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During head to head league play, the Stojka Gambit is often used as a defensive tactic. The gambit consists of offsetting an opponent's best player by countering with a teammate, such as offsetting a QB by playing his go to wide receiver. Often very effective, the gambit is nonetheless a risky tactic as it can often result in lower points for the team employing the tactic. Variations of the Stojka Gambit can be used with defensive players but it primarily is used in head to head league play. |
During head to head league play, the Stojka Gambit is often used as a defensive tactic. The gambit consists of offsetting an opponent's best player by countering with a teammate, such as offsetting a QB by playing his go to wide receiver. Often very effective, the gambit is nonetheless a risky tactic as it can often result in lower points for the team employing the tactic. Variations of the Stojka Gambit can be used with defensive players but it primarily is used in head to head league play. |
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One other popular strategy is the Wangner Wait. This strategy is used if a person wants to get the top receivers and wait on value running backs. Although popular at first, the Wangner Wait has mostly been unsuccessful. |
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==Effect on spectatorship== |
==Effect on spectatorship== |
Revision as of 15:31, 2 September 2009
Fantasy football is a fantasy sports game in which participants (called "owners") are arranged into a league. The person who creates the league is called the commissioner, and that person invites other owners into his/her league. Each team drafts or acquires via auction a team of real-life American football players and then scores points based on those players' statistical on-the-field performances. A typical fantasy league will employ players from a single football league, such as the NFL or an NCAA division. Leagues can be arranged in which the winner is the team with the most total points at the end of the season, or in a head-to-head format (which mirrors the actual NFL) in which each team plays against a single opponent each week. At the end of the year, win-loss records determine league rankings or qualification into a playoff bracket. Most leagues set aside the last weeks of the regular season for their own playoffs. Just prior to the 2009 NFL season, Colin Cowherd of ESPN said "more than 27 million players play fantasy football. They spend an average of nine hours a week (during football season... playing fantasy football)."
History
The game originated in 1962 from an idea of Bill Winkenbach, then a limited partner in the Oakland Raiders, with assistance from Bill Tunnell, the Raiders' public relations man, Scotty Stirling, the beat writer from the Oakland Tribune, and George Ross, the Tribune's sports editor, as well as Philip Carmona, Winkenbach's friend. The idea emerged during a three-week road trip the Raiders took to the East Coast. Winkenbach and the others fleshed out the idea during the trip, and upon their return, formed the first fantasy football league, the GOPPPL (Greater Oakland Professional Pigskin Prognosticators League).[1]. With the rise of personal computers and the Internet in the late 1990s, the participation in and popularity of fantasy football increased to the level of prominence it holds today. Most leagues are now hosted online through providers such as CBS, ESPN, NFL.com, and Yahoo!, typically at no charge, making the game extremely accessible.
Competition format
The two main types of competition formats are 1) Head-to-head, with weekly games played against specific opponents (much like in the NFL), and 2) total points, in which cumulative points during the season determine winners (or playoff teams).
League types
Leagues can consist of anywhere from 4 to as many as 20 teams. There are three major types: redraft, "keeper" leagues, and dynasty leagues. In a redraft, each owner starts with no players at the beginning of each season and drafts an entire fantasy team. Each owner in a keeper league is allowed to retain a small number of players they owned during the previous season, eliminating these players from the draft, while each owner in a dynasty league is allowed to retain as many players as desired from the previous season, with the draft encompassing only rookies and other unowned (or un-retained) players.
Draft formats
Players are drafted on a team in three main formats. One of these is the serpentine/snake draft, in which the draft order from the first round is reversed in the second round, then reversed again in every round thereafter, thus creating a snakelike progression. Another is the "standard" draft system, in which draft order is maintained throughout. The last is an auction system, in which owners bid on players using a predetermined budget. Budgets will differ depending on league settings and number of participants. An auction league allows team owners to have the ability to buy any player at anytime.
Salary cap leagues
The salary cap football league is a particular type of dynasty league which adds another factor of realism similar to the NFL: the salary cap. Just like in the NFL, this means each player has an associated salary and the total spent on all the players on a team has a maximum - the "salary cap." This can have many levels of complexity, e.g. a player may be signed for multiple years, etc.
