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{{Nihongo|'''''The Legend of Zelda: Breath of the Wild'''''|ゼルダの伝説 ブレス オブ ザ ワイルド|Zeruda no Densetsu: Buresu obu za Wairudo|lead=yes}} is an upcoming [[Action-adventure game|action-adventure]] [[video game]] |
{{Nihongo|'''''The Legend of Zelda: Breath of the Wild'''''|ゼルダの伝説 ブレス オブ ザ ワイルド|Zeruda no Densetsu: Buresu obu za Wairudo|lead=yes}} is an upcoming [[Action-adventure game|action-adventure]] [[video game]] developed by [[Nintendo Entertainment Planning & Development|Nintendo EPD]] and published by [[Nintendo]] for the [[Wii U]] and [[Nintendo Switch|Switch]]. It is the 19th main installment in the [[The Legend of Zelda|''The Legend of Zelda'' series]] and the first original ''Zelda'' game developed with [[High-definition video|HD]] [[Display resolution|resolution]]. The story is set in [[Universe of The Legend of Zelda#Hyrule|Hyrule]] and follows amnesiac protagonist [[Link (The Legend of Zelda)|Link]], who awakens from a centennial slumber to a mysterious voice that quests him to defeat [[Ganon|Calamity Ganon]]. |
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The title |
The title's gameplay and mechanics constitute a departure from the series, with an [[open world]] environment and an advanced [[physics engine]],<ref>{{cite web|url=http://ca.ign.com/articles/2016/06/17/e3-2016-why-zelda-breath-of-the-wild-is-coming-to-wii-u-and-nx|title=E3 2016: Why Zelda: Breath of the Wild Is Coming to Wii U and NX|website=IGN|last1=Otero|first1=Jose|accessdate=27 June 2016}}</ref> as well as the ability to play through the game's dungeons in any order.<ref>{{cite web|url=https://www.vg247.com/2016/06/14/zelda-breath-of-the-wild-lets-you-skip-ahead-to-later-dungeons/|title=Zelda: Breath of the Wild lets you skip ahead to later dungeons|website=VG24/7|last1=Lemon|first1=Marshall|accessdate=27 June 2016}}</ref> Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015. After being delayed twice, it is currently set for release in 2017.<!--SEE TALK PAGE BEFORE CHANGING--> |
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== Gameplay == |
== Gameplay == |
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{{See also|The Legend of Zelda#Gameplay|l1=Gameplay of The Legend of Zelda series}}''The Legend of Zelda: Breath of the Wild'' departs from most games in ''The Legend of Zelda'' series, as the game will have an [[open world]] environment, approximately twelve times bigger than the ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' [[overworld]] with less emphasis on defined entrances and exits to areas. Similar to the [[The Legend of Zelda (video game)|original ''The Legend of Zelda'']], the player is placed into the game's overworld with very little instruction and is allowed to explore freely at their own pace.<ref name="New HD Zelda at IGN AU2">{{cite web|url=http://www.ign.com/articles/2013/01/23/new-hd-zelda-revealed-for-wii-u|title=New HD Zelda Revealed for Wii U|last=George|first=Richard|date=23 January 2013|publisher=[[Ziff Davis]]|work=[[IGN]]|accessdate=16 June 2014|archiveurl=https://web.archive.org/web/20130126060200/http://www.ign.com/articles/2013/01/23/new-hd-zelda-revealed-for-wii-u|archivedate=26 January 2013|deadurl=no}}</ref> |
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{{See also|The Legend of Zelda#Gameplay|l1=Gameplay of The Legend of Zelda series}} |
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Players control [[Link (The Legend of Zelda)|Link]], who can now jump and climb almost any surface, and now can find various weapons, including melee weapons, shields and bows, as well as clothing and food that can be eaten or cooked to restore health. Weapons break after excessive use, but many have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards.<ref>{{cite web|url=http://ign.com/articles/2014/12/06/new-gameplay-shown-from-the-legend-of-zelda-wii-u|title=New Gameplay Shown From The Legend of Zelda Wii U|last=Sliva|first=Marty|date=5 December 2014|publisher=[[Ziff Davis]]|work=[[IGN]]|accessdate=6 December 2014|archiveurl=https://web.archive.org/web/20141206172049/http://www.ign.com/articles/2014/12/06/new-gameplay-shown-from-the-legend-of-zelda-wii-u|archivedate=6 December 2014|deadurl=no}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=1rPxiXXxftE|title=The Legend of Zelda: Breath of the Wild - Official Game Trailer - Nintendo E3 2016|date=14 June 2016|website=[[YouTube]]|publisher=[[Nintendo]]|accessdate=14 June 2016}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/zelda-wii-u-s-open-world-is-as-big-as-the-system-c/1100-6425351/|title=Zelda Wii U's Open World Is as Big as the System Can Handle|date=17 February 2015|website=[[GameSpot]]|publisher=[[CBS Interactive]]|last1=Pereira|first1=Chris|accessdate=21 June 2015|archiveurl=https://web.archive.org/web/20150621210207/http://www.gamespot.com/articles/zelda-wii-u-s-open-world-is-as-big-as-the-system-c/1100-6425351/|archivedate=21 June 2015|deadurl=no}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2016/06/14/e3-2016-zelda-breath-of-the-wildas-open-world-is-12-times-bigger-than-twilight-princess|title=E3 2016: Zelda: Breath of the Wild’s Open World is 12 Times Bigger than Twilight Princess|last=Goldfarb|first=Andrew|date=14 June 2016|website=[[IGN]]|publisher=[[Ziff Davis]]|accessdate=14 June 2016}}</ref> Throughout the game, Link possesses a piece of technology known as the [[Sheikah]] Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Slate can be upgraded with various powers, including creating bombs, controlling magnetic objects and stopping time around objects and enemies.<ref>{{cite web|url=http://www.eurogamer.net/articles/2016-06-14-the-legend-of-zelda-breath-of-the-wild-is-the-most-ambitious-nintendo-game-in-years|title=The Legend of Zelda: Breath of the Wild is the most ambitious Nintendo game in years|last=Phillips|first=Tom|date=14 June 2016|website=[[Eurogamer]]|publisher=Gamer Network|accessdate=14 June 2016}}</ref> |
