift.it/psworldmap.php |title=PlaneShift World Map |publisher=Planeshift.it |date= |accessdate=2010-05-13}}</ref><ref name="CSCMagazine">{{cite web|url=http://assets1.csc.com/lef/downloads/1142_1.pdf|title=Open Source: Open for Business|author=Computer Science Corporation|page=70}}</ref> |
||
''PlaneShift'' takes place inside a colossal [[stalactite]] named Yliakum.<ref name="tux#20">TUX December 2006 Issue 20, Pg 60</ref> Players begin in the main city, Hydlaa, where they will start their journey. ''PlaneShift'' has |
''PlaneShift'' takes place inside a colossal [[stalactite]] named Yliakum.<ref name="tux#20">TUX December 2006 Issue 20, Pg 60</ref> Players begin in the main city, Hydlaa, where they will start their journey. ''PlaneShift'' has 10 playable [[race (fantasy)|races]],<ref>{{cite web|url=http://www.gamespot.com/pc/rpg/planeshift/index.html?tag=result;title;0 |title=PlaneShift for PC - PlaneShift PC Game - PlaneShift Computer Game |publisher=Gamespot.com |date= |accessdate=2010-05-13}}</ref> each of which have their own homelands and characteristics.<ref name="playerguide"/> |
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==Setting== |
|||
''PlaneShift'' is set inside a colossal [[stalactite]] named Yliakum, divided into eight levels, of which the lower two are flooded.<ref name="tux#20">TUX December 2006 Issue 20, Pg 60</ref> Life is possible because a huge crystal, named ''The Azure Sun'', draws light from the surface of the planet. ''PlaneShift'' currently has 10 playable [[race (fantasy)|races]]<ref>http://www.planeshift.it/races.html</ref> that all have their own homelands and characteristics<ref>[http://www.planeshift.it/guide/en/setting-overview.html 3.2. Overview of the Known World<!-- Bot generated title -->]</ref>. The races feature standard fantasy types, like elves or dwarves, but also some unique ones like a humanoid made of rock, and a winged amphibious race. |
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==Gameplay== |
==Gameplay== |
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''Planeshift'' features both [[PvE|player versus environment]] and [[player versus player]] combat. The latter is implemented as the ability to engage in [[duel]]s on a voluntary basis, which requires both parties to agree to the conditions of the duel. If two players' [[Clan (computer gaming)|guilds]] are at war with each other, they do not need to agree to a duel in order to initiate combat with each other.<ref name="playerguide">{{cite web|url=http://www.planeshift.it/guide/en/|title=PlaneShift Player Guide|accessdate=2009-07-23}}</ref> Characters attain progression points (PP) when they successfully engage in combat and use certain abilities, which are used for training skills. PlaneShift uses a skill based progression system, which allows the player to develop this character in any skills without the mandatory choice of a profession.<ref name="playerguide"/><ref name="jeuxlinux1">{{cite web|url=http://www.jeuxlinux.fr/article-51.html |title=Jeuxlinux - Le site des jeux pour linux - Planeshift |publisher=Jeuxlinux.fr |date= |accessdate=2010-05-13}}</ref> |
''Planeshift'' features both [[PvE|player versus environment]] and [[player versus player]] combat. The latter is implemented as the ability to engage in [[duel]]s on a voluntary basis, which requires both parties to agree to the conditions of the duel. If two players' [[Clan (computer gaming)|guilds]] are at war with each other, they do not need to agree to a duel in order to initiate combat with each other.<ref name="playerguide">{{cite web|url=http://www.planeshift.it/guide/en/|title=PlaneShift Player Guide|accessdate=2009-07-23}}</ref> Characters attain progression points (PP) when they successfully engage in combat and use certain abilities, which are used for training skills. PlaneShift uses a skill based progression system, which allows the player to develop this character in any skills without the mandatory choice of a profession.<ref name="playerguide"/><ref name="jeuxlinux1">{{cite web|url=http://www.jeuxlinux.fr/article-51.html |title=Jeuxlinux - Le site des jeux pour linux - Planeshift |publisher=Jeuxlinux.fr |date= |accessdate=2010-05-13}}</ref> |
||
When a character dies they are transported into the Death Realm,<ref name="linux-magazine"/> a large network |
When a character dies they are transported into the Death Realm,<ref name="linux-magazine"/> a dark place with large network of tunnels the player must navigate. |
||
===Magic=== |
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''Planeshift'' magic comprises several distinct "Ways" (Schools): Crystal Way, Red Way, Brown Way, Azure Way, Blue Way, and Dark Way. Casting spells requires combinations of special magical items called glyphs.<ref name="tux#20"> TUX December 2006 Issue 20, Pg 60</ref> |
|||
Glyphs should be purified before usage, which binds them to the caster until they are purified again by another character. Glyphs actually belong to one of the 6 Ways, but spells can be generated using a combination of Glyphs, also mixing Glyphs of different Ways. Actually the higher rank spells are the ones which use multiple Glyphs of different Ways (harder to obtain). |