New league types
A new style of fantasy football is modeled after the popular "survivor pool" or "knock out pool" style of weekly NFL wagering that allows each pool member to pick one NFL team to win each week, but he or she can only pick that team once all year.
Similarly, survivor fantasy leagues allow owners to draft a fresh team of seven players each week, with each player only available to each owner one week per year. This added level of strategy places an emphasis on weekly NFL match ups, while at the same time diminishing the negative consequences of injuries.
Another type of league, that allows for year round fantasy football is called Simulation Football. Simulation Football uses a computer to simulate the games with simulated players, instead of relying on the NFL for its players and stats. The most basic type is a GM league, where all the player has to do is put together a team and the computer does most of the work. A much more involved type of simulation football is called a "Create-a-Player" or CAP league. In a CAP league, top players vie for the chance to be a GM and put together a team using players that are created by other people. There are different types of scoring for determining who is a "top player" but the people are charged with making their player as good as possible using the league's scoring system.
Another recent arrival to fantasy football is the RotoHog-style budget-based high-roster-turnover game. The RotoHog game provides traditional points-based competition while providing a fantasy sports stock simulation-type market for trading players. While managers are required to field a roster of players that will score the most points on any given week, they have the ability to trade any player at any time on a market with continuously moving player prices.
The popularity of fantasy football has filtered down into the collegiate level as well. Fantasy College Football is gaining in popularity as diehard fantasy players and college football fanatics combine two of their favorite passions into one. The most popular leagues involve the BCS only schools while other leagues incorporate all Football Championship Series schools or even just the "non-BCS" schools.
The draft
Just like in real football, each year fantasy football leagues have a draft (note: in dynasty leagues, this normally consists of NFL rookies only), in which each team drafts NFL players. These players are kept unless "dropped" (aka become free agents) or are traded. In most leagues, no player may be owned by more than one team, (although some leagues do allow for this).
There are essentially two types of drafts. In a traditional "serpentine" (aka "snake") draft, owners take turns drafting players in a "serpentine" method, i.e. the owner who picks 1st in the odd rounds picks last in the even rounds, in the interests of fairness. In an auction draft, each owner has an (imaginary) budget which he must use to purchase all his players in an auction format, ie players are nominated and bid on, and the owner who bids the highest on each player receives that player (reducing their remaining budget accordingly).
Free agents and trades
Free agents and trades are integral components to maintaining a competitive roster throughout the duration of a season. Free agents exist in fantasy leagues that do not allow multiple teams to have any one professional athlete. In these leagues, free agents are professional players that are not currently on any league members' rosters. You can add, or claim, players anytime during the season.
Some leagues have trade deadlines that are set, and others have a waiver period before free agents can be picked up. This really depends as to how the league is set up. When a trade is proposed and accepted in some leagues there can be a voting period which will allow the league to decide if the trade is acceptable or not.
Fantasy trade referees
Often within fantasy football leagues trades are made that cause controversy and are considered unfair by many other members of the league. These disputes are often settled by fantasy football trade referees. These third party sites feature experienced fantasy players who rule on trades and offer an objective third party opinion.
You may not need to use trade referees if your league uses the voting system in which the league can approve or decline the trade that has been placed. In some leagues if there is a voting period and a trade referee in place, the trade referee can over rule the league voting and this can cause controversy as well.
Team rosters
Each team is allowed a pre-determined number of players on its team, as well as a specified number at each position that can or must be used in each game (the "starters"). Owners for each team then determine each week which players will start (within the rules) and which will be "benched". Just like in real football, bench players can become starters for various reasons: due to other players' injury, poor performance, or if another player's team has a bye.
Each week, owners choose their starters for a game before a certain deadline. Whether to sit or start a player is usually based on strategic considerations including the player's past and expected performance, defensive match ups, and so on.
