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{{ infobox CVG |
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|title = Armagetron Advanced |
| title = Armagetron Advanced |
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| developer = Armagetronad.net |
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| platforms = [[Cross-platform]] |
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|released = |
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| license = [[GNU General Public License]] |
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|ratings = |
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|platforms = [[Mac OS X]], [[Microsoft Windows]], [[Linux]], [[OpenBSD]] |
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|media = download |
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|requirements = |
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|input = |
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'''''Armagetron Advanced''''' is a [[multiplayer]] game in 3d that attempts to emulate and expand on the [[light cycle]] sequence from the movie ''[[Tron (film)|Tron]]''.<ref>{{ cite web|url=http://armagetronad.net/|title=Armagetron advanced website|accessdate=2007-05-26}}</ref> |
'''''Armagetron Advanced''''' is a [[multiplayer]] game in 3d that attempts to emulate and expand on the [[light cycle]] sequence from the movie ''[[Tron (film)|Tron]]''.<ref>{{ cite web|url=http://armagetronad.net/|title=Armagetron advanced website|accessdate=2007-05-26}}</ref> |
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''Armagetron Advanced'' is available for [[Mac OS X]], [[Microsoft Windows]], [[Linux]] and [[OpenBSD]]. Released under version 2 of the [[GNU General Public License]], ''Armagetron Advanced'' is [[free software]]. |
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== Playing the game == |
== Playing the game == |
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Two or more players are represented by dual-wheeled motor vehicles, or cycles, in a grid-lined arena. The vehicles constantly move forward, although there is a way to change one's velocity: the closer a player is to a wall, the faster their cycle will move. Players can change the direction of movement, usually in 90 degree angles. The vehicles leave a colored residue as they travel, called a wall. Contact with this wall for a certain period of time will result in death and elimination from the battle. Therefore, players attempt to "box" each other in within these walls in order to force the opponent to touch their wall. |
Two or more players are represented by dual-wheeled motor vehicles, or cycles, in a grid-lined arena. The vehicles constantly move forward, although there is a way to change one's velocity: the closer a player is to a wall, the faster their cycle will move. Players can change the direction of movement, usually in 90 degree angles. The vehicles leave a colored residue as they travel, called a wall. Contact with this wall for a certain period of time will result in death and elimination from the battle. Therefore, players attempt to "box" each other in within these walls in order to force the opponent to touch their wall. |
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== A short history == |
== A short history == |
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* 2000: ''Walls'', a prototype for ''Armagetron'' is released for |
* 2000: ''Walls'', a prototype for ''Armagetron'' is released for Linux and Windows. |
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* 2001-2003: ''Armagetron'' is released and actively developed. |
* 2001-2003: ''Armagetron'' is released and actively developed. |
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* 2003: A Mac OS X port created by Ben Hines is released. |
* 2003: A Mac OS X port created by Ben Hines is released. |
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== See also == |
== See also == |
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* [[GLtron]] |
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* [[List of open source games]] |
* [[List of open source games]] |
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== |
== Notes == |
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{{reflist}} |
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=== Reviews === |
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* {{cite web | url = http://techgage.com/article/top_10_free_linux_games/3 | title = Top 10 Free Linux Games | author = Rob Williams | date = September 19, 2006 | work = Techgage | accessdate = 2007-01-29 }} |
* {{cite web | url = http://techgage.com/article/top_10_free_linux_games/3 | title = Top 10 Free Linux Games | author = Rob Williams | date = September 19, 2006 | work = Techgage | accessdate = 2007-01-29 }} |
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* {{cite web | url = http://planet-geek.com/archives/001264.html | title = Game Review: Armagetron | author = Dave Belfer-Shevett | work = Planet Geek | date = May 13, 2005 | accessdate = 2007-01-29 }} |
* {{cite web | url = http://planet-geek.com/archives/001264.html | title = Game Review: Armagetron | author = Dave Belfer-Shevett | work = Planet Geek | date = May 13, 2005 | accessdate = 2007-01-29 }} |
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* {{cite web | url = http://linux.about.com/cs/linux101/g/armagetron.htm | title = armagetron | author = Juergen Haas | work = [[about.com]] | accessdate = 2007-01-29 }} |
* {{cite web | url = http://linux.about.com/cs/linux101/g/armagetron.htm | title = armagetron | author = Juergen Haas | work = [[about.com]] | accessdate = 2007-01-29 }} |
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{{refend}} |
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== External links == |
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<references/> |
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[[Category:Mac OS X games]] |
[[Category:Mac OS X games]] |
Revision as of 10:19, 7 September 2007
Armagetron Advanced | |
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Developer(s) | Armagetronad.net |
Publisher(s) | Armagetronad.net |
Platform(s) | Cross-platform |
Genre(s) | 3D online multiplayer game |
Mode(s) | multiplayer, single player |
Armagetron Advanced is a multiplayer game in 3d that attempts to emulate and expand on the light cycle sequence from the movie Tron.[1]
Armagetron Advanced is available for Mac OS X, Microsoft Windows, Linux and OpenBSD. Released under version 2 of the GNU General Public License, Armagetron Advanced is free software.
Playing the game
Two or more players are represented by dual-wheeled motor vehicles, or cycles, in a grid-lined arena. The vehicles constantly move forward, although there is a way to change one's velocity: the closer a player is to a wall, the faster their cycle will move. Players can change the direction of movement, usually in 90 degree angles. The vehicles leave a colored residue as they travel, called a wall. Contact with this wall for a certain period of time will result in death and elimination from the battle. Therefore, players attempt to "box" each other in within these walls in order to force the opponent to touch their wall.
Game settings
Armagetron Advanced allows for a high level of configuration, however these settings are most common:
- Points are given for core dumping an opponent. A core dump implies that the enemy has touched your wall. Points are also given for being the last player in the arena.
- The cycle will accelerate if it is being driven closer to the trails.
- A player wins the match when he surpasses a set score limit, the maximum number of rounds is surpassed, or a time limit is reached.
Game modes
Several game modes exist:
- Death Match: Last man standing.
- Team Death Match: Cooperate with teammates.
- Fortress: Capture the enemy base. This game can be played with teams or death match style.
- Pig Sty: A team death match where the object is to try to shoot the other team's players with death zones.
- Sumo:The object is to stay in a zone while trying to force the opponent out.
- Capture the Flag: Capture the opponents' flag.
- Race: Race to the win zone at the end of the map.
Internet servers
There are many Internet servers where people from across the globe can play and chat. There are some servers that are on the list all the time. Even if you have the client version of the software (instead of the dedicated) you can still host an Internet server.
Clans
- Clans are created for fun, or competetion (or both) to interact with other players, and to have more organized tournaments.
A short history
- 2000: Walls, a prototype for Armagetron is released for Linux and Windows.
- 2001-2003: Armagetron is released and actively developed.
- 2003: A Mac OS X port created by Ben Hines is released.
- 2003: The author, Z-man, halts development and breaks communication channels. The Master Server Browser, used to connect to internet games, continues to run.
- 2004: A group of developers fork Armagetron and create Armagetron Advanced.
- 2006: Became the unofficial pastime for all Cannon School students
- Present Day: Development continues.
See also
Notes
- ^ "Armagetron advanced website". Retrieved 2007-05-26.
References =
- Rob Williams (September 19, 2006). "Top 10 Free Linux Games". Techgage. Retrieved 2007-01-29.
- Dave Belfer-Shevett (May 13, 2005). "Game Review: Armagetron". Planet Geek. Retrieved 2007-01-29.
- Juergen Haas. "armagetron". about.com. Retrieved 2007-01-29.