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Glyphs are considered pretty precious in game, and are not easily found, except the basic ones, which gives additional challenges to the spellcasters. <ref name="magic guide">http://www.planeshift.it/guide/en/guide-magic.html</ref> |
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==Development== |
==Development== |
||
PlaneShift is currently in the [[Software release cycle#Alpha|alpha]] stage of development at version 0.5, codenamed "Arcane Chrysalis". PlaneShift has been open to players for free since its first public release. At that stage the game had very little functionality. The first major version (0.1) released on May 2, 2002 was codenamed "Atomic Blue".<ref>{{cite web|url=http://www.planeshift.it/news_2002.html |title=PlaneShift - News 2002 |publisher=Planeshift.it |date= |accessdate=2010-05-13}}</ref><ref name="warcry1">{{cite web|author=Claudius posted on 28 Aug 2003 10:59 |url=http://www.warcry.com/news/view/57805-Feel-free-to-play-Literally-speaking |title=WarCry Network : News : Feel free to play - Literally speaking |publisher=Warcry.com |date=2003-08-28 |accessdate=2010-05-13}}</ref> Four different public versions of the game came out since then, with different changes in functionality between them. The current version "Arcane Chrysalis" being released on December 10, 2009.<ref name="news20082009">{{cite web|url=http://www.planeshift.it/news_2008-2009.html |title=PlaneShift - News 2008 2009 |publisher=Planeshift.it |date= |accessdate=2010-05-13}}</ref> The server side engine code and the client code is written from scratch by the PlaneShift team |
PlaneShift is currently in the [[Software release cycle#Alpha|alpha]] stage of development at version 0.5, codenamed "Arcane Chrysalis". PlaneShift has been open to players for free since its first public release. At that stage the game had very little functionality. The first major version (0.1) released on May 2, 2002 was codenamed "Atomic Blue".<ref>{{cite web|url=http://www.planeshift.it/news_2002.html |title=PlaneShift - News 2002 |publisher=Planeshift.it |date= |accessdate=2010-05-13}}</ref><ref name="warcry1">{{cite web|author=Claudius posted on 28 Aug 2003 10:59 |url=http://www.warcry.com/news/view/57805-Feel-free-to-play-Literally-speaking |title=WarCry Network : News : Feel free to play - Literally speaking |publisher=Warcry.com |date=2003-08-28 |accessdate=2010-05-13}}</ref> Four different public versions of the game came out since then, with different changes in functionality between them. The current version "Arcane Chrysalis" being released on December 10, 2009.<ref name="news20082009">{{cite web|url=http://www.planeshift.it/news_2008-2009.html |title=PlaneShift - News 2008 2009 |publisher=Planeshift.it |date= |accessdate=2010-05-13}}</ref> The server side engine code and the client code is written from scratch by the PlaneShift team<ref>https://www.ohloh.net/p/planeshift</ref><ref>https://sourceforge.net/projects/planeshift/develop</ref>, while the 3D rendering features are based on the [[Crystal Space]] 3D engine. The internet connection for the game server is donated and has been known to suffer issues with long latency times.<ref name="linux-magazine" /> |
||
The game uses two different licenses, with the engine being released under the [[GNU General Public License]],<ref name="gamedev1"/><ref name="web3d6">http://www.web3d.org/x3d/learn/presentations/Web3DGames2007Workshop.pdf#page=6</ref><ref>{{cite web|url=http://sourceforge.net/projects/planeshift/ |title=Planeshift: a 3D MMORPG | Get Planeshift: a 3D MMORPG at |publisher=Sourceforge.net |date=2000-07-17 |accessdate=2010-05-13}}</ref> while the content is released under a [[Proprietary software|proprietary license]].<ref name="web3d6"/><ref name="pslic">{{cite web|url=http://www.planeshift.it/license.html |title=PlaneShift License|publisher=Planeshift.it |date= |accessdate=2010-05-13}}</ref> The artwork, ruleset, dialog, and other non-engine content of PlaneShift are proprietary<ref name="LXF#64">Linux Format March 2005 Issue 64, Pg 13</ref> and licensed under a custom license: the [http://www.planeshift.it/license.html PlaneShift Content License] (PCL). The PCL prevents modifications, redistributions, and assigns the copyright of accepted contributions to Atomic Blue |