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⚫ | Despite Link being canonically left-handed for most of the ''Zelda'' series, Link is right-handed in-game. [[Eiji Aonuma]] explained that, "In terms of right-handedness of things, when we think about which hand Link is going to use, we think about the control scheme. With the [[Wii U GamePad|gamepad]], the buttons you'll be using to swing the sword are on the right side, and thus he's right-handed."<ref>{{Cite web|url=http://www.gamespot.com/articles/why-zelda-breath-of-the-wilds-link-is-right-handed/1100-6440870/|title=Why Zelda: Breath of the Wild's Link is Right-Handed|last=Haywald|first=Justin|date=14 June 2016|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=15 June 2016}}</ref> |
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⚫ | The game supports multiple [[Amiibo]] figurines that can alter gameplay. For example, the Wolf Link Amiibo summons Wolf Link as a partner |
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⚫ | The game supports multiple [[Amiibo]] figurines that can alter gameplay. For example, the Wolf Link Amiibo summons Wolf Link as a partner that helps Link battle foes and carries over the existing hearts saved onto the Amiibo after playing through the [[The Legend of Zelda: Twilight Princess HD#Gameplay|Cave of Shadows]] in ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]''.<ref>{{cite web|url=http://www.polygon.com/e3/2016/6/14/11936130/the-legend-of-zelda-breath-of-the-wild-amiibo-gallery|title=The Legend of Zelda: Breath of the Wild gets three new Amiibo, here they are|date=14 June 2016|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|last1=Crecente|first1=Brian|accessdate=25 August 2016|archiveurl=https://web.archive.org/web/20160615122636/http://www.polygon.com/e3/2016/6/14/11936130/the-legend-of-zelda-breath-of-the-wild-amiibo-gallery|archivedate=15 June 2016|deadurl=no}}</ref> |
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== Plot == |
== Plot == |
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Link awakens from a deep sleep, and a mysterious voice guides him to |
Link awakens from a deep sleep, and a mysterious voice guides him to the now-ruined Kingdom of [[Hyrule]]. He meets an [[Characters in The Legend of Zelda series#Old Man|old man]] and learns that a century prior, [[Ganon|Calamity Ganon]] appeared and laid waste to Hyrule. Unable to be defeated, it was sealed within [[Hyrule Castle]] while the ruins were ravaged by nature over time. Although trapped, the Calamity Ganon has continued to grow in power, and Link must defeat it before it breaks free and destroys the world.<ref name="IGN always wanted2">{{Cite web|url=http://www.ign.com/articles/2016/06/14/e3-2016-the-legend-of-zelda-breath-of-the-wild-hands-on-preview|title=E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted|last=Otero|first=Jose|date=14 June 2016|publisher=[[Ziff Davis]]|quote=A mysterious female voice over beckons Link to “open his eyes.” Our hero has been asleep for 100 years, a callback to Link’s previous adventures but he wakes up to some dire circumstances: the world has been ravaged in the time Link’s been asleep by Calamity Ganon, a fog-like beast that creates a dark mist around what looks like Hyrule Castle. The voice tells Link if this calamity gains enough power, he could bring the world to an end.|work=[[IGN]]|accessdate=14 June 2016}}</ref><ref>{{cite web|url=http://mashable.com/2016/06/14/legend-of-zelda-breath-wild-gameplay-preview-e3/|title=Freeform exploration in the new 'Zelda' game is an NES throwback|last=Rosenberg|first=Adam|date=14 June 2016|quote=The looming threat to Hyrule is equally familiar. Not long after the game starts, you learn that a being called Calamity Ganon had been trapped in Hyrule Castle for 100 years. In seeming tie to Link's own awakening, Ganon has been gathering power and is right on the cusp of breaking loose. Should that happen, Hyrule is doomed.|work=[[Mashable]]|accessdate=14 June 2016}}</ref> |
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== Development and release == |
== Development and release == |
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[[File:The_Legend_of_Zelda_(2015),_Nintendo_E3_2014_Screenshoot.jpg|thumb| |
[[File:The_Legend_of_Zelda_(2015),_Nintendo_E3_2014_Screenshoot.jpg|link=https://en.wikipedia.org/wiki/File:The_Legend_of_Zelda_(2015),_Nintendo_E3_2014_Screenshoot.jpg|thumb|290x290px|In-game screenshot taken from the [[Nintendo]] Digital Event at [[Electronic Entertainment Expo 2014|E3 2014]]]] |