Starters
Each team owner must designate which players from the team roster will be starters each week - i.e. the only players who will "score" any points. The following example is similar to many common formats required for a starting lineup:
- 1 Quarterback (QB)
- 2 Running Backs (RB)
- 2 Wide Receivers (WR)
- 1 Flex (RB/WR)
- 1 Tight End (TE)
- 1 Placekicker (K)
- 1 Team Defense/Special Teams (DST)
There are of course many variants on this. Some leagues use individual defensive players (IDPs) (and in some cases a punter) instead of or in addition to a combined Team Defense/Special Teams. Some other leagues use separate Defense and Special Teams. Another variant is the "flex" position, which can be filled by a player in one of several positions. Flex positions are often limited to "WR/TE", "RB/WR", or "RB/WR/TE". Traditionally, this flex was required to be an RB, WR, or TE, however, some leagues allow any position to fill this flex slot as an "OP" (any Offensive Player). Although rare, some leagues do also have a 2 quarterback requirement for a starting lineup, yet providing another twist into the complexity of different scoring systems and lineups (Hendricks, 2007 Fantasy Football Guidebook pg 21-44).
Scoring
Players earn their team points based on their performance in their weekly games; for example, each touchdown counts as 6 points, a certain number of yards gained counts for points, and so on. In almost all cases, players earn points for passing, rushing, and receiving yards. Passing yards (sometimes touchdowns as well) typically earn about half as many points as rushing/receiving yards, since QBs normally get many more. Negative points are also usually given for turnovers, and kickers earn points for field goals and extra points (sometimes negative points for missed kicks). Bonuses can also be given for exceptionally good performances, like a QB throwing for over 300 yards, or a kicker making a long field goal. Team defenses earn points for things like sacks, turnovers, safeties, etc. Individual defensive players typically do not earn points for team-wide stats such as keeping the opponent under a certain score or yardage total, but rather for tackles or turnovers made.
A typical scoring format follows. Again, there are many variations used:
- 1 point for 25 passing yards
- 1 point for 10 rushing yards
- 1 point for 10 receiving yards
- 6 points for a touchdown
- 4 points for a passing touchdown
- -2 points for every interception thrown or fumble lost
- 1 point for each extra point made
- 3 points for each 0-39 yard field goal, 4 points for each 40-49 yard field goal, and 5 points for each 50+ yard field goal
- 2 points per turnover gained by defense
- 1 points per sack by the defense
- 2 points for a safety by defense
- 6 points for each touchdown scored by defense
- 2 points for each blocked kick[2]
An alternate scoring format is the "pure yardage" league, in which touchdowns are ignored, and each player's passing, rushing and receiving yards are totaled. Some yardage leagues also convert defensive stats into yards (ex., 50 yards for an interception, 20 yards for a sack), whether for a team's defense, or individual players. Another scoring system counts only touchdowns, touchdown passes, and field goals for points.
Individual defensive players
Many leagues have now incorporated Individual Defensive Player (IDP) play into their scoring systems. IDP play typically has roster space for three groups of defensive players: defensive linemen (DL), linebackers (LB) and defensive backs (DB).
One possible scoring system:
- 2 points per solo tackle
- 1 point per assist
- 6 points per defensive touchdown
- 2 points per safety
- 1 point per pass defended
- 2 points per half sack
- 2 points per fumble recovered
- 2 points per forced fumble
- 2 points per interception
All individual players
There are a few dynasty leagues that follow the NFL's roster model and score all possible NFL players at all individual positions. Offensive linemen (OL) are scored by total yards and points minus sacks given up. Fullbacks are partially scored as offensive linemen because of their blocking duties. Kick and punt returners are scored by yardage and touchdowns. Punters are scored by net average and punts inside the 20 yard line.
Strategy
Many Fantasy Football players are passionate about their hobby and are always looking for ways to gain an advantage over their competition. Magazines, websites, books, and software are available that provide fantasy players with the information they need to make better decisions. Many of the most experienced Fantasy Football players subscribe to the "RB early and often" theory. This strategy places emphasis on landing 3 or 4 starting RB's. The logic behind the theory is that a superstar running back generally provides much more value over the course of a season than a replacement-level running back, especially when compared to other key positions [3]. This coupled with the fact that most leagues start a least 2 RB means the value of having many top tier RB's outweighs having top players at QB and WR.
One secondary theory that emerged from the RB early and often theory is the idea of handcuffing star players to their backup. Handcuffing is the drafting of two players from the same team in the same position to protect the investment in the top player. For example, if one were to invest a high draft pick in a high performance, though injury prone RB, it would be wise to draft the backup to this player in the later rounds. If the star player got injured you then automatically have a new 'starter' who will often be in position to put up numbers similar to that of the starter.