The game uses two different licenses, with the engine being released under the [[GNU General Public License]],<ref name="gamedev1"/><ref name="web3d6">http://www.web3d.org/x3d/learn/presentations/Web3DGames2007Workshop.pdf#page=6</ref><ref>{{cite web|url=http://sourceforge.net/projects/planeshift/ |title=Planeshift: a 3D MMORPG | Get Planeshift: a 3D MMORPG at |publisher=Sourceforge.net |date=2000-07-17 |accessdate=2010-05-13}}</ref> while the content is released under a [[Proprietary software|proprietary license]].<ref name="web3d6"/><ref name="pslic">{{cite web|url=http://www.planeshift.it/license.html |title=PlaneShift License|publisher=Planeshift.it |date= |accessdate=2010-05-13}}</ref> The artwork, ruleset, dialog, and other non-engine content of PlaneShift are proprietary<ref name="LXF#64">Linux Format March 2005 Issue 64, Pg 13</ref> and licensed under a custom license: the [http://www.planeshift.it/license.html PlaneShift Content License] (PCL). The PCL prevents modifications, redistributions, and assigns the copyright of accepted contributions to Atomic Blue. This license also forbids using the content for profit or for unofficial hosting.<ref name="pslic"/> PlaneShift has been used in multiple studies regarding development of free software and video games.<ref name="autogenerated2007">Free/Open Source Software Development: Recent Research Results and Methods - Advances in Computers, Volume 69, 2007, Pages 243-295 - Walt Scacchi</ref><ref>Prototyping Game Design Workshop (Second Edition), 2008, Pages 175-212 - Tracy Fullerton, Christopher Swain</ref><ref>{{cite web|url=http://www.reflex.lth.se/culture/annelov/ |title=Using Virtual Reality to make cultural environments more accessible to people with physical disabilities |publisher=Re-Flex |date=2005-06-22 |accessdate=2010-05-13}}</ref> |
||
The PlaneShift development team organization resembles one of a software company, with departments and leaders, and has been studied as a collaborative software engineering organizational model.<ref>[http://books.google.com/books?id=NOprLdi25qUC&pg=PA317&dq=planeshift+game&lr=&cd=16#v=onepage&q=planeshift%20game&f=false Collaborative Software Engineering By Ivan Mistra-K, Page 317/318]</ref><ref>[http://books.google.com/books?id=c92hUlDXZFoC&pg=PA14&dq=planeshift+game&lr=&cd=20#v=onepage&q=planeshift%20game&f=false Software process modeling By Silvia T. Acuña, Natalia Juristo, Page 14]</ref> |
The PlaneShift development team organization resembles one of a software company, with departments and leaders, and has been studied as a collaborative software engineering organizational model.<ref>[http://books.google.com/books?id=NOprLdi25qUC&pg=PA317&dq=planeshift+game&lr=&cd=16#v=onepage&q=planeshift%20game&f=false Collaborative Software Engineering By Ivan Mistra-K, Page 317/318]</ref><ref>[http://books.google.com/books?id=c92hUlDXZFoC&pg=PA14&dq=planeshift+game&lr=&cd=20#v=onepage&q=planeshift%20game&f=false Software process modeling By Silvia T. Acuña, Natalia Juristo, Page 14]</ref> |
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In 2011 Atomic Blue has been selected as one of the participating projects in the Open Source initiative [[Google Summer of Code]] <ref>http://www.google-melange.com/gsoc/org/google/gsoc2011/atomicblue</ref> |
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==References== |
==References== |
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{{DEFAULTSORT:Planeshift (Video Game)}} |
{{DEFAULTSORT:Planeshift (Video Game)}} |
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[[Category:2002 video games]] |
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[[Category:2012 video games]] |
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[[Category:Mac OS X games]] |
[[Category:Mac OS X games]] |
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[[Category:Linux games]] |
[[Category:Linux games]] |
Revision as of 16:59, 16 April 2012
PlaneShift | |
---|---|
Developer(s) | Atomic Blue |
Designer(s) | Luca Pancallo |
Engine | PlaneShift Engine Crystal Space for 3D |
Platform(s) | Linux, Macintosh, Windows |
Release | Under development. Last release on April 12, 2012 (0.5.9). |
Genre(s) | Fantasy MMORPG |
Mode(s) | Multiplayer |
PlaneShift is a cross-platform 3D Online Multiplayer Role Playing Game in a fantasy setting.[2] The framework is open source with the server and client released under the GNU General Public License,[3] while the artistic content is covered under a proprietary license. All content, however, is free to play. The game requires client software to be installed on the player's computer. The project is no-budget and produced by a group of developers guided by the Atomic Blue organization.[4] The development team comprises developers from all around the world, located in the Europe, North America, and Oceania.[5][6]
PlaneShift takes place inside a colossal stalactite named Yliakum.[7] Players begin in the main city, Hydlaa, where they will start their journey. PlaneShift has 10 playable races,[8] each of which have their own homelands and characteristics.[9]
Setting
PlaneShift is set inside a colossal stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.[7] Life is possible because a huge crystal, named The Azure Sun, draws light from the surface of the planet. PlaneShift currently has 10 playable races[10] that all have their own homelands and characteristics[11]. The races feature standard fantasy types, like elves or dwarves, but also some unique ones like a humanoid made of rock, and a winged amphibious race.