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⚫ | During the January 2013 [[List of Nintendo Direct presentations|Nintendo Direct]] [[Streaming media|stream]], Aonuma stated that a new ''The Legend of Zelda'' game was in development for the Wii U, and that it would challenge some of the series' conventions, such as the requirement that players complete dungeons in a set order.<ref name="New HD Zelda at IGN AU2" /> In [[Nintendo]]'s Digital Event presented at [[Electronic Entertainment Expo 2014]], Aonuma revealed the first in-game footage, featuring [[High-definition video|high-definition]] visuals that incorporate [[cel shading]], and said the title was scheduled for release in 2015.<ref>{{cite web|url=http://www.theguardian.com/technology/2014/jun/10/e3-2014-nintendo-open-world-zelda-star-fox-yoshis-woolly-world|title=Nintendo at E3: Zelda and Star Fox for Wii U a much-need shot in the arm|date=10 June 2014|website=[[The Guardian]]|last1=Boxer|first1=Steve|accessdate=21 June 2015|archiveurl=https://web.archive.org/web/20140610202450/http://www.theguardian.com/technology/2014/jun/10/e3-2014-nintendo-open-world-zelda-star-fox-yoshis-woolly-world|archivedate=10 June 2014|deadurl=no}}</ref><ref>{{cite web|url=http://www.polygon.com/e3-2014/2014/6/10/5792156/legend-of-zelda-wii-u-2015|title=New Legend of Zelda game for Wii U coming in 2015|last=Farokhmanesh|first=Megan|date=10 June 2014|publisher=[[Vox Media]]|work=[[Polygon (website)|Polygon]]|accessdate=16 June 2014|archiveurl=https://web.archive.org/web/20140610182812/http://www.polygon.com/e3-2014/2014/6/10/5792156/legend-of-zelda-wii-u-2015|archivedate=10 June 2014|deadurl=no}}</ref> |
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⚫ | During the January 2013 [[List of Nintendo Direct presentations|Nintendo Direct]] [[Streaming media| |
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On 27 March 2015, Aonuma announced in a video that the game would be delayed, stating "... our priority is to make it the ultimate and most complete ''Zelda'' game", the team was no longer targeting a 2015 release window, and the title would likely not be shown at [[Electronic Entertainment Expo 2015|E3 2015]].<ref>{{cite web|last1=McWhertor|first1=Michael|title=The Legend of Zelda Wii U delayed beyond 2015, skipping E3|url=http://www.polygon.com/2015/3/27/8303247/the-legend-of-zelda-wii-u-delayed-beyond-2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|accessdate=28 March 2015|date=27 March 2015|archiveurl=https://web.archive.org/web/20150328202911/http://www.polygon.com/2015/3/27/8303247/the-legend-of-zelda-wii-u-delayed-beyond-2015|archivedate=28 March 2015|deadurl=no}}</ref> At the convention in June of that year, [[Reggie Fils-Aimé]], the president and chief operating officer of [[Nintendo#Nintendo of America (NOA)|Nintendo of America]], said in an interview that the game would be released in 2016.<ref>{{cite web |url=http://www.ign.com/articles/2015/06/18/e3-2015-why-nintendo-didnt-show-zelda-wii-u |title=E3 2015: Why Nintendo Didn't Show Zelda Wii U |last=Otero |first=Jose |work=[[IGN]] |publisher=[[Ziff Davis]] |date=17 June 2015 |accessdate=18 June 2015 |archiveurl=https://web.archive.org/web/20150618122942/http://www.ign.com/articles/2015/06/18/e3-2015-why-nintendo-didnt-show-zelda-wii-u |archivedate=18 June 2015 |deadurl=no}}</ref> Also during E3 2015, Nintendo senior managing director and ''Zelda'' series creator [[Shigeru Miyamoto]] reaffirmed that the title was still set for release on the Wii U, despite the development of the [[Nintendo Switch]], then known under the codename NX.<ref>{{cite web|last1=Otero|first1=Jose|title=E3 2015: The Legend of Zelda Still Coming to Wii U|url=http://www.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u|website=[[IGN]]|publisher=[[Ziff Davis]]|accessdate=28 June 2015|archiveurl=https://web.archive.org/web/20150617124251/http://www.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u|archivedate=17 June 2015|deadurl=no|date=16 June 2015}}</ref> |
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On 27 |
On 27 March 2015, Aonuma announced in a video that the game would be delayed, stating "... our priority is to make it the ultimate and most complete ''Zelda'' game", the team was no longer targeting a 2015 release window, and the title would likely not be shown at [[Electronic Entertainment Expo 2015|E3 2015]].<ref>{{cite web|url=http://www.polygon.com/2015/3/27/8303247/the-legend-of-zelda-wii-u-delayed-beyond-2015|title=The Legend of Zelda Wii U delayed beyond 2015, skipping E3|date=27 March 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|last1=McWhertor|first1=Michael|accessdate=28 March 2015|archiveurl=https://web.archive.org/web/20150328202911/http://www.polygon.com/2015/3/27/8303247/the-legend-of-zelda-wii-u-delayed-beyond-2015|archivedate=28 March 2015|deadurl=no}}</ref> At the convention in June of that year, [[Reggie Fils-Aimé]], the president and chief operating officer of [[Nintendo#Nintendo of America (NOA)|Nintendo of America]], said in an interview that the game would be released in 2016.<ref>{{cite web|url=http://www.ign.com/articles/2015/06/18/e3-2015-why-nintendo-didnt-show-zelda-wii-u|title=E3 2015: Why Nintendo Didn't Show Zelda Wii U|last=Otero|first=Jose|date=17 June 2015|publisher=[[Ziff Davis]]|work=[[IGN]]|accessdate=18 June 2015|archiveurl=https://web.archive.org/web/20150618122942/http://www.ign.com/articles/2015/06/18/e3-2015-why-nintendo-didnt-show-zelda-wii-u|archivedate=18 June 2015|deadurl=no}}</ref> During E3 2015, Senior Managing Director and ''Zelda'' creator [[Shigeru Miyamoto]] reaffirmed that the title was still set for release on the Wii U, despite the development of the [[Nintendo Switch]], then known as the NX.<ref>{{cite web|url=http://www.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u|title=E3 2015: The Legend of Zelda Still Coming to Wii U|date=16 June 2015|website=[[IGN]]|publisher=[[Ziff Davis]]|last1=Otero|first1=Jose|accessdate=28 June 2015|archiveurl=https://web.archive.org/web/20150617124251/http://www.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u|archivedate=17 June 2015|deadurl=no}}</ref> |