A final strategy consists of drafting QB to WR combo's. This is good for players like Randy Moss and Tom Brady of the New England Patriots, or Greg Jennings and Aaron Rodgers of the Green Bay Packers. Any time one of the players scores, the points scored on the play in question double for your team. This is often called double-dipping. Fantasy owners should be warned though that there are some drawbacks to this theory. The first problem is if you have too many players on the same team you will have your good players on the same 'bye' weeks and will likely be unable to furnish your best team that week. Another drawback is that if you have a QB/WR combo and the QB has a bad week, it will result in both players not performing well on your roster.
During head to head league play, the Stojka Gambit is often used as a defensive tactic. The gambit consists of offsetting an opponent's best player by countering with a teammate, such as offsetting a QB by playing his go to wide receiver. Often very effective, the gambit is nonetheless a risky tactic as it can often result in lower points for the team employing the tactic. Variations of the Stojka Gambit can be used with defensive players but it primarily is used in head to head league play.
One other popular strategy is the Wangner Wait. This strategy is used if a person wants to get the top receivers and wait on value running backs. Although popular at first, the Wangner Wait has mostly been unsuccessful.
Effect on spectatorship
The explosive popularity of fantasy sports, coupled with the availability of venues showcasing numerous live football games via satellite, has had significant effects on football viewing and rooting habits among participants. Fantasy sports players watch more game telecasts, buy more tickets and spend money at stadiums at a much higher rate than general sports fans. For example, 55 percent of fantasy sports players report watching more sports on television since they started playing fantasy sports. [4] The NFL entered into a reported five-year, $600 million deal in 2006 with Sprint that was driven at least in part because of fantasy sports, allowing subscribers to draft and monitor their teams with their cellphones. [5]
Critics charge that rather than supporting a favorite team in any one game, some fantasy owners may instead support the players on their fantasy rosters. Players are mixed on the impact of the effects of fantasy football on fans' habits and preferences. In interviews with ESPN, retired NFL QB Jake Plummer stated, "I think it's ruined the game." And, as retired New York Giants RB Tiki Barber noted about fantasy fans, "there's an incongruity in the wants."[1]. However, Washington Redskins tight end Chris Cooley plays in four fantasy football leagues himself. [5]
For instance, a fantasy owner might have the quarterback from one team and the running back from the opposing team on his roster, and end up hoping both teams score frequently. However, he will only cheer passing scores from the first team and running scores from the second. As another example, if a team is up by many touchdowns, the "owner" of a running back on the losing team may be upset since the losing team will prefer passing instead of rushing for the score.
Often, a fantasy owner may end up watching a game he would otherwise have had no interest in, simply because he "owns" one or more of the players involved. Also, many longtime fans refuse to draft players who play for 'their [real] team's rivals, thus preventing the problem of cheering against their team. Fantasy football has had a net positive benefit in increased knowledge of players at all positions, not just the traditionally regarded "skill positions."[neutrality is disputed] For example, there is a premium placed on knowing who the starting tight end is for every team in the league, or the backup running backs, or even available place kickers who may be picked up by a playoff contender. This has helped increase the popularity of the league, and given status to fantasy football fans who take the time to learn the sport.
Notes
- ^ Glenn Dickey's article about the origins of fantasy football
- ^
Eisenberg, Jamey (2008-07-18). "Draft prep: How to start a Fantasy league". CBSSports.com. Retrieved 2008-08-11.
{{cite web}}
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(help) - ^ "Spread the Scarcity: Two-QB Leagues Might Be Truest Fantasy Test". ESPN.com. 2008-07-08.
- ^ "CDM Appeals Court Victory Ensures Continued Fantasy Sports Growth". Fantasy Sports Trade Association. 2007-10-16.
- ^ a b La Canfora, Jason (2006-08-13). "Beating Yourself Takes New Meaning". WashingtonPost.com.
References
- Mark St. Amant's book 'Committed: Confessions of a Fantasy Football Junkie' (ISBN 0-7432-6756-7)
- The History of the GOPPPL - The Original Fantasy Football League
- Hendricks, S. (2007). Fantasy Football Guidebook. Virtualbookworm.com. ISBN 1602640203, ISBN 978-1602640207