Gameplay
One aim of the game is to explore all the available areas and to learn knowledge about the world by speaking with the NPCs who provide hints and tips on how to proceed and unlock areas, items and powers.[12] Players can trade using the currency Tria, triangle-shaped coins made of alloys, metals, or crystals. There are other units of currency, including Hexas, Octas and Circles.[7] The NPC dialog system is a mixed system, made of predefined answers the player can pick from a list and freeform text entry.[13] Another goal is to increase the character skills and knowledge by completing quests and tasks in the game.[12] One of the main goals of the PlaneShift staff is to inspire roleplay between the players.[14]
Character creation
The PlaneShift character creation tool features two options. The first option is to choose to make a "quick" character, in which a player chooses a "path" and the character's specific attributes are chosen randomly. A path reflects the career of the character in his youth, and has associated events which will drive the final skills and stats. The available paths are "Street Warrior", "Enchanter", "Fighting Monk", "Warlock", "Knight", "Rogue".[9] The second option is to make a character with the "custom" method. This method allows the player to choose many additional aspects of the character by describing the story of his or her birth, parents, jobs, house, siblings, and the life events that happened up to his or her adulthood.[13][15]
Combat
Planeshift features both player versus environment and player versus player combat. The latter is implemented as the ability to engage in duels on a voluntary basis, which requires both parties to agree to the conditions of the duel. If two players' guilds are at war with each other, they do not need to agree to a duel in order to initiate combat with each other.[9] Characters attain progression points (PP) when they successfully engage in combat and use certain abilities, which are used for training skills. PlaneShift uses a skill based progression system, which allows the player to develop this character in any skills without the mandatory choice of a profession.[9][16]
When a character dies they are transported into the Death Realm,[13] a dark place with large network of tunnels the player must navigate.
Magic
Planeshift magic comprises several distinct "Ways" (Schools): Crystal Way, Red Way, Brown Way, Azure Way, Blue Way, and Dark Way. Casting spells requires combinations of special magical items called glyphs.[7]
Glyphs should be purified before usage, which binds them to the caster until they are purified again by another character. Glyphs actually belong to one of the 6 Ways, but spells can be generated using a combination of Glyphs, also mixing Glyphs of different Ways. Actually the higher rank spells are the ones which use multiple Glyphs of different Ways (harder to obtain). Glyphs are considered pretty precious in game, and are not easily found, except the basic ones, which gives additional challenges to the spellcasters. [17]
Development
PlaneShift is currently in the alpha stage of development at version 0.5, codenamed "Arcane Chrysalis". PlaneShift has been open to players for free since its first public release. At that stage the game had very little functionality. The first major version (0.1) released on May 2, 2002 was codenamed "Atomic Blue".[18][19] Four different public versions of the game came out since then, with different changes in functionality between them. The current version "Arcane Chrysalis" being released on December 10, 2009.[20] The server side engine code and the client code is written from scratch by the PlaneShift team[21][22], while the 3D rendering features are based on the Crystal Space 3D engine. The internet connection for the game server is donated and has been known to suffer issues with long latency times.[13]
The game uses two different licenses, with the engine being released under the GNU General Public License,[2][23][24] while the content is released under a proprietary license.[23][25] The artwork, ruleset, dialog, and other non-engine content of PlaneShift are proprietary[26] and licensed under a custom license: the PlaneShift Content License (PCL). The PCL prevents modifications, redistributions, and assigns the copyright of accepted contributions to Atomic Blue. This license also forbids using the content for profit or for unofficial hosting.[25] PlaneShift has been used in multiple studies regarding development of free software and video games.[3][27][28]
The PlaneShift development team organization resembles one of a software company, with departments and leaders, and has been studied as a collaborative software engineering organizational model.[29][30]
In 2011 Atomic Blue has been selected as one of the participating projects in the Open Source initiative Google Summer of Code [31]
References
- ^ "Planeshift: System requirements". Planeshift.it. 2010-06-15. Retrieved 2010-06-15.