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On 27 April 2016, Nintendo announced that the release was delayed into 2017<!--SEE TALK PAGE BEFORE CHANGING-->, due to issues with the game's [[physics engine]],<ref>{{cite web|url=http://www.ign.com/articles/2016/06/17/e3-2016-why-zelda-breath-of-the-wild-is-coming-to-wii-u-and-nx|title=E3 2016: Why ''Zelda: Breath of the Wild'' Is Coming To Wii U And NX|last=Otero|first=Jose|date=17 June 2016|website=[[IGN]]|publisher=[[Ziff Davis]]|accessdate=17 June 2016}}</ref> and that the title would be released for the Wii U and Switch simultaneously.<ref>{{cite web|url=http://www.polygon.com/2016/4/27/11516514/the-legend-of-zelda-wii-u-delayed-launch-date|title=The Legend of Zelda will release in 2017 for NX, Wii U|date=27 April 2016|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|last1=McIlroy|first1=Shaun|accessdate=28 April 2016|archiveurl=https://web.archive.org/web/20160428093411/http://www.polygon.com/2016/4/27/11516514/the-legend-of-zelda-wii-u-delayed-launch-date|archivedate=28 April 2016|deadurl=no}}</ref> At the company's Treehouse presentation at [[Electronic Entertainment Expo 2016|E3 2016]] in June, the game's subtitle was revealed to be ''Breath of the Wild''.<ref>{{cite web|url=http://www.gamespot.com/articles/new-zelda-game-gets-official-title/1100-6440849/|title=New Zelda Game Gets Official Title|website=GameSpot|last1=Brown|first1=Peter|accessdate=16 June 2016}}</ref> The Wii U version of ''Breath of the Wild'' was the only playable game Nintendo displayed at the convention.<ref>{{cite web|url=http://www.polygon.com/2016/5/25/11762156/e3-2016-nintendo-the-legend-of-zelda|title=E3 2016 for Nintendo: Facts, rumors and speculation|date=25 May 2016|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|last1=Farokhmanesh|first1=Megan|archiveurl=https://web.archive.org/web/20160525175907/http://www.polygon.com/2016/5/25/11762156/e3-2016-nintendo-the-legend-of-zelda|archivedate=25 May 2016|deadurl=no|accessdate=17 June 2016}}</ref> [[Monolith Soft]], the developer of the ''[[Xenoblade Chronicles]]'' series, will assist with the game's development.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2016/06/17/monolith-is-helping-work-on-the-legend-of-zelda-breath-of-the-wild.aspx|title=Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild|last=Reeves|first=Ben|date=20 June 2016|work=[[Game Informer]]|accessdate=13 July 2016}}</ref> |
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⚫ | Aonuma has reiterated on numerous occasions the development team's focus on "rethinking the conventions of ''Zelda''",<ref>{{cite web |
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⚫ | Aonuma has reiterated on numerous occasions the development team's focus on "rethinking the conventions of ''Zelda''",<ref>{{cite web|url=http://kotaku.com/the-man-in-charge-of-zelda-says-he-wants-to-keep-changi-1445001915|title=The Man In Charge of Zelda Says He Wants to Keep Changing It|date=14 October 2013|website=[[Kotaku]]|publisher=[[Gawker Media]]|last1=Narcisse|first1=Evan|accessdate=20 June 2014|archiveurl=https://web.archive.org/web/20131015013721/http://kotaku.com/the-man-in-charge-of-zelda-says-he-wants-to-keep-changi-1445001915|archivedate=15 October 2013|deadurl=no}}</ref><ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/46062/zelda-wii-u-to-rethink-conventions-of-zelda-will-it-be-multiplayer/|title=Zelda Wii U to rethink conventions of Zelda - will it be multiplayer?|date=23 January 2013|website=[[Official Nintendo Magazine]]|publisher=[[Future plc|Future]]|last1=East|first1=Thomas|accessdate=20 June 2014|archiveurl=https://web.archive.org/web/20130623184640/http://www.officialnintendomagazine.co.uk/46062/zelda-wii-u-to-rethink-conventions-of-zelda-will-it-be-multiplayer/|archivedate=23 June 2013}}</ref> an idea that first prompted the change in the series' gameplay style to nonlinear, [[open world]], and objective-based gameplay in 2013's ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'', reminiscent of the original ''The Legend of Zelda''.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/128339-Zelda-A-Link-Between-Worlds-Will-Depart-From-Conventions|title=Zelda: A Link Between Worlds Will Depart From Conventions|date=1 October 2013|website=[[The Escapist (magazine)|The Escapist]]|publisher=[[Defy Media]]|last1=Smith|first1=Carly|accessdate=20 June 2014|archiveurl=https://web.archive.org/web/20131002082359/http://www.escapistmagazine.com/news/view/128339-Zelda-A-Link-Between-Worlds-Will-Depart-From-Conventions|archivedate=2 October 2013|deadurl=no}}</ref> In an interview with ''[[Kotaku]]'' the week of E3 2014, Aonuma said one of the ways he wanted to alter the norms of ''Zelda'' was by reforming dungeons and puzzle solving, two major gameplay elements in the series.<ref>{{cite web|url=http://kotaku.com/the-new-zelda-might-not-have-the-puzzles-you-expect-1590544423|title=The New Zelda Might Not Have The Puzzles You Expect|date=13 June 2014|website=[[Kotaku]]|publisher=[[Gawker Media]]|last1=Schreier|first1=Jason|accessdate=20 June 2014|archiveurl=https://web.archive.org/web/20140614022443/http://kotaku.com/the-new-zelda-might-not-have-the-puzzles-you-expect-1590544423|archivedate=14 June 2014|deadurl=no}}</ref> Aonuma also stated that the story of the game is entirely optional, and that it is possible for players to reach the end of the game without progressing through it.<ref>{{cite web|url=http://www.polygon.com/e3/2016/6/15/11942652/legend-of-zelda-breath-of-the-wild-ending|title=You can beat The Legend of Zelda: Breath of the Wild without finishing the story|website=Polygon|last1=Kollar|first1=Philip|accessdate=16 June 2016}}</ref> |
