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#REDIRECT [[FarSight Studios]] {{R to list entry}} |
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{{about|the 2003 video game|other uses|Mojo (disambiguation)}} |
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{{multiple issues| |
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{{Unreferenced|date=December 2009}} |
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{{cleanup|reason=does not meet [[WP:VG/GL|project guidelines]] |date=March 2010}} |
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}} |
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{{Infobox video game |
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| title = Mojo! |
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| image = Mojo! Coverart.png |
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| caption = Cover art |
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| developer = [[FarSight Studios]] |
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| publisher = [[Crave Entertainment]] |
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| designer = |
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| engine = |
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| released = {{Vgrelease|NA=August 26, 2003}}{{Vgrelease|PAL=March 19, 2004 (PS2)}}{{Vgrelease|PAL=March 26, 2004 (Xbox)}} |
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| genre = [[Puzzle game|Puzzle]] |
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| modes = Players: [[Single-player video game|1]]-[[multiplayer video game|4]] |
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| platforms = [[PlayStation 2]], [[Xbox (console)|Xbox]] |
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| media = |
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}} |
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'''''Mojo!''''' is a 2003 [[video game]] released exclusively for PlayStation 2 and Xbox. The player controls a [[marble (toy)|marble]] through a series of traps in order to break all of the colored blocks in a level. It is somewhat similar to ''[[Super Monkey Ball (video game)|Super Monkey Ball]]'' and [[Marble Madness]], yet is much different and provides a much larger set of puzzles and obstacles to solve. Players receive a bonus if they beat a level in a certain amount of time. There are 100 levels included in the game, and a few multiplayer modes. There is also a stage editor where they can create all new levels. |
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==Gameplay== |
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{{prose|section|date=April 2013}} |
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{{tone|section|date=April 2013}} |
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===Cells=== |
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*Red cell - A red color cell Needs a Red Mojo to destroy. |
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*Green cell - A green colored cell Needs a Green Mojo to destroy. |
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*Blue cell - A blue colored cell. Needs a Blue Mojo to destroy. |
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*Yellow cell - A Yellow colored cell. Needs a Yellow Mojo to destroy. |
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*Ice cell - Icy version of all cells. The player has to destroy all the color cells to destroy these. |
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*Barrier cell - Indestructible cells that are gray. |
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*Diode Barrier cells - Barrier cells that have a passageway to go through (1-way only). |
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*Target Barrier cells - Destructible versions of barrier cells. Requires to be hit on a specific side. |
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*Death cell - A hollow cell with a death sign inside that lowers your meter by 1/10 on contact. |
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===Items=== |
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*Key - A key to open a lock (Must be a Yellow Mojo to pick up a key). |
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*Lock - Requires a key to open (Must be Yellow Mojo to open a lock). |
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*Teleportation - A hollow pyramid that has an orb in the center, teleporting you to a specific location. Cannot be placed in |
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level editor. |
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*Infusers - Orbs floating above rings that change Mojo's color. (e.g. Green infuser changes Red Mojo to Green Mojo) |
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*Red Infuser - An orb floating above a ring that changes Mojo's color to red, being able to destroy only red cells. |
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*Blue Infuser - Changes Mojo's color to blue, having the ability to destroy only blue cells. |
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*Green Infuser - Touching a green infuser changes Mojo's color to green, enabling Mojo to destroy only green cells. |
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*Yellow Infusers - Yellow infusers change Mojo's color to yellow. Being Yellow Mojo enables Mojo to pick up keys and open locks. |
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===Hazards/Enemies=== |
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*Death Cell - A hollow cell with a death sign inside that lowers your time meter by 1/10 on contact. |
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*Enemy Ball - A moving enemy that lowers your time meter by 1/10 on contact. These only move in straight lines back and forth. (Cannot be placed in level editor) |
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*Repulsers - Non-moving hazards to push you away like a magnet. When the unmagnetized power-up is picked up this hazard is rendered useless (Cannot be destroyed by the shield power-up). |
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*Attractors - Non-moving hazards that pull you towards it (Cannot be destroyed by the shield power-up). |
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===Power-ups=== |
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*Unmagnetized power - Repulses and attractors will not have any effect. |
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*Shield power - In single player: Destroys any hazards/enemies on contact. In multiplayer: Makes death cells harmless. |
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*Kill Enemy power - When you get it, Mojo can get rid of an energy ball or death cell. |
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*Spectrum power - A power-up that is capable of Mojo being able to break any color cell without the corresponding color. (e.g. Destroying a blue cell with a Red Mojo) |
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*Ball power (Multiplayer only) - Gives your ball strength and allows you to knock a ball out of ring.us |
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====Reverse Power-Ups==== |
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Reverse power-ups are power-ups that have negative effects. |
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*'''Reverse''' - Changes the controls. (Instead of forward you go backward) |
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*'''More Magnetized''' - Looks like an unmagnetized power-up that makes Repulsors and Attractors have a stronger force field. |
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*'''Shrink''' - A "power-up" that shrinks Mojo. (Single-Player only) |
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Power-ups that cannot be placed in level editor. |
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==Music== |
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All of the music in the game is actually pre-produced production music from FreePlayMusic.com. Some of the tracks in the game include: |
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* All My Chicks: Ken Wallace, [[Scott Schreer]] - World 9 theme |
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* Call The: Stephen A. Love, [[Scott Schreer]] - World 8 theme |
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* Comeback: Jim Klein, [[Scott Schreer]] - Credits theme |
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* Fembot Caress: Phil Garrod, Reed Hays, [[Scott Schreer]] - World 7 theme |
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* Hap Hop: Pete Calandra, [[Scott Schreer]] - World complete and World 6 theme |
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* Lowfrican: Ken Wallace, [[Scott Schreer]] - World 2 theme |
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* Manchester Moon: Phil Garrod, Reed Hays, [[Scott Schreer]] - World 1 theme |
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* Manhattan Avenue: Pete Calandra, [[Scott Schreer]] - World 3 theme |
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* Moteff: Ken Wallace, [[Scott Schreer]] - World 5 theme |
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* Souled Out: Ken Wallace, [[Scott Schreer]] - World 10 theme |
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* Stud: Robin L. Klein, [[Scott Schreer]] - Title theme and World 4 theme |
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[[Category:Video game cleanup]] |
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[[Category:2003 video games]] |
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[[Category:Crave Entertainment games]] |
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[[Category:FarSight Studios games]] |
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[[Category:PlayStation 2 games]] |
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[[Category:Xbox games]] |
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[[Category:Multiplayer and single-player video games]] |
Revision as of 11:39, 27 September 2015
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