- ^ a b "Product Review - Net-Z/Eterna, ReplicaNet, SDLNet, and Plane Shift". GameDev.net. Retrieved 2010-05-13.
- ^ a b Free/Open Source Software Development: Recent Research Results and Methods - Advances in Computers, Volume 69, 2007, Pages 243-295 - Walt Scacchi
- ^ "PlaneShift. Download and information on Atomic Blue Corporation PlaneShift". Ptf.com. 2010-04-05. Retrieved 2010-05-13.
- ^ "PlaneShift World Map". Planeshift.it. Retrieved 2010-05-13.
- ^ Computer Science Corporation. "Open Source: Open for Business" (PDF). p. 70.
- ^ a b c d TUX December 2006 Issue 20, Pg 60 Cite error: The named reference "tux#20" was defined multiple times with different content (see the help page).
- ^ "PlaneShift for PC - PlaneShift PC Game - PlaneShift Computer Game". Gamespot.com. Retrieved 2010-05-13.
- ^ a b c d "PlaneShift Player Guide". Retrieved 2009-07-23.
- ^ http://www.planeshift.it/races.html
- ^ 3.2. Overview of the Known World
- ^ a b http://www.planeshift.it/pix/magazines/pcaction_page1.jpg
- ^ a b c d Template:Es icon https://www.linux-magazine.es/issue/18/Planeshift.pdf
- ^ http://www.onrpg.com/MMO/Planeshift/interview/Planeshift-05-Interview-Grinding-is-Pointless
- ^ http://www.planeshift.it/pix/magazines/GameStar-LinuxExtra_July_2006.jpg
- ^ "Jeuxlinux - Le site des jeux pour linux - Planeshift". Jeuxlinux.fr. Retrieved 2010-05-13.
- ^ http://www.planeshift.it/guide/en/guide-magic.html
- ^ "PlaneShift - News 2002". Planeshift.it. Retrieved 2010-05-13.
- ^ Claudius posted on 28 Aug 2003 10:59 (2003-08-28). "WarCry Network : News : Feel free to play - Literally speaking". Warcry.com. Retrieved 2010-05-13.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "PlaneShift - News 2008 2009". Planeshift.it. Retrieved 2010-05-13.
- ^ https://www.ohloh.net/p/planeshift
- ^ https://sourceforge.net/projects/planeshift/develop
- ^ a b http://www.web3d.org/x3d/learn/presentations/Web3DGames2007Workshop.pdf#page=6
- ^ "Planeshift: a 3D MMORPG | Get Planeshift: a 3D MMORPG at". Sourceforge.net. 2000-07-17. Retrieved 2010-05-13.
- ^ a b "PlaneShift License". Planeshift.it. Retrieved 2010-05-13.
- ^ Linux Format March 2005 Issue 64, Pg 13
- ^ Prototyping Game Design Workshop (Second Edition), 2008, Pages 175-212 - Tracy Fullerton, Christopher Swain
- ^ "Using Virtual Reality to make cultural environments more accessible to people with physical disabilities". Re-Flex. 2005-06-22. Retrieved 2010-05-13.
- ^ Collaborative Software Engineering By Ivan Mistra-K, Page 317/318
- ^ Software process modeling By Silvia T. Acuña, Natalia Juristo, Page 14
- ^ http://www.google-melange.com/gsoc/org/google/gsoc2011/atomicblue