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⚫ | Despite Link being canonically left-handed for most of the ''Zelda'' series |
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Aonuma stated that the game's art style was inspired by [[gouache]] and [[en plein air]] art to help identify the vast, open world.<ref>{{Cite web|url=http://time.com/4369527/zelda-breath-wild-open-world/|title=Why Nintendo Had to Destroy Tradition to Create the New 'Zelda'|last=Peckham|first=Matt|website=TIME.com|access-date=18 June 2016}}</ref> |
Aonuma stated that the game's art style was inspired by [[gouache]] and [[en plein air]] art to help identify the vast, open world.<ref>{{Cite web|url=http://time.com/4369527/zelda-breath-wild-open-world/|title=Why Nintendo Had to Destroy Tradition to Create the New 'Zelda'|last=Peckham|first=Matt|website=TIME.com|access-date=18 June 2016}}</ref> |
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=== Pre-release === |
=== Pre-release === |
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Pre-release reception was positive after the game's reveal. Before the announcement of the delay, [[GameTrailers]] ranked ''Breath of the Wild'' at number one in its countdown of most-anticipated upcoming video games, citing its freedom of exploration and "design philosophy that both reinvents what a ''Zelda'' game can be while simultaneously bringing it back to its roots."<ref>{{cite AV media|url=http://www.gametrailers.com/videos/fovrrl/gt-countdown-top-ten-most-anticipated-games-of-2015|title=GT Countdown - Top Ten Most Anticipated Games of 2015| |
Pre-release reception was positive after the game's reveal. Before the announcement of the delay, [[GameTrailers]] ranked ''Breath of the Wild'' at number one in its countdown of most-anticipated upcoming video games, citing its freedom of exploration and "design philosophy that both reinvents what a ''Zelda'' game can be while simultaneously bringing it back to its roots."<ref>{{cite AV media|url=http://www.gametrailers.com/videos/fovrrl/gt-countdown-top-ten-most-anticipated-games-of-2015|title=GT Countdown - Top Ten Most Anticipated Games of 2015|date=23 January 2015|publisher=[[Defy Media]]|time=7:57|work=[[GameTrailers]]|accessdate=24 January 2015}}</ref> In the website's community poll, released a week later, the game was the second most-anticipated game, beaten only by ''[[The Witcher 3: Wild Hunt]]''.<ref>{{cite AV media|url=http://www.gametrailers.com/videos/plstrn/gt-countdown-community-s-top-ten-most-anticipated-games-of-2015|title=GT Countdown - Community's Top Ten Most Anticipated Games of 2015|date=31 January 2015|publisher=[[Defy Media]]|time=7:51|work=[[GameTrailers]]|accessdate=3 February 2015}}</ref> After ''Breath of the Wild''{{'}}s then-announced delay into 2016, GameTrailers ranked the game at number ten on the 2016 edition of the list.<ref>{{cite AV media|url=http://www.gametrailers.com/videos/view/gt-countdown/116715-GT-Countdown-Top-Ten-Anticipated-Games-of-2016|title=GT Countdown - Top Ten Anticipated Games of 2016|date=22 January 2016|publisher=[[Defy Media]]|time=0:41|work=[[GameTrailers]]|accessdate=30 January 2016}}</ref> However, the game was the third most-anticipated title of the year in the 2016 community poll, behind ''[[Persona 5]]'' and ''[[Final Fantasy XV]]''.<ref>{{cite AV media|url=http://www.gametrailers.com/videos/view/gt-countdown/116746-Communitys-Top-Ten-Anticipated-Games-of-2016|title=GT Countdown - Community's Top Ten Anticipated Games of 2016|date=30 January 2016|publisher=[[Defy Media]]|time=8:10|work=[[GameTrailers]]|accessdate=2 February 2016}}</ref> |
||
After being showcased at [[E3 2016]], ''Breath of the Wild'' received an overwhelmingly positive response from fans and critics alike. |
After being showcased at [[E3 2016]], ''Breath of the Wild'' received an overwhelmingly positive response from fans and critics alike. [[CNET]] said that the showing of the game at the convention would "take your breath away". [[IGN]] called the game "the open world ''Zelda'' we've always wanted",<ref name="IGN always wanted2" /> and [[Engadget]] called it "Nintendo's next classic". Sam Machkovech of ''[[Ars Technica]]'' praised the game's renewed emphasis on open-world exploration. John Linneman of ''[[Eurogamer]]'' deemed it "Nintendo's most technologically ambitious project to date", but acknowledged that the Wii U's hardware sometimes had difficulty maintaining the targeted 30 [[Frame rate|frames per second]] (FPS) during the game's E3 demo.<ref>{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-2016-the-legend-of-zelda-breath-of-the-wild-pushes-wii-u-hardware-to-the-limit|title=Zelda: Breath of the Wild pushes Wii U hardware to the limit|date=22 June 2016|website=[[Eurogamer]]|publisher=Gamer Network|last1=Linneman|first1=John|accessdate=19 August 2016|archiveurl=https://web.archive.org/web/20160623141446/http://www.eurogamer.net/articles/digitalfoundry-2016-the-legend-of-zelda-breath-of-the-wild-pushes-wii-u-hardware-to-the-limit|archivedate=23 June 2016|deadurl=no}}</ref> According to [[Brandwatch]], a social media monitoring platform, ''Breath of the Wild'' was the most talked-about E3 2016 game on social media. The game also won several of [[IGN]]'s E3 2016 awards, including the Best Wii U Game, Best Adventure Game, and Game of the Show awards. From the Game Critics Awards' Best of E3 2016, it also won Best of Show, Best Console Game, and Best Action/Adventure Game.<ref>{{Cite web|url=http://www.gamecriticsawards.com/winners.html|title=Game Critics Awards|website=www.gamecriticsawards.com|access-date=5 July 2016}}</ref> It was also listed among the best games at E3 from ''Eurogamer'', [[GameSpot]], ''[[Destructoid]]'',<ref>{{Cite web|url=https://www.destructoid.com/and-destructoid-s-e3-2016-game-of-the-show-was--370461.phtml|title=And Destructoid's E3 2016 Game of the Show was...|website=Destructoid|access-date=24 June 2016}}</ref> and [[GamesRadar]].<ref>{{cite news|url=http://www.gamesradar.com/the-e3-2016-awards/|title=The E3 2016 awards|date=17 June 2016|work=Future Publishing Limited Quay House|accessdate=11 September 2016}}</ref> At [[Gamescom]] 2016, ''Breath of the Wild'' received awards for both the best Wii U game and the best game across all categories.<ref>{{cite web|url=http://www.gamespot.com/articles/zelda-breath-of-the-wild-takes-top-award-at-gamesc/1100-6442845/|title=Zelda: Breath of the Wild Takes Top Award at Gamescom|last=Paget|first=Mat|date=19 August 2016|publisher=[[CBS Interactive]]|work=[[GameSpot]]|archiveurl=https://web.archive.org/web/20160820005222/http://www.gamespot.com/articles/zelda-breath-of-the-wild-takes-top-award-at-gamesc/1100-6442845/|archivedate=20 August 2016|deadurl=no|accessdate=19 August 2016}}</ref> |
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== References == |
== References == |
Revision as of 15:17, 21 October 2016
The Legend of Zelda: Breath of the Wild | |
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File:BreathoftheWildBoxArt.jpg | |
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Director(s) | Hidemaro Fujibayashi |
Producer(s) | Eiji Aonuma |
Artist(s) | Satoru Takizawa[1] |
Series | The Legend of Zelda |
Platform(s) | Wii U Nintendo Switch |
Release | 2017 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Breath of the Wild (Japanese: ゼルダの伝説 ブレス オブ ザ ワイルド, Hepburn: Zeruda no Densetsu: Buresu obu za Wairudo) is an upcoming action-adventure video game developed by Nintendo EPD and published by Nintendo for the Wii U and Switch. It is the 19th main installment in the The Legend of Zelda series and the first original Zelda game developed with HD resolution. The story is set in Hyrule and follows amnesiac protagonist Link, who awakens from a centennial slumber to a mysterious voice that quests him to defeat Calamity Ganon.
The title's gameplay and mechanics constitute a departure from the series, with an open world environment and an advanced physics engine,[2] as well as the ability to play through the game's dungeons in any order.[3] Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015. After being delayed twice, it is currently set for release in 2017.
Gameplay
The Legend of Zelda: Breath of the Wild departs from most games in The Legend of Zelda series, as the game will have an open world environment, approximately twelve times bigger than the Twilight Princess overworld with less emphasis on defined entrances and exits to areas. Similar to the original The Legend of Zelda, the player is placed into the game's overworld with very little instruction and is allowed to explore freely at their own pace.[4]
Players control Link, who can now jump and climb almost any surface, and now can find various weapons, including melee weapons, shields and bows, as well as clothing and food that can be eaten or cooked to restore health. Weapons break after excessive use, but many have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards.[5][6][7][8] Throughout the game, Link possesses a piece of technology known as the Sheikah Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Slate can be upgraded with various powers, including creating bombs, controlling magnetic objects and stopping time around objects and enemies.[9]
Despite Link being canonically left-handed for most of the Zelda series, Link is right-handed in-game. Eiji Aonuma explained that, "In terms of right-handedness of things, when we think about which hand Link is going to use, we think about the control scheme. With the gamepad, the buttons you'll be using to swing the sword are on the right side, and thus he's right-handed."[10]
The game supports multiple Amiibo figurines that can alter gameplay. For example, the Wolf Link Amiibo summons Wolf Link as a partner that helps Link battle foes and carries over the existing hearts saved onto the Amiibo after playing through the Cave of Shadows in Twilight Princess HD.[11]
Plot
Link awakens from a deep sleep, and a mysterious voice guides him to the now-ruined Kingdom of Hyrule. He meets an old man and learns that a century prior, Calamity Ganon appeared and laid waste to Hyrule. Unable to be defeated, it was sealed within Hyrule Castle while the ruins were ravaged by nature over time. Although trapped, the Calamity Ganon has continued to grow in power, and Link must defeat it before it breaks free and destroys the world.[12][13]
Development and release
During the January 2013 Nintendo Direct stream, Aonuma stated that a new The Legend of Zelda game was in development for the Wii U, and that it would challenge some of the series' conventions, such as the requirement that players complete dungeons in a set order.[4] In Nintendo's Digital Event presented at Electronic Entertainment Expo 2014, Aonuma revealed the first in-game footage, featuring high-definition visuals that incorporate cel shading, and said the title was scheduled for release in 2015.[14][15]
On 27 March 2015, Aonuma announced in a video that the game would be delayed, stating "... our priority is to make it the ultimate and most complete Zelda game", the team was no longer targeting a 2015 release window, and the title would likely not be shown at E3 2015.[16] At the convention in June of that year, Reggie Fils-Aimé, the president and chief operating officer of Nintendo of America, said in an interview that the game would be released in 2016.[17] During E3 2015, Senior Managing Director and Zelda creator Shigeru Miyamoto reaffirmed that the title was still set for release on the Wii U, despite the development of the Nintendo Switch, then known as the NX.[18]
On 27 April 2016, Nintendo announced that the release was delayed into 2017, due to issues with the game's physics engine,[19] and that the title would be released for the Wii U and Switch simultaneously.[20] At the company's Treehouse presentation at E3 2016 in June, the game's subtitle was revealed to be Breath of the Wild.[21] The Wii U version of Breath of the Wild was the only playable game Nintendo displayed at the convention.[22] Monolith Soft, the developer of the Xenoblade Chronicles series, will assist with the game's development.[23]
Aonuma has reiterated on numerous occasions the development team's focus on "rethinking the conventions of Zelda",[24][25] an idea that first prompted the change in the series' gameplay style to nonlinear, open world, and objective-based gameplay in 2013's A Link Between Worlds, reminiscent of the original The Legend of Zelda.[26] In an interview with Kotaku the week of E3 2014, Aonuma said one of the ways he wanted to alter the norms of Zelda was by reforming dungeons and puzzle solving, two major gameplay elements in the series.[27] Aonuma also stated that the story of the game is entirely optional, and that it is possible for players to reach the end of the game without progressing through it.[28]
Aonuma stated that the game's art style was inspired by gouache and en plein air art to help identify the vast, open world.[29]
Reception
Pre-release
Pre-release reception was positive after the game's reveal. Before the announcement of the delay, GameTrailers ranked Breath of the Wild at number one in its countdown of most-anticipated upcoming video games, citing its freedom of exploration and "design philosophy that both reinvents what a Zelda game can be while simultaneously bringing it back to its roots."[30] In the website's community poll, released a week later, the game was the second most-anticipated game, beaten only by The Witcher 3: Wild Hunt.[31] After Breath of the Wild's then-announced delay into 2016, GameTrailers ranked the game at number ten on the 2016 edition of the list.[32] However, the game was the third most-anticipated title of the year in the 2016 community poll, behind Persona 5 and Final Fantasy XV.[33]
After being showcased at E3 2016, Breath of the Wild received an overwhelmingly positive response from fans and critics alike. CNET said that the showing of the game at the convention would "take your breath away". IGN called the game "the open world Zelda we've always wanted",[12] and Engadget called it "Nintendo's next classic". Sam Machkovech of Ars Technica praised the game's renewed emphasis on open-world exploration. John Linneman of Eurogamer deemed it "Nintendo's most technologically ambitious project to date", but acknowledged that the Wii U's hardware sometimes had difficulty maintaining the targeted 30 frames per second (FPS) during the game's E3 demo.[34] According to Brandwatch, a social media monitoring platform, Breath of the Wild was the most talked-about E3 2016 game on social media. The game also won several of IGN's E3 2016 awards, including the Best Wii U Game, Best Adventure Game, and Game of the Show awards. From the Game Critics Awards' Best of E3 2016, it also won Best of Show, Best Console Game, and Best Action/Adventure Game.[35] It was also listed among the best games at E3 from Eurogamer, GameSpot, Destructoid,[36] and GamesRadar.[37] At Gamescom 2016, Breath of the Wild received awards for both the best Wii U game and the best game across all categories.[38]
References
- ^ "Nintendo artists on making images for Zelda: Breath of the Wild, bow importance". Nintendo Everything. Retrieved 2 October 2016.
- ^ Otero, Jose. "E3 2016: Why Zelda: Breath of the Wild Is Coming to Wii U and NX". IGN. Retrieved 27 June 2016.
- ^ Lemon, Marshall. "Zelda: Breath of the Wild lets you skip ahead to later dungeons". VG24/7. Retrieved 27 June 2016.
- ^ a b George, Richard (23 January 2013). "New HD Zelda Revealed for Wii U". IGN. Ziff Davis. Archived from the original on 26 January 2013. Retrieved 16 June 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Sliva, Marty (5 December 2014). "New Gameplay Shown From The Legend of Zelda Wii U". IGN. Ziff Davis. Archived from the original on 6 December 2014. Retrieved 6 December 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Legend of Zelda: Breath of the Wild - Official Game Trailer - Nintendo E3 2016". YouTube. Nintendo. 14 June 2016. Retrieved 14 June 2016.
- ^ Pereira, Chris (17 February 2015). "Zelda Wii U's Open World Is as Big as the System Can Handle". GameSpot. CBS Interactive. Archived from the original on 21 June 2015. Retrieved 21 June 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Goldfarb, Andrew (14 June 2016). "E3 2016: Zelda: Breath of the Wild's Open World is 12 Times Bigger than Twilight Princess". IGN. Ziff Davis. Retrieved 14 June 2016.
- ^ Phillips, Tom (14 June 2016). "The Legend of Zelda: Breath of the Wild is the most ambitious Nintendo game in years". Eurogamer. Gamer Network. Retrieved 14 June 2016.
- ^ Haywald, Justin (14 June 2016). "Why Zelda: Breath of the Wild's Link is Right-Handed". GameSpot. CBS Interactive. Retrieved 15 June 2016.
- ^ Crecente, Brian (14 June 2016). "The Legend of Zelda: Breath of the Wild gets three new Amiibo, here they are". Polygon. Vox Media. Archived from the original on 15 June 2016. Retrieved 25 August 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Otero, Jose (14 June 2016). "E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted". IGN. Ziff Davis. Retrieved 14 June 2016.
A mysterious female voice over beckons Link to "open his eyes." Our hero has been asleep for 100 years, a callback to Link's previous adventures but he wakes up to some dire circumstances: the world has been ravaged in the time Link's been asleep by Calamity Ganon, a fog-like beast that creates a dark mist around what looks like Hyrule Castle. The voice tells Link if this calamity gains enough power, he could bring the world to an end.
- ^ Rosenberg, Adam (14 June 2016). "Freeform exploration in the new 'Zelda' game is an NES throwback". Mashable. Retrieved 14 June 2016.
The looming threat to Hyrule is equally familiar. Not long after the game starts, you learn that a being called Calamity Ganon had been trapped in Hyrule Castle for 100 years. In seeming tie to Link's own awakening, Ganon has been gathering power and is right on the cusp of breaking loose. Should that happen, Hyrule is doomed.
- ^ Boxer, Steve (10 June 2014). "Nintendo at E3: Zelda and Star Fox for Wii U a much-need shot in the arm". The Guardian. Archived from the original on 10 June 2014. Retrieved 21 June 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Farokhmanesh, Megan (10 June 2014). "New Legend of Zelda game for Wii U coming in 2015". Polygon. Vox Media. Archived from the original on 10 June 2014. Retrieved 16 June 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ McWhertor, Michael (27 March 2015). "The Legend of Zelda Wii U delayed beyond 2015, skipping E3". Polygon. Vox Media. Archived from the original on 28 March 2015. Retrieved 28 March 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Otero, Jose (17 June 2015). "E3 2015: Why Nintendo Didn't Show Zelda Wii U". IGN. Ziff Davis. Archived from the original on 18 June 2015. Retrieved 18 June 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Otero, Jose (16 June 2015). "E3 2015: The Legend of Zelda Still Coming to Wii U". IGN. Ziff Davis. Archived from the original on 17 June 2015. Retrieved 28 June 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Otero, Jose (17 June 2016). "E3 2016: Why Zelda: Breath of the Wild Is Coming To Wii U And NX". IGN. Ziff Davis. Retrieved 17 June 2016.
- ^ McIlroy, Shaun (27 April 2016). "The Legend of Zelda will release in 2017 for NX, Wii U". Polygon. Vox Media. Archived from the original on 28 April 2016. Retrieved 28 April 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Brown, Peter. "New Zelda Game Gets Official Title". GameSpot. Retrieved 16 June 2016.
- ^ Farokhmanesh, Megan (25 May 2016). "E3 2016 for Nintendo: Facts, rumors and speculation". Polygon. Vox Media. Archived from the original on 25 May 2016. Retrieved 17 June 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Reeves, Ben (20 June 2016). "Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild". Game Informer. Retrieved 13 July 2016.
- ^ Narcisse, Evan (14 October 2013). "The Man In Charge of Zelda Says He Wants to Keep Changing It". Kotaku. Gawker Media. Archived from the original on 15 October 2013. Retrieved 20 June 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ East, Thomas (23 January 2013). "Zelda Wii U to rethink conventions of Zelda - will it be multiplayer?". Official Nintendo Magazine. Future. Archived from the original on 23 June 2013. Retrieved 20 June 2014.
- ^ Smith, Carly (1 October 2013). "Zelda: A Link Between Worlds Will Depart From Conventions". The Escapist. Defy Media. Archived from the original on 2 October 2013. Retrieved 20 June 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Schreier, Jason (13 June 2014). "The New Zelda Might Not Have The Puzzles You Expect". Kotaku. Gawker Media. Archived from the original on 14 June 2014. Retrieved 20 June 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kollar, Philip. "You can beat The Legend of Zelda: Breath of the Wild without finishing the story". Polygon. Retrieved 16 June 2016.
- ^ Peckham, Matt. "Why Nintendo Had to Destroy Tradition to Create the New 'Zelda'". TIME.com. Retrieved 18 June 2016.
- ^ GT Countdown - Top Ten Most Anticipated Games of 2015. GameTrailers. Defy Media. 23 January 2015. Event occurs at 7:57. Retrieved 24 January 2015.
- ^ GT Countdown - Community's Top Ten Most Anticipated Games of 2015. GameTrailers. Defy Media. 31 January 2015. Event occurs at 7:51. Retrieved 3 February 2015.
- ^ GT Countdown - Top Ten Anticipated Games of 2016. GameTrailers. Defy Media. 22 January 2016. Event occurs at 0:41. Retrieved 30 January 2016.
- ^ GT Countdown - Community's Top Ten Anticipated Games of 2016. GameTrailers. Defy Media. 30 January 2016. Event occurs at 8:10. Retrieved 2 February 2016.
- ^ Linneman, John (22 June 2016). "Zelda: Breath of the Wild pushes Wii U hardware to the limit". Eurogamer. Gamer Network. Archived from the original on 23 June 2016. Retrieved 19 August 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Game Critics Awards". www.gamecriticsawards.com. Retrieved 5 July 2016.
- ^ "And Destructoid's E3 2016 Game of the Show was..." Destructoid. Retrieved 24 June 2016.
- ^ "The E3 2016 awards". Future Publishing Limited Quay House. 17 June 2016. Retrieved 11 September 2016.
- ^ Paget, Mat (19 August 2016). "Zelda: Breath of the Wild Takes Top Award at Gamescom". GameSpot. CBS Interactive. Archived from the original on 20 August 2016. Retrieved 19 August 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help)
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